early-access version 3568
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acf7b81b9a
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3567.
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This is the source code for early-access 3568.
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## Legal Notice
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@ -2,9 +2,9 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <set>
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#include <utility>
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#include "core/file_sys/vfs_layered.h"
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#include "core/file_sys/vfs_types.h"
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namespace FileSys {
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@ -59,13 +59,13 @@ std::string LayeredVfsDirectory::GetFullPath() const {
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std::vector<VirtualFile> LayeredVfsDirectory::GetFiles() const {
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std::vector<VirtualFile> out;
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std::map<std::string, size_t, std::less<>> out_positions;
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std::set<std::string, std::less<>> out_names;
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for (const auto& layer : dirs) {
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for (const auto& file : layer->GetFiles()) {
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auto file_name = file->GetName();
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if (!out_positions.contains(file_name)) {
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out_positions.emplace(std::move(file_name), out.size());
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if (!out_names.contains(file_name)) {
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out_names.emplace(std::move(file_name));
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out.push_back(file);
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}
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}
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@ -979,7 +979,6 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
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emulated.SetUserGyroThreshold(raw_status.gyro.x.properties.threshold);
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emulated.UpdateRotation(raw_status.delta_timestamp);
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emulated.UpdateOrientation(raw_status.delta_timestamp);
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force_update_motion = raw_status.force_update;
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auto& motion = controller.motion_state[index];
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motion.accel = emulated.GetAcceleration();
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@ -1618,19 +1617,6 @@ NpadGcTriggerState EmulatedController::GetTriggers() const {
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MotionState EmulatedController::GetMotions() const {
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std::unique_lock lock{mutex};
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// Some drivers like mouse motion need constant refreshing
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if (force_update_motion) {
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for (auto& device : motion_devices) {
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if (!device) {
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continue;
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}
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lock.unlock();
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device->ForceUpdate();
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lock.lock();
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}
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}
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return controller.motion_state;
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}
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@ -1696,8 +1682,21 @@ void EmulatedController::DeleteCallback(int key) {
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callback_list.erase(iterator);
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}
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void EmulatedController::TurboButtonUpdate() {
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void EmulatedController::StatusUpdate() {
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turbo_button_state = (turbo_button_state + 1) % (TURBO_BUTTON_DELAY * 2);
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// Some drivers like key motion need constant refreshing
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for (std::size_t index = 0; index < motion_devices.size(); ++index) {
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const auto& raw_status = controller.motion_values[index].raw_status;
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auto& device = motion_devices[index];
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if (!raw_status.force_update) {
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continue;
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}
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if (!device) {
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continue;
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}
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device->ForceUpdate();
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}
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}
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NpadButton EmulatedController::GetTurboButtonMask() const {
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@ -415,8 +415,8 @@ public:
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*/
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void DeleteCallback(int key);
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/// Swaps the state of the turbo buttons
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void TurboButtonUpdate();
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/// Swaps the state of the turbo buttons and updates motion input
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void StatusUpdate();
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private:
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/// creates input devices from params
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@ -528,7 +528,6 @@ private:
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bool is_configuring{false};
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bool system_buttons_enabled{true};
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f32 motion_sensitivity{Core::HID::MotionInput::IsAtRestStandard};
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bool force_update_motion{false};
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u32 turbo_button_state{0};
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// Temporary values to avoid doing changes while the controller is in configuring mode
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@ -86,7 +86,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
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.range = 1.0f,
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.offset = 0.0f,
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};
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status.delta_timestamp = 5000;
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status.delta_timestamp = 1000;
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status.force_update = true;
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status.accel.x = {
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.value = 0.0f,
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@ -423,8 +423,8 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
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return;
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}
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// This function is unique to yuzu for the turbo buttons to work properly
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controller.device->TurboButtonUpdate();
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// This function is unique to yuzu for the turbo buttons and motion to work properly
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controller.device->StatusUpdate();
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auto& pad_entry = controller.npad_pad_state;
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auto& trigger_entry = controller.npad_trigger_state;
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@ -667,7 +667,7 @@ public:
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.raw_value = input_engine->GetAxis(identifier, axis_z),
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.properties = properties_z,
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};
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status.delta_timestamp = 5000;
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status.delta_timestamp = 1000;
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status.force_update = true;
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return status;
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}
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@ -203,11 +203,8 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
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const VAddr new_base_address = *cpu_dest_address + diff;
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const IntervalType add_interval{new_base_address, new_base_address + size};
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tmp_intervals.push_back(add_interval);
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if (!Settings::values.use_reactive_flushing.GetValue() ||
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memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) {
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uncommitted_ranges.add(add_interval);
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pending_ranges.add(add_interval);
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}
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uncommitted_ranges.add(add_interval);
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pending_ranges.add(add_interval);
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};
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ForEachInRangeSet(common_ranges, *cpu_src_address, amount, mirror);
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// This subtraction in this order is important for overlapping copies.
