early-access version 3284

This commit is contained in:
pineappleEA 2023-01-05 18:25:27 +01:00
parent 3e01ed6f27
commit 983f6f54b0
27 changed files with 467 additions and 121 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3282. This is the source code for early-access 3284.
## Legal Notice ## Legal Notice

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@ -117,6 +117,8 @@ Errno TranslateNativeError(int e) {
return Errno::NETUNREACH; return Errno::NETUNREACH;
case WSAEMSGSIZE: case WSAEMSGSIZE:
return Errno::MSGSIZE; return Errno::MSGSIZE;
case WSAETIMEDOUT:
return Errno::TIMEDOUT;
default: default:
UNIMPLEMENTED_MSG("Unimplemented errno={}", e); UNIMPLEMENTED_MSG("Unimplemented errno={}", e);
return Errno::OTHER; return Errno::OTHER;
@ -211,6 +213,8 @@ Errno TranslateNativeError(int e) {
return Errno::NETUNREACH; return Errno::NETUNREACH;
case EMSGSIZE: case EMSGSIZE:
return Errno::MSGSIZE; return Errno::MSGSIZE;
case ETIMEDOUT:
return Errno::TIMEDOUT;
default: default:
UNIMPLEMENTED_MSG("Unimplemented errno={}", e); UNIMPLEMENTED_MSG("Unimplemented errno={}", e);
return Errno::OTHER; return Errno::OTHER;
@ -226,7 +230,7 @@ Errno GetAndLogLastError() {
int e = errno; int e = errno;
#endif #endif
const Errno err = TranslateNativeError(e); const Errno err = TranslateNativeError(e);
if (err == Errno::AGAIN) { if (err == Errno::AGAIN || err == Errno::TIMEDOUT) {
return err; return err;
} }
LOG_ERROR(Network, "Socket operation error: {}", Common::NativeErrorToString(e)); LOG_ERROR(Network, "Socket operation error: {}", Common::NativeErrorToString(e));

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@ -99,6 +99,8 @@ add_library(video_core STATIC
renderer_null/null_rasterizer.h renderer_null/null_rasterizer.h
renderer_null/renderer_null.cpp renderer_null/renderer_null.cpp
renderer_null/renderer_null.h renderer_null/renderer_null.h
renderer_opengl/blit_image.cpp
renderer_opengl/blit_image.h
renderer_opengl/gl_buffer_cache.cpp renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_compute_pipeline.cpp renderer_opengl/gl_compute_pipeline.cpp

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@ -51,6 +51,10 @@ void DrawManager::ProcessMethodCall(u32 method, u32 argument) {
LOG_WARNING(HW_GPU, "(STUBBED) called"); LOG_WARNING(HW_GPU, "(STUBBED) called");
break; break;
} }
case MAXWELL3D_REG_INDEX(draw_texture.src_y0): {
DrawTexture();
break;
}
default: default:
break; break;
} }
@ -179,6 +183,33 @@ void DrawManager::DrawIndexSmall(u32 argument) {
ProcessDraw(true, 1); ProcessDraw(true, 1);
} }
void DrawManager::DrawTexture() {
const auto& regs{maxwell3d->regs};
draw_texture_state.dst_x0 = static_cast<float>(regs.draw_texture.dst_x0) / 4096.f;
draw_texture_state.dst_y0 = static_cast<float>(regs.draw_texture.dst_y0) / 4096.f;
const auto dst_width = static_cast<float>(regs.draw_texture.dst_width) / 4096.f;
const auto dst_height = static_cast<float>(regs.draw_texture.dst_height) / 4096.f;
const bool lower_left{regs.window_origin.mode !=
Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft};
if (lower_left) {
draw_texture_state.dst_y0 -= dst_height;
}
draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width;
draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height;
draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
draw_texture_state.src_x1 =
(static_cast<float>(regs.draw_texture.dx_du) / 4294967295.f) * dst_width +
draw_texture_state.src_x0;
draw_texture_state.src_y1 =
(static_cast<float>(regs.draw_texture.dy_dv) / 4294967295.f) * dst_height +
draw_texture_state.src_y0;
draw_texture_state.src_sampler = regs.draw_texture.src_sampler;
draw_texture_state.src_texture = regs.draw_texture.src_texture;
maxwell3d->rasterizer->DrawTexture();
}
void DrawManager::UpdateTopology() { void DrawManager::UpdateTopology() {
const auto& regs{maxwell3d->regs}; const auto& regs{maxwell3d->regs};
switch (regs.primitive_topology_control) { switch (regs.primitive_topology_control) {

