early-access version 1916

This commit is contained in:
pineappleEA
2021-07-26 03:00:19 +02:00
parent 6f332e2512
commit 78a5c08bea
52 changed files with 1692 additions and 149 deletions

View File

@@ -21,6 +21,10 @@ add_library(input_common STATIC
mouse/mouse_poller.h
sdl/sdl.cpp
sdl/sdl.h
tas/tas_input.cpp
tas/tas_input.h
tas/tas_poller.cpp
tas/tas_poller.h
udp/client.cpp
udp/client.h
udp/protocol.cpp

View File

@@ -14,15 +14,73 @@
namespace GCAdapter {
class LibUSBContext {
public:
explicit LibUSBContext() {
init_result = libusb_init(&ctx);
}
~LibUSBContext() {
libusb_exit(ctx);
}
LibUSBContext& operator=(const LibUSBContext&) = delete;
LibUSBContext(const LibUSBContext&) = delete;
LibUSBContext& operator=(LibUSBContext&&) noexcept = delete;
LibUSBContext(LibUSBContext&&) noexcept = delete;
[[nodiscard]] int InitResult() const noexcept {
return init_result;
}
[[nodiscard]] libusb_context* get() noexcept {
return ctx;
}
private:
libusb_context* ctx;
int init_result{};
};
class LibUSBDeviceHandle {
public:
explicit LibUSBDeviceHandle(libusb_context* ctx, uint16_t vid, uint16_t pid) noexcept {
handle = libusb_open_device_with_vid_pid(ctx, vid, pid);
}
~LibUSBDeviceHandle() noexcept {
if (handle) {
libusb_release_interface(handle, 1);
libusb_close(handle);
}
}
LibUSBDeviceHandle& operator=(const LibUSBDeviceHandle&) = delete;
LibUSBDeviceHandle(const LibUSBDeviceHandle&) = delete;
LibUSBDeviceHandle& operator=(LibUSBDeviceHandle&&) noexcept = delete;
LibUSBDeviceHandle(LibUSBDeviceHandle&&) noexcept = delete;
[[nodiscard]] libusb_device_handle* get() noexcept {
return handle;
}
private:
libusb_device_handle* handle{};
};
Adapter::Adapter() {
if (usb_adapter_handle != nullptr) {
if (usb_adapter_handle) {
return;
}
LOG_INFO(Input, "GC Adapter Initialization started");
const int init_res = libusb_init(&libusb_ctx);
libusb_ctx = std::make_unique<LibUSBContext>();
const int init_res = libusb_ctx->InitResult();
if (init_res == LIBUSB_SUCCESS) {
adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
adapter_scan_thread =
std::jthread([this](std::stop_token stop_token) { AdapterScanThread(stop_token); });
} else {
LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res);
}
@@ -32,17 +90,15 @@ Adapter::~Adapter() {
Reset();
}
void Adapter::AdapterInputThread() {
void Adapter::AdapterInputThread(std::stop_token stop_token) {
LOG_DEBUG(Input, "GC Adapter input thread started");
s32 payload_size{};
AdapterPayload adapter_payload{};
if (adapter_scan_thread.joinable()) {
adapter_scan_thread.join();
}
adapter_scan_thread = {};
while (adapter_input_thread_running) {
libusb_interrupt_transfer(usb_adapter_handle, input_endpoint, adapter_payload.data(),
while (!stop_token.stop_requested()) {
libusb_interrupt_transfer(usb_adapter_handle->get(), input_endpoint, adapter_payload.data(),
static_cast<s32>(adapter_payload.size()), &payload_size, 16);
if (IsPayloadCorrect(adapter_payload, payload_size)) {
UpdateControllers(adapter_payload);
@@ -52,7 +108,8 @@ void Adapter::AdapterInputThread() {
}
if (restart_scan_thread) {
adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
adapter_scan_thread =
std::jthread([this](std::stop_token token) { AdapterScanThread(token); });
restart_scan_thread = false;
}
}
@@ -64,7 +121,7 @@ bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payloa
adapter_payload[0]);
if (input_error_counter++ > 20) {
LOG_ERROR(Input, "GC adapter timeout, Is the adapter connected?");
adapter_input_thread_running = false;
adapter_input_thread.request_stop();
restart_scan_thread = true;
}
return false;
@@ -96,7 +153,7 @@ void Adapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
return;
}
// Device changed reset device and set new type
ResetDevice(port);
pads[port] = {};
pads[port].type = pad_type;
}
@@ -213,8 +270,9 @@ void Adapter::SendVibrations() {
const u8 p3 = pads[2].enable_vibration;
const u8 p4 = pads[3].enable_vibration;
std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
const int err = libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, payload.data(),
static_cast<s32>(payload.size()), &size, 16);
const int err =
libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, payload.data(),
static_cast<s32>(payload.size()), &size, 16);
if (err) {
LOG_DEBUG(Input, "Adapter libusb write failed: {}", libusb_error_name(err));
if (output_error_counter++ > 5) {
@@ -233,56 +291,53 @@ bool Adapter::RumblePlay(std::size_t port, u8 amplitude) {