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@ -1234,10 +1231,6 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 s
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const IntervalType base_interval{cpu_addr, cpu_addr + size};
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common_ranges.add(base_interval);
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if (Settings::values.use_reactive_flushing.GetValue() &&
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!memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) {
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return;
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}
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uncommitted_ranges.add(base_interval);
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pending_ranges.add(base_interval);
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}
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@ -288,7 +288,7 @@ void MaxwellDMA::CopyPitchToBlockLinear() {
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write_buffer.resize_destructive(dst_size);
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memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size);
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memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size);
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memory_manager.ReadBlockUnsafe(regs.offset_out, write_buffer.data(), dst_size);
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// If the input is linear and the output is tiled, swizzle the input and copy it over.
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SwizzleSubrect(write_buffer, read_buffer, bytes_per_pixel, width, height, depth, x_offset,
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@ -1304,7 +1304,7 @@ bool AccelerateDMA::DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info,
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const Tegra::DMA::BufferOperand& buffer_operand,
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const Tegra::DMA::ImageOperand& image_operand) {
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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const auto image_id = texture_cache.DmaImageId(image_operand);
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const auto image_id = texture_cache.DmaImageId(image_operand, IS_IMAGE_UPLOAD);
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if (image_id == VideoCommon::NULL_IMAGE_ID) {
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return false;
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}
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@ -510,13 +510,6 @@ VideoCore::RasterizerDownloadArea RasterizerVulkan::GetFlushArea(VAddr addr, u64
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return *area;
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}
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}
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{
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std::scoped_lock lock{buffer_cache.mutex};
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auto area = buffer_cache.GetFlushArea(addr, size);
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if (area) {
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return *area;
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}
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}
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VideoCore::RasterizerDownloadArea new_area{
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.start_address = Common::AlignDown(addr, Core::Memory::YUZU_PAGESIZE),
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.end_address = Common::AlignUp(addr + size, Core::Memory::YUZU_PAGESIZE),
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@ -800,7 +793,7 @@ bool AccelerateDMA::DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info,
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const Tegra::DMA::BufferOperand& buffer_operand,
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const Tegra::DMA::ImageOperand& image_operand) {
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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const auto image_id = texture_cache.DmaImageId(image_operand);
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const auto image_id = texture_cache.DmaImageId(image_operand, IS_IMAGE_UPLOAD);
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if (image_id == VideoCommon::NULL_IMAGE_ID) {
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return false;
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}
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@ -811,7 +811,7 @@ void TextureCache<P>::PopAsyncFlushes() {
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}
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template <class P>
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ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand) {
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ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, bool is_upload) {
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const ImageInfo dst_info(operand);
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const ImageId dst_id = FindDMAImage(dst_info, operand.address);
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if (!dst_id) {
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@ -822,7 +822,7 @@ ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand) {
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// No need to waste time on an image that's synced with guest
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return NULL_IMAGE_ID;
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}
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if (!image.info.dma_downloaded) {
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if (!is_upload && !image.info.dma_downloaded) {
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// Force a full sync.
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image.info.dma_downloaded = true;
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return NULL_IMAGE_ID;
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@ -1323,7 +1323,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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all_siblings.push_back(overlap_id);
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} else {
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bad_overlap_ids.push_back(overlap_id);
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overlap.flags |= ImageFlagBits::BadOverlap;
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}
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};
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ForEachImageInRegion(cpu_addr, size_bytes, region_check);
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@ -1434,7 +1433,12 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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ImageBase& aliased = slot_images[aliased_id];
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aliased.overlapping_images.push_back(new_image_id);
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new_image.overlapping_images.push_back(aliased_id);
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new_image.flags |= ImageFlagBits::BadOverlap;
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if (aliased.info.resources.levels == 1 && aliased.overlapping_images.size() > 1) {
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aliased.flags |= ImageFlagBits::BadOverlap;
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}
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if (new_image.info.resources.levels == 1 && new_image.overlapping_images.size() > 1) {
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new_image.flags |= ImageFlagBits::BadOverlap;
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}
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}
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RegisterImage(new_image_id);
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return new_image_id;
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/// Pop asynchronous downloads
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void PopAsyncFlushes();
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[[nodiscard]] ImageId DmaImageId(const Tegra::DMA::ImageOperand& operand);
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[[nodiscard]] ImageId DmaImageId(const Tegra::DMA::ImageOperand& operand, bool is_upload);
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[[nodiscard]] std::pair<Image*, BufferImageCopy> DmaBufferImageCopy(
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const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::BufferOperand& buffer_operand,
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