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@ -32,6 +32,19 @@ public:
std::vector<u8> inline_index_draw_indexes; std::vector<u8> inline_index_draw_indexes;
}; };
struct DrawTextureState {
f32 dst_x0;
f32 dst_y0;
f32 dst_x1;
f32 dst_y1;
f32 src_x0;
f32 src_y0;
f32 src_x1;
f32 src_y1;
u32 src_sampler;
u32 src_texture;
};
struct IndirectParams { struct IndirectParams {
bool is_indexed; bool is_indexed;
bool include_count; bool include_count;
@ -64,6 +77,10 @@ public:
return draw_state; return draw_state;
} }
const DrawTextureState& GetDrawTextureState() const {
return draw_texture_state;
}
IndirectParams& GetIndirectParams() { IndirectParams& GetIndirectParams() {
return indirect_state; return indirect_state;
} }
@ -81,6 +98,8 @@ private:
void DrawIndexSmall(u32 argument); void DrawIndexSmall(u32 argument);
void DrawTexture();
void UpdateTopology(); void UpdateTopology();
void ProcessDraw(bool draw_indexed, u32 instance_count); void ProcessDraw(bool draw_indexed, u32 instance_count);
@ -89,6 +108,7 @@ private:
Maxwell3D* maxwell3d{}; Maxwell3D* maxwell3d{};
State draw_state{}; State draw_state{};
DrawTextureState draw_texture_state{};
IndirectParams indirect_state{}; IndirectParams indirect_state{};
}; };
} // namespace Tegra::Engines } // namespace Tegra::Engines

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@ -149,6 +149,7 @@ bool Maxwell3D::IsMethodExecutable(u32 method) {
case MAXWELL3D_REG_INDEX(inline_index_4x8.index0): case MAXWELL3D_REG_INDEX(inline_index_4x8.index0):
case MAXWELL3D_REG_INDEX(vertex_array_instance_first): case MAXWELL3D_REG_INDEX(vertex_array_instance_first):
case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent): case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent):
case MAXWELL3D_REG_INDEX(draw_texture.src_y0):
case MAXWELL3D_REG_INDEX(wait_for_idle): case MAXWELL3D_REG_INDEX(wait_for_idle):
case MAXWELL3D_REG_INDEX(shadow_ram_control): case MAXWELL3D_REG_INDEX(shadow_ram_control):
case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr): case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr):

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@ -1599,6 +1599,20 @@ public:
}; };
static_assert(sizeof(TIRModulationCoeff) == 0x4); static_assert(sizeof(TIRModulationCoeff) == 0x4);
struct DrawTexture {
s32 dst_x0;
s32 dst_y0;
s32 dst_width;
s32 dst_height;
s64 dx_du;
s64 dy_dv;
u32 src_sampler;
u32 src_texture;
s32 src_x0;
s32 src_y0;
};
static_assert(sizeof(DrawTexture) == 0x30);
struct ReduceColorThreshold { struct ReduceColorThreshold {
union { union {
BitField<0, 8, u32> all_hit_once; BitField<0, 8, u32> all_hit_once;
@ -2751,7 +2765,7 @@ public:
u32 reserved_sw_method2; ///< 0x102C u32 reserved_sw_method2; ///< 0x102C
std::array<TIRModulationCoeff, 5> tir_modulation_coeff; ///< 0x1030 std::array<TIRModulationCoeff, 5> tir_modulation_coeff; ///< 0x1030
std::array<u32, 15> spare_nop; ///< 0x1044 std::array<u32, 15> spare_nop; ///< 0x1044
INSERT_PADDING_BYTES_NOINIT(0x30); DrawTexture draw_texture; ///< 0x1080
std::array<u32, 7> reserved_sw_method3_to_7; ///< 0x10B0 std::array<u32, 7> reserved_sw_method3_to_7; ///< 0x10B0
ReduceColorThreshold reduce_color_thresholds_unorm8; ///< 0x10CC ReduceColorThreshold reduce_color_thresholds_unorm8; ///< 0x10CC
std::array<u32, 4> reserved_sw_method10_to_13; ///< 0x10D0 std::array<u32, 4> reserved_sw_method10_to_13; ///< 0x10D0