return rumble_enabled;
}
void Adapter::AdapterScanThread() {
adapter_scan_thread_running = true;
adapter_input_thread_running = false;
if (adapter_input_thread.joinable()) {
adapter_input_thread.join();
}
ClearLibusbHandle();
ResetDevices();
while (adapter_scan_thread_running && !adapter_input_thread_running) {
Setup();
std::this_thread::sleep_for(std::chrono::seconds(1));
void Adapter::AdapterScanThread(std::stop_token stop_token) {
usb_adapter_handle = nullptr;
pads = {};
while (!stop_token.stop_requested() && !Setup()) {
std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
void Adapter::Setup() {
usb_adapter_handle = libusb_open_device_with_vid_pid(libusb_ctx, 0x057e, 0x0337);
if (usb_adapter_handle == NULL) {
return;
bool Adapter::Setup() {
constexpr u16 nintendo_vid = 0x057e;
constexpr u16 gc_adapter_pid = 0x0337;
usb_adapter_handle =
std::make_unique<LibUSBDeviceHandle>(libusb_ctx->get(), nintendo_vid, gc_adapter_pid);
if (!usb_adapter_handle->get()) {
return false;
}
if (!CheckDeviceAccess()) {
ClearLibusbHandle();
return;
usb_adapter_handle = nullptr;
return false;
}
libusb_device* device = libusb_get_device(usb_adapter_handle);
libusb_device* const device = libusb_get_device(usb_adapter_handle->get());
LOG_INFO(Input, "GC adapter is now connected");
// GC Adapter found and accessible, registering it
if (GetGCEndpoint(device)) {
adapter_scan_thread_running = false;
adapter_input_thread_running = true;
rumble_enabled = true;
input_error_counter = 0;
output_error_counter = 0;
adapter_input_thread = std::thread(&Adapter::AdapterInputThread, this);
adapter_input_thread =
std::jthread([this](std::stop_token stop_token) { AdapterInputThread(stop_token); });
return true;
}
return false;
}
bool Adapter::CheckDeviceAccess() {
// This fixes payload problems from offbrand GCAdapters
const s32 control_transfer_error =
libusb_control_transfer(usb_adapter_handle, 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
libusb_control_transfer(usb_adapter_handle->get(), 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
if (control_transfer_error < 0) {
LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
}
s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle, 0);
s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle->get(), 0);
if (kernel_driver_error == 1) {
kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle, 0);
kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle->get(), 0);
if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = {}",
kernel_driver_error);
@@ -290,15 +345,13 @@ bool Adapter::CheckDeviceAccess() {
}
if (kernel_driver_error && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
libusb_close(usb_adapter_handle);
usb_adapter_handle = nullptr;
return false;
}
const int interface_claim_error = libusb_claim_interface(usb_adapter_handle, 0);
const int interface_claim_error = libusb_claim_interface(usb_adapter_handle->get(), 0);
if (interface_claim_error) {
LOG_ERROR(Input, "libusb_claim_interface failed with error = {}", interface_claim_error);
libusb_close(usb_adapter_handle);
usb_adapter_handle = nullptr;
return false;
}
@@ -332,57 +385,17 @@ bool Adapter::GetGCEndpoint(libusb_device* device) {
// This transfer seems to be responsible for clearing the state of the adapter
// Used to clear the "busy" state of when the device is unexpectedly unplugged
unsigned char clear_payload = 0x13;
libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, &clear_payload,
libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, &clear_payload,
sizeof(clear_payload), nullptr, 16);
return true;
}
void Adapter::JoinThreads() {
restart_scan_thread = false;
adapter_input_thread_running = false;
adapter_scan_thread_running = false;
if (adapter_scan_thread.joinable()) {
adapter_scan_thread.join();
}
if (adapter_input_thread.joinable()) {
adapter_input_thread.join();
}
}
void Adapter::ClearLibusbHandle() {
if (usb_adapter_handle) {
libusb_release_interface(usb_adapter_handle, 1);
libusb_close(usb_adapter_handle);
usb_adapter_handle = nullptr;
}
}
void Adapter::ResetDevices() {
for (std::size_t i = 0; i < pads.size(); ++i) {
ResetDevice(i);
}
}
void Adapter::ResetDevice(std::size_t port) {
pads[port].type = ControllerTypes::None;
pads[port].enable_vibration = false;
pads[port].rumble_amplitude = 0;
pads[port].buttons = 0;
pads[port].last_button = PadButton::Undefined;
pads[port].axis_values.fill(0);
pads[port].reset_origin_counter = 0;
