early-access version 1991
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		| @@ -1,7 +1,7 @@ | ||||
| yuzu emulator early access | ||||
| ============= | ||||
|  | ||||
| This is the source code for early-access 1990. | ||||
| This is the source code for early-access 1991. | ||||
|  | ||||
| ## Legal Notice | ||||
|  | ||||
|   | ||||
| @@ -889,6 +889,9 @@ SDLState::SDLState() { | ||||
|     RegisterFactory<VibrationDevice>("sdl", vibration_factory); | ||||
|     RegisterFactory<MotionDevice>("sdl", motion_factory); | ||||
|  | ||||
|     // Disable raw input. When enabled this setting causes SDL to die when a web applet opens | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); | ||||
|  | ||||
|     // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); | ||||
|   | ||||
| @@ -96,12 +96,11 @@ void Vic::Execute() { | ||||
|         if (!converted_frame_buffer) { | ||||
|             converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(linear_size)), av_free}; | ||||
|         } | ||||
|  | ||||
|         const int converted_stride{frame->width * 4}; | ||||
|         const std::array<int, 4> converted_stride{frame->width * 4, frame->height * 4, 0, 0}; | ||||
|         u8* const converted_frame_buf_addr{converted_frame_buffer.get()}; | ||||
|  | ||||
|         sws_scale(scaler_ctx, frame->data, frame->linesize, 0, frame->height, | ||||
|                   &converted_frame_buf_addr, &converted_stride); | ||||
|                   &converted_frame_buf_addr, converted_stride.data()); | ||||
|  | ||||
|         const u32 blk_kind = static_cast<u32>(config.block_linear_kind); | ||||
|         if (blk_kind != 0) { | ||||
|   | ||||
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