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@ -11,6 +11,7 @@ set(GLSL_INCLUDES
set(SHADER_FILES set(SHADER_FILES
astc_decoder.comp astc_decoder.comp
blit_color_float.frag
block_linear_unswizzle_2d.comp block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag convert_abgr8_to_d24s8.frag
@ -36,7 +37,6 @@ set(SHADER_FILES
smaa_blending_weight_calculation.frag smaa_blending_weight_calculation.frag
smaa_neighborhood_blending.vert smaa_neighborhood_blending.vert
smaa_neighborhood_blending.frag smaa_neighborhood_blending.frag
vulkan_blit_color_float.frag
vulkan_blit_depth_stencil.frag vulkan_blit_depth_stencil.frag
vulkan_fidelityfx_fsr_easu_fp16.comp vulkan_fidelityfx_fsr_easu_fp16.comp
vulkan_fidelityfx_fsr_easu_fp32.comp vulkan_fidelityfx_fsr_easu_fp32.comp

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@ -0,0 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout(binding = 0) uniform sampler2D tex;
layout(location = 0) in vec2 texcoord;
layout(location = 0) out vec4 color;
void main() {
color = textureLod(tex, texcoord, 0);
}

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@ -4,13 +4,20 @@
#version 450 #version 450
#ifdef VULKAN #ifdef VULKAN
#define VERTEX_ID gl_VertexIndex
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants { #define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
#define END_PUSH_CONSTANTS }; #define END_PUSH_CONSTANTS };
#define UNIFORM(n) #define UNIFORM(n)
#define FLIPY 1
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv #else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
#define VERTEX_ID gl_VertexID
#define BEGIN_PUSH_CONSTANTS #define BEGIN_PUSH_CONSTANTS
#define END_PUSH_CONSTANTS #define END_PUSH_CONSTANTS
#define FLIPY -1
#define UNIFORM(n) layout (location = n) uniform #define UNIFORM(n) layout (location = n) uniform
out gl_PerVertex {
vec4 gl_Position;
};
#endif #endif
BEGIN_PUSH_CONSTANTS BEGIN_PUSH_CONSTANTS
@ -21,8 +28,8 @@ END_PUSH_CONSTANTS
layout(location = 0) out vec2 texcoord; layout(location = 0) out vec2 texcoord;
void main() { void main() {
float x = float((gl_VertexIndex & 1) << 2); float x = float((VERTEX_ID & 1) << 2);
float y = float((gl_VertexIndex & 2) << 1); float y = float((VERTEX_ID & 2) << 1);
gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0); gl_Position = vec4(x - 1.0, FLIPY * (y - 1.0), 0.0, 1.0);
texcoord = fma(vec2(x, y) / 2.0, tex_scale, tex_offset); texcoord = fma(vec2(x, y) / 2.0, tex_scale, tex_offset);
} }

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@ -46,6 +46,9 @@ public:
/// Dispatches an indirect draw invocation /// Dispatches an indirect draw invocation
virtual void DrawIndirect() {} virtual void DrawIndirect() {}
/// Dispatches an draw texture invocation
virtual void DrawTexture() = 0;
/// Clear the current framebuffer /// Clear the current framebuffer
virtual void Clear(u32 layer_count) = 0; virtual void Clear(u32 layer_count) = 0;