}
void Adapter::Reset() {
JoinThreads();
ClearLibusbHandle();
ResetDevices();
if (libusb_ctx) {
libusb_exit(libusb_ctx);
}
adapter_scan_thread = {};
adapter_input_thread = {};
usb_adapter_handle = nullptr;
pads = {};
libusb_ctx = nullptr;
}
std::vector<Common::ParamPackage> Adapter::GetInputDevices() const {

View File

@@ -3,11 +3,14 @@
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <functional>
#include <mutex>
#include <stop_token>
#include <thread>
#include <unordered_map>
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "input_common/main.h"
@@ -18,6 +21,9 @@ struct libusb_device_handle;
namespace GCAdapter {
class LibUSBContext;
class LibUSBDeviceHandle;
enum class PadButton {
Undefined = 0x0000,
ButtonLeft = 0x0001,
@@ -63,11 +69,11 @@ struct GCPadStatus {
};
struct GCController {
ControllerTypes type{};
bool enable_vibration{};
u8 rumble_amplitude{};
u16 buttons{};
PadButton last_button{};
ControllerTypes type = ControllerTypes::None;
bool enable_vibration = false;
u8 rumble_amplitude = 0;
u16 buttons = 0;
PadButton last_button = PadButton::Undefined;
std::array<s16, 6> axis_values{};
std::array<u8, 6> axis_origin{};
u8 reset_origin_counter{};
@@ -109,9 +115,9 @@ private:
void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
void UpdateVibrations();
void AdapterInputThread();
void AdapterInputThread(std::stop_token stop_token);
void AdapterScanThread();
void AdapterScanThread(std::stop_token stop_token);
bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
@@ -119,13 +125,7 @@ private:
void SendVibrations();
/// For use in initialization, querying devices to find the adapter
void Setup();
/// Resets status of all GC controller devices to a disconnected state
void ResetDevices();
/// Resets status of device connected to a disconnected state
void ResetDevice(std::size_t port);
bool Setup();
/// Returns true if we successfully gain access to GC Adapter
bool CheckDeviceAccess();
@@ -137,23 +137,15 @@ private:
/// For shutting down, clear all data, join all threads, release usb
void Reset();
// Join all threads
void JoinThreads();
// Release usb handles
void ClearLibusbHandle();
libusb_device_handle* usb_adapter_handle = nullptr;
std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
std::array<GCController, 4> pads;
Common::SPSCQueue<GCPadStatus> pad_queue;
std::thread adapter_input_thread;
std::thread adapter_scan_thread;
bool adapter_input_thread_running;
bool adapter_scan_thread_running;
bool restart_scan_thread;
std::jthread adapter_input_thread;
std::jthread adapter_scan_thread;
bool restart_scan_thread{};
libusb_context* libusb_ctx;
std::unique_ptr<LibUSBContext> libusb_ctx;
u8 input_endpoint{0};
u8 output_endpoint{0};

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@@ -5,6 +5,7 @@
#include <memory>
#include <thread>
#include "common/param_package.h"
#include "common/settings.h"
#include "input_common/analog_from_button.h"
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/gcadapter/gc_poller.h"
@@ -13,6 +14,8 @@
#include "input_common/motion_from_button.h"
#include "input_common/mouse/mouse_input.h"
#include "input_common/mouse/mouse_poller.h"
#include "input_common/tas/tas_input.h"
#include "input_common/tas/tas_poller.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
@@ -60,6 +63,12 @@ struct InputSubsystem::Impl {
Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
mousetouch = std::make_shared<MouseTouchFactory>(mouse);
Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
tas = std::make_shared<TasInput::Tas>();
tasbuttons = std::make_shared<TasButtonFactory>(tas);
Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
tasanalog = std::make_shared<TasAnalogFactory>(tas);
Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
}
void Shutdown() {
@@ -94,6 +103,12 @@ struct InputSubsystem::Impl {
mouseanalog.reset();
mousemotion.reset();
mousetouch.reset();
Input::UnregisterFactory<Input::ButtonDevice>("tas");
Input::UnregisterFactory<Input::AnalogDevice>("tas");
tasbuttons.reset();
tasanalog.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@@ -101,6 +116,10 @@ struct InputSubsystem::Impl {
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
};
if (Settings::values.tas_enable) {
devices.emplace_back(
Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
}
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
@@ -120,6 +139,9 @@ struct InputSubsystem::Impl {
if (params.Get("class", "") == "gcpad") {