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@ -21,6 +21,7 @@ RasterizerNull::RasterizerNull(Core::Memory::Memory& cpu_memory_, Tegra::GPU& gp
RasterizerNull::~RasterizerNull() = default; RasterizerNull::~RasterizerNull() = default;
void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {} void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {}
void RasterizerNull::DrawTexture() {}
void RasterizerNull::Clear(u32 layer_count) {} void RasterizerNull::Clear(u32 layer_count) {}
void RasterizerNull::DispatchCompute() {} void RasterizerNull::DispatchCompute() {}
void RasterizerNull::ResetCounter(VideoCore::QueryType type) {} void RasterizerNull::ResetCounter(VideoCore::QueryType type) {}

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@ -31,6 +31,7 @@ public:
~RasterizerNull() override; ~RasterizerNull() override;
void Draw(bool is_indexed, u32 instance_count) override; void Draw(bool is_indexed, u32 instance_count) override;
void DrawTexture() override;
void Clear(u32 layer_count) override; void Clear(u32 layer_count) override;
void DispatchCompute() override; void DispatchCompute() override;
void ResetCounter(VideoCore::QueryType type) override; void ResetCounter(VideoCore::QueryType type) override;

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@ -0,0 +1,59 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "video_core/host_shaders/blit_color_float_frag.h"
#include "video_core/host_shaders/full_screen_triangle_vert.h"
#include "video_core/renderer_opengl/blit_image.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
namespace OpenGL {
BlitImageHelper::BlitImageHelper(ProgramManager& program_manager_)
: program_manager(program_manager_),
full_screen_vert(CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER)),
blit_color_to_color_frag(
CreateProgram(HostShaders::BLIT_COLOR_FLOAT_FRAG, GL_FRAGMENT_SHADER)) {}
BlitImageHelper::~BlitImageHelper() = default;
void BlitImageHelper::BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
const Region2D& dst_region, const Region2D& src_region,
const Extent3D& src_size) {
glEnable(GL_CULL_FACE);
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glDisable(GL_POLYGON_OFFSET_FILL);
glDisable(GL_RASTERIZER_DISCARD);
glDisable(GL_ALPHA_TEST);
glDisablei(GL_BLEND, 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glCullFace(GL_BACK);
glFrontFace(GL_CW);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthRangeIndexed(0, 0.0, 0.0);
program_manager.BindPresentPrograms(full_screen_vert.handle, blit_color_to_color_frag.handle);
glProgramUniform2f(full_screen_vert.handle, 0,
static_cast<float>(src_region.end.x - src_region.start.x) /
static_cast<float>(src_size.width),
static_cast<float>(src_region.end.y - src_region.start.y) /
static_cast<float>(src_size.height));
glProgramUniform2f(full_screen_vert.handle, 1,
static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
static_cast<float>(src_region.start.y) /
static_cast<float>(src_size.height));
glViewport(std::min(dst_region.start.x, dst_region.end.x),
std::min(dst_region.start.y, dst_region.end.y),
std::abs(dst_region.end.x - dst_region.start.x),
std::abs(dst_region.end.y - dst_region.start.y));
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer);
glBindSampler(0, src_sampler);
glBindTextureUnit(0, src_image_view);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
} // namespace OpenGL

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@ -0,0 +1,38 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <glad/glad.h>
#include "video_core/engines/fermi_2d.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/texture_cache/types.h"
namespace OpenGL {
using VideoCommon::Extent3D;
using VideoCommon::Offset2D;
using VideoCommon::Region2D;
class ProgramManager;
class Framebuffer;
class ImageView;
class BlitImageHelper {
public:
explicit BlitImageHelper(ProgramManager& program_manager);
~BlitImageHelper();
void BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
const Region2D& dst_region, const Region2D& src_region,
const Extent3D& src_size);
private:
ProgramManager& program_manager;
OGLProgram full_screen_vert;
OGLProgram blit_color_to_color_frag;
};
} // namespace OpenGL

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@ -166,6 +166,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64"); has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64");
has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;
has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2; has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2;
has_draw_texture = GLAD_GL_NV_draw_texture;
warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel; warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
need_fastmath_off = is_nvidia; need_fastmath_off = is_nvidia;
can_report_memory = GLAD_GL_NVX_gpu_memory_info; can_report_memory = GLAD_GL_NVX_gpu_memory_info;

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@ -4,6 +4,8 @@
#pragma once #pragma once
#include <cstddef> #include <cstddef>
#include <string>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "shader_recompiler/stage.h" #include "shader_recompiler/stage.h"
@ -146,6 +148,10 @@ public:
return has_sparse_texture_2; return has_sparse_texture_2;
} }
bool HasDrawTexture() const {
return has_draw_texture;
}
bool IsWarpSizePotentiallyLargerThanGuest() const { bool IsWarpSizePotentiallyLargerThanGuest() const {
return warp_size_potentially_larger_than_guest; return warp_size_potentially_larger_than_guest;
} }
@ -216,6 +222,7 @@ private:
bool has_shader_int64{}; bool has_shader_int64{};
bool has_amd_shader_half_float{}; bool has_amd_shader_half_float{};
bool has_sparse_texture_2{}; bool has_sparse_texture_2{};
bool has_draw_texture{};
bool warp_size_potentially_larger_than_guest{}; bool warp_size_potentially_larger_than_guest{};
bool need_fastmath_off{}; bool need_fastmath_off{};
bool has_cbuf_ftou_bug{}; bool has_cbuf_ftou_bug{};

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@ -64,7 +64,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager, shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
state_tracker, gpu.ShaderNotify()), state_tracker, gpu.ShaderNotify()),
query_cache(*this), accelerate_dma(buffer_cache), query_cache(*this), accelerate_dma(buffer_cache),
fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {} fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
blit_image(program_manager_) {}
RasterizerOpenGL::~RasterizerOpenGL() = default; RasterizerOpenGL::~RasterizerOpenGL() = default;
@ -318,6 +319,47 @@ void RasterizerOpenGL::DrawIndirect() {
buffer_cache.SetDrawIndirect(nullptr); buffer_cache.SetDrawIndirect(nullptr);
} }
void RasterizerOpenGL::DrawTexture() {
MICROPROFILE_SCOPE(OpenGL_Drawing);
SCOPE_EXIT({ gpu.TickWork(); });
query_cache.UpdateCounters();
texture_cache.SynchronizeGraphicsDescriptors();
texture_cache.UpdateRenderTargets(false);
SyncState();
const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
if (device.HasDrawTexture()) {
state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0,
draw_texture_state.dst_y0, draw_texture_state.dst_x1,
draw_texture_state.dst_y1, 0,
draw_texture_state.src_x0 / static_cast<float>(texture.size.width),
draw_texture_state.src_y0 / static_cast<float>(texture.size.height),
draw_texture_state.src_x1 / static_cast<float>(texture.size.width),
draw_texture_state.src_y1 / static_cast<float>(texture.size.height));
} else {
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
.y = static_cast<s32>(draw_texture_state.dst_y0)},
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
.y = static_cast<s32>(draw_texture_state.dst_y1)}};
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
.y = static_cast<s32>(draw_texture_state.src_y0)},
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
.y = static_cast<s32>(draw_texture_state.src_y1)}};
blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(),
sampler->Handle(), dst_region, src_region, texture.size);
}
++num_queued_commands;
}
void RasterizerOpenGL::DispatchCompute() { void RasterizerOpenGL::DispatchCompute() {
ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()}; ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
if (!pipeline) { if (!pipeline) {

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@ -16,6 +16,7 @@
#include "video_core/engines/maxwell_dma.h" #include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_accelerated.h" #include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/blit_image.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_fence_manager.h" #include "video_core/renderer_opengl/gl_fence_manager.h"
@ -70,6 +71,7 @@ public:
void Draw(bool is_indexed, u32 instance_count) override; void Draw(bool is_indexed, u32 instance_count) override;
void DrawIndirect() override; void DrawIndirect() override;
void DrawTexture() override;
void Clear(u32 layer_count) override; void Clear(u32 layer_count) override;
void DispatchCompute() override; void DispatchCompute() override;
void ResetCounter(VideoCore::QueryType type) override; void ResetCounter(VideoCore::QueryType type) override;
@ -224,6 +226,8 @@ private:
AccelerateDMA accelerate_dma; AccelerateDMA accelerate_dma;
FenceManagerOpenGL fence_manager; FenceManagerOpenGL fence_manager;
BlitImageHelper blit_image;
boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices; boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices;
std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids; std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids;
boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles; boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles;