return gcadapter->GetAnalogMappingForDevice(params);
}
if (params.Get("class", "") == "tas") {
return tas->GetAnalogMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetAnalogMappingForDevice(params);
@@ -136,6 +158,9 @@ struct InputSubsystem::Impl {
if (params.Get("class", "") == "gcpad") {
return gcadapter->GetButtonMappingForDevice(params);
}
if (params.Get("class", "") == "tas") {
return tas->GetButtonMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetButtonMappingForDevice(params);
@@ -174,9 +199,12 @@ struct InputSubsystem::Impl {
std::shared_ptr<MouseAnalogFactory> mouseanalog;
std::shared_ptr<MouseMotionFactory> mousemotion;
std::shared_ptr<MouseTouchFactory> mousetouch;
std::shared_ptr<TasButtonFactory> tasbuttons;
std::shared_ptr<TasAnalogFactory> tasanalog;
std::shared_ptr<CemuhookUDP::Client> udp;
std::shared_ptr<GCAdapter::Adapter> gcadapter;
std::shared_ptr<MouseInput::Mouse> mouse;
std::shared_ptr<TasInput::Tas> tas;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -207,6 +235,14 @@ const MouseInput::Mouse* InputSubsystem::GetMouse() const {
return impl->mouse.get();
}
TasInput::Tas* InputSubsystem::GetTas() {
return impl->tas.get();
}
const TasInput::Tas* InputSubsystem::GetTas() const {
return impl->tas.get();
}
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
return impl->GetInputDevices();
}
@@ -287,6 +323,22 @@ const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
return impl->mousetouch.get();
}
TasButtonFactory* InputSubsystem::GetTasButtons() {
return impl->tasbuttons.get();
}
const TasButtonFactory* InputSubsystem::GetTasButtons() const {
return impl->tasbuttons.get();
}
TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
return impl->tasanalog.get();
}
const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
return impl->tasanalog.get();
}
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;

View File

@@ -29,6 +29,10 @@ namespace MouseInput {
class Mouse;
}
namespace TasInput {
class Tas;
}
namespace InputCommon {
namespace Polling {
@@ -64,6 +68,8 @@ class MouseButtonFactory;
class MouseAnalogFactory;
class MouseMotionFactory;
class MouseTouchFactory;
class TasButtonFactory;
class TasAnalogFactory;
class Keyboard;
/**
@@ -103,6 +109,11 @@ public:
/// Retrieves the underlying mouse device.
[[nodiscard]] const MouseInput::Mouse* GetMouse() const;
/// Retrieves the underlying tas device.
[[nodiscard]] TasInput::Tas* GetTas();
/// Retrieves the underlying tas device.
[[nodiscard]] const TasInput::Tas* GetTas() const;
/**
* Returns all available input devices that this Factory can create a new device with.
* Each returned ParamPackage should have a `display` field used for display, a class field for
@@ -144,30 +155,42 @@ public:
/// Retrieves the underlying udp touch handler.
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
/// Retrieves the underlying GameCube button handler.
/// Retrieves the underlying mouse button handler.
[[nodiscard]] MouseButtonFactory* GetMouseButtons();
/// Retrieves the underlying GameCube button handler.
/// Retrieves the underlying mouse button handler.
[[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
/// Retrieves the underlying udp touch handler.
/// Retrieves the underlying mouse analog handler.
[[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
/// Retrieves the underlying udp touch handler.
/// Retrieves the underlying mouse analog handler.
[[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
/// Retrieves the underlying udp motion handler.
/// Retrieves the underlying mouse motion handler.
[[nodiscard]] MouseMotionFactory* GetMouseMotions();
/// Retrieves the underlying udp motion handler.
/// Retrieves the underlying mouse motion handler.
[[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
/// Retrieves the underlying udp touch handler.
/// Retrieves the underlying mouse touch handler.
[[nodiscard]] MouseTouchFactory* GetMouseTouch();
/// Retrieves the underlying udp touch handler.
/// Retrieves the underlying mouse touch handler.
[[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
/// Retrieves the underlying tas button handler.
[[nodiscard]] TasButtonFactory* GetTasButtons();
/// Retrieves the underlying tas button handler.
[[nodiscard]] const TasButtonFactory* GetTasButtons() const;
/// Retrieves the underlying tas analogs handler.
[[nodiscard]] TasAnalogFactory* GetTasAnalogs();
/// Retrieves the underlying tas analogs handler.