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@ -1,2 +1,123 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL {
static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
};
ProgramManager::ProgramManager(const Device& device) {
glCreateProgramPipelines(1, &pipeline.handle);
if (device.UseAssemblyShaders()) {
glEnable(GL_COMPUTE_PROGRAM_NV);
}
}
void ProgramManager::BindComputeProgram(GLuint program) {
glUseProgram(program);
is_compute_bound = true;
}
void ProgramManager::BindComputeAssemblyProgram(GLuint program) {
if (current_assembly_compute_program != program) {
current_assembly_compute_program = program;
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
}
UnbindPipeline();
}
void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
static constexpr std::array<GLenum, 5> stage_enums{
GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
};
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
if (current_programs[stage] != programs[stage].handle) {
current_programs[stage] = programs[stage].handle;
glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
}
}
BindPipeline();
}
void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) {
if (current_programs[0] != vertex) {
current_programs[0] = vertex;
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
}
if (current_programs[4] != fragment) {
current_programs[4] = fragment;
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
}
glUseProgramStages(
pipeline.handle,
GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
current_programs[1] = 0;
current_programs[2] = 0;
current_programs[3] = 0;
if (current_stage_mask != 0) {
current_stage_mask = 0;
for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
glDisable(program_type);
}
}
BindPipeline();
}
void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
u32 stage_mask) {
const u32 changed_mask = current_stage_mask ^ stage_mask;
current_stage_mask = stage_mask;
if (changed_mask != 0) {
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
if (((changed_mask >> stage) & 1) != 0) {
if (((stage_mask >> stage) & 1) != 0) {
glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
} else {
glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
}
}
}
}
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
if (current_programs[stage] != programs[stage].handle) {
current_programs[stage] = programs[stage].handle;
glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
}
}
UnbindPipeline();
}
void ProgramManager::RestoreGuestCompute() {}
void ProgramManager::BindPipeline() {
if (!is_pipeline_bound) {
is_pipeline_bound = true;
glBindProgramPipeline(pipeline.handle);
}
UnbindCompute();
}
void ProgramManager::UnbindPipeline() {
if (is_pipeline_bound) {
is_pipeline_bound = false;
glBindProgramPipeline(0);
}
UnbindCompute();
}
void ProgramManager::UnbindCompute() {
if (is_compute_bound) {
is_compute_bound = false;
glUseProgram(0);
}
}
} // namespace OpenGL

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@ -6,8 +6,6 @@
#include <array> #include <array>
#include <span> #include <span>
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
@ -16,121 +14,28 @@ namespace OpenGL {
class ProgramManager { class ProgramManager {
static constexpr size_t NUM_STAGES = 5; static constexpr size_t NUM_STAGES = 5;
static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
};
public: public:
explicit ProgramManager(const Device& device) { explicit ProgramManager(const Device& device);
glCreateProgramPipelines(1, &pipeline.handle);
if (device.UseAssemblyShaders()) {
glEnable(GL_COMPUTE_PROGRAM_NV);
}
}
void BindComputeProgram(GLuint program) { void BindComputeProgram(GLuint program);
glUseProgram(program);
is_compute_bound = true;
}
void BindComputeAssemblyProgram(GLuint program) { void BindComputeAssemblyProgram(GLuint program);
if (current_assembly_compute_program != program) {
current_assembly_compute_program = program;
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
}
UnbindPipeline();
}
void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) { void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs);
static constexpr std::array<GLenum, 5> stage_enums{
GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
};
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
if (current_programs[stage] != programs[stage].handle) {
current_programs[stage] = programs[stage].handle;
glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
}
}
BindPipeline();
}
void BindPresentPrograms(GLuint vertex, GLuint fragment) { void BindPresentPrograms(GLuint vertex, GLuint fragment);
if (current_programs[0] != vertex) {
current_programs[0] = vertex;
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
}
if (current_programs[4] != fragment) {
current_programs[4] = fragment;
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
}
glUseProgramStages(
pipeline.handle,
GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
current_programs[1] = 0;
current_programs[2] = 0;
current_programs[3] = 0;
if (current_stage_mask != 0) {
current_stage_mask = 0;
for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
glDisable(program_type);
}
}
BindPipeline();
}
void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs, void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
u32 stage_mask) { u32 stage_mask);
const u32 changed_mask = current_stage_mask ^ stage_mask;
current_stage_mask = stage_mask;
if (changed_mask != 0) { void RestoreGuestCompute();
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
if (((changed_mask >> stage) & 1) != 0) {
if (((stage_mask >> stage) & 1) != 0) {
glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
} else {
glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
}
}
}
}
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
if (current_programs[stage] != programs[stage].handle) {
current_programs[stage] = programs[stage].handle;
glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
}
}
UnbindPipeline();
}
void RestoreGuestCompute() {}
private: private:
void BindPipeline() { void BindPipeline();
if (!is_pipeline_bound) {
is_pipeline_bound = true;
glBindProgramPipeline(pipeline.handle);
}
UnbindCompute();
}
void UnbindPipeline() { void UnbindPipeline();
if (is_pipeline_bound) {
is_pipeline_bound = false;
glBindProgramPipeline(0);
}
UnbindCompute();
}
void UnbindCompute() { void UnbindCompute();
if (is_compute_bound) {
is_compute_bound = false;
glUseProgram(0);
}
}
OGLPipeline pipeline; OGLPipeline pipeline;
bool is_pipeline_bound{}; bool is_pipeline_bound{};

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@ -4,13 +4,13 @@
#include <algorithm> #include <algorithm>
#include "common/settings.h" #include "common/settings.h"
#include "video_core/host_shaders/blit_color_float_frag_spv.h"
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
#include "video_core/renderer_vulkan/blit_image.h" #include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h" #include "video_core/renderer_vulkan/maxwell_to_vk.h"
@ -303,7 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
} }
void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region, void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
const Region2D& src_region) { const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
const VkOffset2D offset{ const VkOffset2D offset{
.x = std::min(dst_region.start.x, dst_region.end.x), .x = std::min(dst_region.start.x, dst_region.end.x),
.y = std::min(dst_region.start.y, dst_region.end.y), .y = std::min(dst_region.start.y, dst_region.end.y),
@ -325,12 +325,15 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
.offset = offset, .offset = offset,
.extent = extent, .extent = extent,
}; };
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x); const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y); static_cast<float>(src_size.width);
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
static_cast<float>(src_size.height);
const PushConstants push_constants{ const PushConstants push_constants{
.tex_scale = {scale_x, scale_y}, .tex_scale = {scale_x, scale_y},
.tex_offset = {static_cast<float>(src_region.start.x), .tex_offset = {static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
static_cast<float>(src_region.start.y)}, static_cast<float>(src_region.start.y) /
static_cast<float>(src_size.height)},
}; };
cmdbuf.SetViewport(0, viewport); cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor); cmdbuf.SetScissor(0, scissor);
@ -365,7 +368,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout( two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
PipelineLayoutCreateInfo(two_textures_set_layout.address()))), PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)), full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)), blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)), blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
@ -404,6 +407,30 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
scheduler.InvalidateState(); scheduler.InvalidateState();
} }
void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
VkSampler src_sampler, const Region2D& dst_region,
const Region2D& src_region, const Extent3D& src_size) {
const BlitImagePipelineKey key{
.renderpass = dst_framebuffer->RenderPass(),
.operation = Tegra::Engines::Fermi2D::Operation::SrcCopy,
};
const VkPipelineLayout layout = *one_texture_pipeline_layout;
const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([this, dst_region, src_region, src_size, pipeline, layout, src_sampler,
src_image_view](vk::CommandBuffer cmdbuf) {
// TODO: Barriers
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, src_sampler, src_image_view);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
cmdbuf.Draw(3, 1, 0, 0);
});
scheduler.InvalidateState();
}
void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer, void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
VkImageView src_depth_view, VkImageView src_stencil_view, VkImageView src_depth_view, VkImageView src_stencil_view,
const Region2D& dst_region, const Region2D& src_region, const Region2D& dst_region, const Region2D& src_region,