[[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
/// Reloads the input devices
void ReloadInputDevices();

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@@ -0,0 +1,432 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstring>
#include <regex>
#include "common/fs/file.h"
#include "common/fs/fs_types.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "input_common/tas/tas_input.h"
namespace TasInput {
// Supported keywords and buttons from a TAS file
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
std::pair{"KEY_A", TasButton::BUTTON_A},
{"KEY_B", TasButton::BUTTON_B},
{"KEY_X", TasButton::BUTTON_X},
{"KEY_Y", TasButton::BUTTON_Y},
{"KEY_LSTICK", TasButton::STICK_L},
{"KEY_RSTICK", TasButton::STICK_R},
{"KEY_L", TasButton::TRIGGER_L},
{"KEY_R", TasButton::TRIGGER_R},
{"KEY_PLUS", TasButton::BUTTON_PLUS},
{"KEY_MINUS", TasButton::BUTTON_MINUS},
{"KEY_DLEFT", TasButton::BUTTON_LEFT},
{"KEY_DUP", TasButton::BUTTON_UP},
{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
{"KEY_DDOWN", TasButton::BUTTON_DOWN},
{"KEY_SL", TasButton::BUTTON_SL},
{"KEY_SR", TasButton::BUTTON_SR},
{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
{"KEY_HOME", TasButton::BUTTON_HOME},
{"KEY_ZL", TasButton::TRIGGER_ZL},
{"KEY_ZR", TasButton::TRIGGER_ZR},
};
Tas::Tas() {
if (!Settings::values.tas_enable) {
return;
}
LoadTasFiles();
}
Tas::~Tas() = default;
void Tas::LoadTasFiles() {
script_length = 0;
for (size_t i = 0; i < commands.size(); i++) {
LoadTasFile(i);
if (commands[i].size() > script_length) {
script_length = commands[i].size();
}
}
}
void Tas::LoadTasFile(size_t player_index) {
if (!commands[player_index].empty()) {
commands[player_index].clear();
}
std::string file =
Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
fmt::format("script0-{}.txt", player_index + 1),
Common::FS::FileType::BinaryFile);
std::stringstream command_line(file);
std::string line;
int frame_no = 0;
while (std::getline(command_line, line, '\n')) {
if (line.empty()) {
continue;
}
LOG_DEBUG(Input, "Loading line: {}", line);
std::smatch m;
std::stringstream linestream(line);
std::string segment;
std::vector<std::string> seglist;
while (std::getline(linestream, segment, ' ')) {
seglist.push_back(segment);
}
if (seglist.size() < 4) {
continue;
}
while (frame_no < std::stoi(seglist.at(0))) {
commands[player_index].push_back({});
frame_no++;
}
TASCommand command = {
.buttons = ReadCommandButtons(seglist.at(1)),
.l_axis = ReadCommandAxis(seglist.at(2)),
.r_axis = ReadCommandAxis(seglist.at(3)),
};
commands[player_index].push_back(command);
frame_no++;
}
LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
}
void Tas::WriteTasFile(std::u8string file_name) {
std::string output_text;
for (size_t frame = 0; frame < record_commands.size(); frame++) {
if (!output_text.empty()) {
output_text += "\n";
}
const TASCommand& line = record_commands[frame];
output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
}
const auto bytes_written = Common::FS::WriteStringToFile(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
Common::FS::FileType::TextFile, output_text);
if (bytes_written == output_text.size()) {
LOG_INFO(Input, "TAS file written to file!");
} else {
LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
output_text.size());
}
}
std::pair<float, float> Tas::FlipAxisY(std::pair<float, float> old) {
auto [x, y] = old;
return {x, -y};
}
void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) {
last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])};
}
std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
TasState state;
if (is_recording) {
return {TasState::Recording, 0, record_commands.size()};
}
if (is_running) {
state = TasState::Running;
} else {
state = TasState::Stopped;
}
return {state, current_command, script_length};
}
std::string Tas::DebugButtons(u32 buttons) const {
return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
}
std::string Tas::DebugJoystick(float x, float y) const {
return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
}
std::string Tas::DebugInput(const TasData& data) const {
return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
DebugJoystick(data.axis[0], data.axis[1]),
DebugJoystick(data.axis[2], data.axis[3]));
}
std::string Tas::DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const {
std::string returns = "[ ";
for (size_t i = 0; i < arr.size(); i++) {
returns += DebugInput(arr[i]);
if (i != arr.size() - 1) {
returns += " , ";
}
}
return returns + "]";
}
std::string Tas::ButtonsToString(u32 button) const {
std::string returns;
for (auto [text_button, tas_button] : text_to_tas_button) {
if ((button & static_cast<u32>(tas_button)) != 0)
returns += fmt::format(", {}", text_button.substr(4));
}
return returns.empty() ? "" : returns.substr(2);
}
void Tas::UpdateThread() {
if (!Settings::values.tas_enable) {
return;
}
if (is_recording) {
record_commands.push_back(last_input);
}
if (needs_reset) {
current_command = 0;
needs_reset = false;
LoadTasFiles();
LOG_DEBUG(Input, "tas_reset done");
}
if (!is_running) {
tas_data.fill({});
return;
}
if (current_command < script_length) {
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
size_t frame = current_command++;
for (size_t i = 0; i < commands.size(); i++) {
if (frame < commands[i].size()) {
TASCommand command = commands[i][frame];
tas_data[i].buttons = command.buttons;
auto [l_axis_x, l_axis_y] = command.l_axis;
tas_data[i].axis[0] = l_axis_x;
tas_data[i].axis[1] = l_axis_y;
auto [r_axis_x, r_axis_y] = command.r_axis;
tas_data[i].axis[2] = r_axis_x;
tas_data[i].axis[3] = r_axis_y;
} else {
tas_data[i] = {};
}
}
} else {
is_running = Settings::values.tas_loop.GetValue();
current_command = 0;
tas_data.fill({});
if (!is_running) {
SwapToStoredController();
}
}
LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
}
TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
std::stringstream linestream(line);
std::string segment;
std::vector<std::string> seglist;
while (std::getline(linestream, segment, ';')) {
seglist.push_back(segment);
}
const float x = std::stof(seglist.at(0)) / 32767.0f;
const float y = std::stof(seglist.at(1)) / 32767.0f;
return {x, y};
}
u32 Tas::ReadCommandButtons(const std::string& data) const {
std::stringstream button_text(data);
std::string line;
u32 buttons = 0;
while (std::getline(button_text, line, ';')) {
for (auto [text, tas_button] : text_to_tas_button) {
if (text == line) {
buttons |= static_cast<u32>(tas_button);
break;
}
}
}
return buttons;
}
std::string Tas::WriteCommandAxis(TasAnalog data) const {
auto [x, y] = data;
std::string line;
line += std::to_string(static_cast<int>(x * 32767));
line += ";";
line += std::to_string(static_cast<int>(y * 32767));
return line;
}
std::string Tas::WriteCommandButtons(u32 data) const {
if (data == 0) {
return "NONE";
}
std::string line;
u32 index = 0;
while (data > 0) {
if ((data & 1) == 1) {
for (auto [text, tas_button] : text_to_tas_button) {
if (tas_button == static_cast<TasButton>(1 << index)) {
if (line.size() > 0) {
line += ";";
}
line += text;
break;
}
}
}
index++;
data >>= 1;
}
return line;
}
void Tas::StartStop() {
is_running = !is_running;
if (is_running) {
SwapToTasController();
} else {
SwapToStoredController();
}
}
void Tas::SwapToTasController() {
if (!Settings::values.tas_swap_controllers) {
return;
}
auto& players = Settings::values.players.GetValue();
for (std::size_t index = 0; index < players.size(); index++) {
auto& player = players[index];
player_mappings[index] = player;
// Only swap active controllers
if (!player.connected) {
continue;
}
auto tas_param = Common::ParamPackage{{"pad", static_cast<u8>(index)}};
auto button_mapping = GetButtonMappingForDevice(tas_param);
auto analog_mapping = GetAnalogMappingForDevice(tas_param);
auto& buttons = player.buttons;
auto& analogs = player.analogs;
for (std::size_t i = 0; i < buttons.size(); ++i) {
buttons[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)].Serialize();
}
for (std::size_t i = 0; i < analogs.size(); ++i) {
analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
}
}
Settings::values.is_device_reload_pending.store(true);
}
void Tas::SwapToStoredController() {
if (!Settings::values.tas_swap_controllers) {
return;
}
auto& players = Settings::values.players.GetValue();
for (std::size_t index = 0; index < players.size(); index++) {
players[index] = player_mappings[index];
}
Settings::values.is_device_reload_pending.store(true);
}
void Tas::Reset() {
needs_reset = true;
}
bool Tas::Record() {
is_recording = !is_recording;
return is_recording;
}
void Tas::SaveRecording(bool overwrite_file) {
if (is_recording) {
return;
}
if (record_commands.empty()) {
return;
}
WriteTasFile(u8"record.txt");
if (overwrite_file) {
WriteTasFile(u8"script0-1.txt");
}
needs_reset = true;
record_commands.clear();
}
InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
const Common::ParamPackage& params) const {
// This list is missing ZL/ZR since those are not considered buttons.
// We will add those afterwards
// This list also excludes any button that can't be really mapped
static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20>
switch_to_tas_button = {
std::pair{Settings::NativeButton::A, TasButton::BUTTON_A},
{Settings::NativeButton::B, TasButton::BUTTON_B},
{Settings::NativeButton::X, TasButton::BUTTON_X},
{Settings::NativeButton::Y, TasButton::BUTTON_Y},
{Settings::NativeButton::LStick, TasButton::STICK_L},
{Settings::NativeButton::RStick, TasButton::STICK_R},
{Settings::NativeButton::L, TasButton::TRIGGER_L},
{Settings::NativeButton::R, TasButton::TRIGGER_R},
{Settings::NativeButton::Plus, TasButton::BUTTON_PLUS},
{Settings::NativeButton::Minus, TasButton::BUTTON_MINUS},
{Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT},
{Settings::NativeButton::DUp, TasButton::BUTTON_UP},
{Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT},
{Settings::NativeButton::DDown, TasButton::BUTTON_DOWN},
{Settings::NativeButton::SL, TasButton::BUTTON_SL},
{Settings::NativeButton::SR, TasButton::BUTTON_SR},
{Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE},
{Settings::NativeButton::Home, TasButton::BUTTON_HOME},
{Settings::NativeButton::ZL, TasButton::TRIGGER_ZL},
{Settings::NativeButton::ZR, TasButton::TRIGGER_ZR},
};
InputCommon::ButtonMapping mapping{};
for (const auto& [switch_button, tas_button] : switch_to_tas_button) {