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@ -10,6 +10,8 @@
namespace Vulkan { namespace Vulkan {
using VideoCommon::Extent3D;
using VideoCommon::Offset2D;
using VideoCommon::Region2D; using VideoCommon::Region2D;
class Device; class Device;
@ -36,6 +38,10 @@ public:
Tegra::Engines::Fermi2D::Filter filter, Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation); Tegra::Engines::Fermi2D::Operation operation);
void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
VkSampler src_sampler, const Region2D& dst_region, const Region2D& src_region,
const Extent3D& src_size);
void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view, void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view,
VkImageView src_stencil_view, const Region2D& dst_region, VkImageView src_stencil_view, const Region2D& dst_region,
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,

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@ -265,6 +265,34 @@ void RasterizerVulkan::DrawIndirect() {
buffer_cache.SetDrawIndirect(nullptr); buffer_cache.SetDrawIndirect(nullptr);
} }
void RasterizerVulkan::DrawTexture() {
MICROPROFILE_SCOPE(Vulkan_Drawing);
SCOPE_EXIT({ gpu.TickWork(); });
FlushWork();
query_cache.UpdateCounters();
texture_cache.SynchronizeGraphicsDescriptors();
texture_cache.UpdateRenderTargets(false);
UpdateDynamicStates();
const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
.y = static_cast<s32>(draw_texture_state.dst_y0)},
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
.y = static_cast<s32>(draw_texture_state.dst_y1)}};
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
.y = static_cast<s32>(draw_texture_state.src_y0)},
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
.y = static_cast<s32>(draw_texture_state.src_y1)}};
blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(), sampler->Handle(),
dst_region, src_region, texture.size);
}
void RasterizerVulkan::Clear(u32 layer_count) { void RasterizerVulkan::Clear(u32 layer_count) {
MICROPROFILE_SCOPE(Vulkan_Clearing); MICROPROFILE_SCOPE(Vulkan_Clearing);

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@ -66,6 +66,7 @@ public:
void Draw(bool is_indexed, u32 instance_count) override; void Draw(bool is_indexed, u32 instance_count) override;
void DrawIndirect() override; void DrawIndirect() override;
void DrawTexture() override;
void Clear(u32 layer_count) override; void Clear(u32 layer_count) override;
void DispatchCompute() override; void DispatchCompute() override;
void ResetCounter(VideoCore::QueryType type) override; void ResetCounter(VideoCore::QueryType type) override;

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@ -148,6 +148,13 @@ typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
return slot_image_views[id]; return slot_image_views[id];
} }
template <class P>
typename P::ImageView& TextureCache<P>::GetImageView(u32 index) noexcept {
const auto image_view_id = VisitImageView(channel_state->graphics_image_table,
channel_state->graphics_image_view_ids, index);
return slot_image_views[image_view_id];
}
template <class P> template <class P>
void TextureCache<P>::MarkModification(ImageId id) noexcept { void TextureCache<P>::MarkModification(ImageId id) noexcept {
MarkModification(slot_images[id]); MarkModification(slot_images[id]);

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@ -129,6 +129,9 @@ public:
/// Return a reference to the given image view id /// Return a reference to the given image view id
[[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept; [[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
/// Get the imageview from the graphics descriptor table in the specified index
[[nodiscard]] ImageView& GetImageView(u32 index) noexcept;
/// Mark an image as modified from the GPU /// Mark an image as modified from the GPU
void MarkModification(ImageId id) noexcept; void MarkModification(ImageId id) noexcept;