Common::ParamPackage button_params({{"engine", "tas"}});
button_params.Set("pad", params.Get("pad", 0));
button_params.Set("button", static_cast<int>(tas_button));
mapping.insert_or_assign(switch_button, std::move(button_params));
}
return mapping;
}
InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice(
const Common::ParamPackage& params) const {
InputCommon::AnalogMapping mapping = {};
Common::ParamPackage left_analog_params;
left_analog_params.Set("engine", "tas");
left_analog_params.Set("pad", params.Get("pad", 0));
left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX));
left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY));
mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
Common::ParamPackage right_analog_params;
right_analog_params.Set("engine", "tas");
right_analog_params.Set("pad", params.Get("pad", 0));
right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX));
right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY));
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
return mapping;
}
const TasData& Tas::GetTasState(std::size_t pad) const {
return tas_data[pad];
}
} // namespace TasInput

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src/input_common/tas/tas_input.h Executable file
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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/common_types.h"
#include "common/settings_input.h"
#include "core/frontend/input.h"
#include "input_common/main.h"
/*
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
Emulation -> Configure TAS. The file itself has normal text format and has to be called
script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
A script file has the same format as TAS-nx uses, so final files will look like this:
1 KEY_B 0;0 0;0
6 KEY_ZL 0;0 0;0
41 KEY_ZL;KEY_Y 0;0 0;0
43 KEY_X;KEY_A 32767;0 0;0
44 KEY_A 32767;0 0;0
45 KEY_A 32767;0 0;0
46 KEY_A 32767;0 0;0
47 KEY_A 32767;0 0;0
After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
has. Playback can be started or stopped using CTRL+F5.
However, for playback to actually work, the correct input device has to be selected: In the Controls
menu, select TAS from the device list for the controller that the script should be played on.
Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
record.txt.
For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
P1).
*/
namespace TasInput {
constexpr size_t PLAYER_NUMBER = 8;
using TasAnalog = std::pair<float, float>;
enum class TasState {
Running,
Recording,
Stopped,
};
enum class TasButton : u32 {
BUTTON_A = 1U << 0,
BUTTON_B = 1U << 1,
BUTTON_X = 1U << 2,
BUTTON_Y = 1U << 3,
STICK_L = 1U << 4,
STICK_R = 1U << 5,
TRIGGER_L = 1U << 6,
TRIGGER_R = 1U << 7,
TRIGGER_ZL = 1U << 8,
TRIGGER_ZR = 1U << 9,
BUTTON_PLUS = 1U << 10,
BUTTON_MINUS = 1U << 11,
BUTTON_LEFT = 1U << 12,
BUTTON_UP = 1U << 13,
BUTTON_RIGHT = 1U << 14,
BUTTON_DOWN = 1U << 15,
BUTTON_SL = 1U << 16,
BUTTON_SR = 1U << 17,
BUTTON_HOME = 1U << 18,
BUTTON_CAPTURE = 1U << 19,
};
enum class TasAxes : u8 {
StickX,
StickY,
SubstickX,
SubstickY,
Undefined,
};
struct TasData {
u32 buttons{};
std::array<float, 4> axis{};
};
class Tas {
public:
Tas();
~Tas();
// Changes the input status that will be stored in each frame
void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
// Main loop that records or executes input
void UpdateThread();
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
void StartStop();
// Sets the flag to reload the file and start from the begining in the next update
void Reset();
/**
* Sets the flag to enable or disable recording of inputs
* @return Returns true if the current recording status is enabled
*/
bool Record();
// Saves contents of record_commands on a file if overwrite is enabled player 1 will be
// overwritten with the recorded commands
void SaveRecording(bool overwrite_file);
/**
* Returns the current status values of TAS playback/recording
* @return Tuple of
* TasState indicating the current state out of Running, Recording or Stopped ;
* Current playback progress or amount of frames (so far) for Recording ;
* Total length of script file currently loaded or amount of frames (so far) for Recording
*/
std::tuple<TasState, size_t, size_t> GetStatus() const;
// Retuns an array of the default button mappings
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
// Retuns an array of the default analog mappings
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
[[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
private:
struct TASCommand {
u32 buttons{};
TasAnalog l_axis{};
TasAnalog r_axis{};
};
// Loads TAS files from all players
void LoadTasFiles();
// Loads TAS file from the specified player
void LoadTasFile(size_t player_index);
// Writes a TAS file from the recorded commands
void WriteTasFile(std::u8string file_name);
/**
* Parses a string containing the axis values with the following format "x;y"
* X and Y have a range from -32767 to 32767
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
*/
TasAnalog ReadCommandAxis(const std::string& line) const;
/**
* Parses a string containing the button values with the following format "a;b;c;d..."
* Each button is represented by it's text format specified in text_to_tas_button array
* @return Returns a u32 with each bit representing the status of a button
*/
u32 ReadCommandButtons(const std::string& line) const;
/**
* Converts an u32 containing the button status into the text equivalent
* @return Returns a string with the name of the buttons to be written to the file
*/
std::string WriteCommandButtons(u32 data) const;
/**
* Converts an TAS analog object containing the axis status into the text equivalent
* @return Returns a string with the value of the axis to be written to the file
*/
std::string WriteCommandAxis(TasAnalog data) const;
// Inverts the Y axis polarity
std::pair<float, float> FlipAxisY(std::pair<float, float> old);
/**
* Converts an u32 containing the button status into the text equivalent
* @return Returns a string with the name of the buttons to be printed on console
*/
std::string DebugButtons(u32 buttons) const;
/**
* Converts an TAS analog object containing the axis status into the text equivalent
* @return Returns a string with the value of the axis to be printed on console
*/
std::string DebugJoystick(float x, float y) const;
/**
* Converts the given TAS status into the text equivalent
* @return Returns a string with the value of the TAS status to be printed on console
*/
std::string DebugInput(const TasData& data) const;
/**
* Converts the given TAS status of multiple players into the text equivalent
* @return Returns a string with the value of the status of all TAS players to be printed on
* console
*/
std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
/**
* Converts an u32 containing the button status into the text equivalent
* @return Returns a string with the name of the buttons
*/
std::string ButtonsToString(u32 button) const;
// Stores current controller configuration and sets a TAS controller for every active controller
// to the current config
void SwapToTasController();
// Sets the stored controller configuration to the current config
void SwapToStoredController();
size_t script_length{0};
std::array<TasData, PLAYER_NUMBER> tas_data;
bool is_recording{false};
bool is_running{false};
bool needs_reset{false};
std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
std::vector<TASCommand> record_commands{};
size_t current_command{0};
TASCommand last_input{}; // only used for recording
// Old settings for swapping controllers
std::array<Settings::PlayerInput, 10> player_mappings;
};
} // namespace TasInput

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <mutex>
#include <utility>
#include "common/settings.h"
#include "common/threadsafe_queue.h"
#include "input_common/tas/tas_input.h"
#include "input_common/tas/tas_poller.h"
namespace InputCommon {
class TasButton final : public Input::ButtonDevice {
public:
explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_)
: button(button_), pad(pad_), tas_input(tas_input_) {}
bool GetStatus() const override {
return (tas_input->GetTasState(pad).buttons & button) != 0;
}
private:
const u32 button;
const u32 pad;
const TasInput::Tas* tas_input;
};
TasButtonFactory::TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_)
: tas_input(std::move(tas_input_)) {}
std::unique_ptr<Input::ButtonDevice> TasButtonFactory::Create(const Common::ParamPackage& params) {
const auto button_id = params.Get("button", 0);
const auto pad = params.Get("pad", 0);
return std::make_unique<TasButton>(button_id, pad, tas_input.get());
}
class TasAnalog final : public Input::AnalogDevice {
public:
explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_)
: pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {}
float GetAxis(u32 axis) const {
std::lock_guard lock{mutex};
return tas_input->GetTasState(pad).axis.at(axis);
}
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
float x = GetAxis(analog_axis_x);
float y = GetAxis(analog_axis_y);
// Make sure the coordinates are in the unit circle,
// otherwise normalize it.
float r = x * x + y * y;
if (r > 1.0f) {
r = std::sqrt(r);
x /= r;
y /= r;
}
return {x, y};
}
std::tuple<float, float> GetStatus() const override {
return GetAnalog(axis_x, axis_y);
}
Input::AnalogProperties GetAnalogProperties() const override {
return {0.0f, 1.0f, 0.5f};
}
private:
const u32 pad;
const u32 axis_x;
const u32 axis_y;
const TasInput::Tas* tas_input;
mutable std::mutex mutex;
};
/// An analog device factory that creates analog devices from GC Adapter
TasAnalogFactory::TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_)
: tas_input(std::move(tas_input_)) {}
/**
* Creates analog device from joystick axes
* @param params contains parameters for creating the device:
* - "port": the nth gcpad on the adapter
* - "axis_x": the index of the axis to be bind as x-axis
* - "axis_y": the index of the axis to be bind as y-axis
*/
std::unique_ptr<Input::AnalogDevice> TasAnalogFactory::Create(const Common::ParamPackage& params) {
const auto pad = static_cast<u32>(params.Get("pad", 0));
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
return std::make_unique<TasAnalog>(pad, axis_x, axis_y, tas_input.get());
}
} // namespace InputCommon

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/input.h"
#include "input_common/tas/tas_input.h"
namespace InputCommon {
/**
* A button device factory representing a tas bot. It receives tas events and forward them
* to all button devices it created.
*/
class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
explicit TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_);
/**
* Creates a button device from a button press
* @param params contains parameters for creating the device:
* - "code": the code of the key to bind with the button
*/
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
private:
std::shared_ptr<TasInput::Tas> tas_input;
};
/// An analog device factory that creates analog devices from tas
class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public:
explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_);
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
private:
std::shared_ptr<TasInput::Tas> tas_input;
};
} // namespace InputCommon