early-access version 2732
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2731.
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This is the source code for early-access 2732.
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## Legal Notice
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@ -178,6 +178,10 @@ std::wstring UTF8ToUTF16W(const std::string& input) {
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#endif
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std::u16string U16StringFromBuffer(const u16* input, std::size_t length) {
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return std::u16string(reinterpret_cast<const char16_t*>(input), length);
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}
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std::string StringFromFixedZeroTerminatedBuffer(std::string_view buffer, std::size_t max_len) {
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std::size_t len = 0;
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while (len < buffer.length() && len < max_len && buffer[len] != '\0') {
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@ -44,6 +44,8 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
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#endif
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[[nodiscard]] std::u16string U16StringFromBuffer(const u16* input, std::size_t length);
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/**
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* Compares the string defined by the range [`begin`, `end`) to the null-terminated C-string
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* `other` for equality.
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@ -411,11 +411,11 @@ void QtSoftwareKeyboardDialog::ShowTextCheckDialog(
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break;
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}
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auto text = ui->topOSK->currentIndex() == 1
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? ui->text_edit_osk->toPlainText().toStdU16String()
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: ui->line_edit_osk->text().toStdU16String();
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const auto text = ui->topOSK->currentIndex() == 1 ? ui->text_edit_osk->toPlainText()
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: ui->line_edit_osk->text();
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auto text_str = Common::U16StringFromBuffer(text.utf16(), text.size());
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emit SubmitNormalText(SwkbdResult::Ok, std::move(text), true);
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emit SubmitNormalText(SwkbdResult::Ok, std::move(text_str), true);
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break;
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}
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}
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@ -562,7 +562,7 @@ void QtSoftwareKeyboardDialog::keyPressEvent(QKeyEvent* event) {
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return;
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}
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InlineTextInsertString(entered_text.toStdU16String());
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InlineTextInsertString(Common::U16StringFromBuffer(entered_text.utf16(), entered_text.size()));
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}
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void QtSoftwareKeyboardDialog::MoveAndResizeWindow(QPoint pos, QSize size) {
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@ -1119,11 +1119,11 @@ void QtSoftwareKeyboardDialog::NormalKeyboardButtonClicked(QPushButton* button)
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}
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if (button == ui->button_ok || button == ui->button_ok_shift || button == ui->button_ok_num) {
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auto text = ui->topOSK->currentIndex() == 1
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? ui->text_edit_osk->toPlainText().toStdU16String()
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: ui->line_edit_osk->text().toStdU16String();
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const auto text = ui->topOSK->currentIndex() == 1 ? ui->text_edit_osk->toPlainText()
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: ui->line_edit_osk->text();
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auto text_str = Common::U16StringFromBuffer(text.utf16(), text.size());
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emit SubmitNormalText(SwkbdResult::Ok, std::move(text));
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emit SubmitNormalText(SwkbdResult::Ok, std::move(text_str));
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return;
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}
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@ -1189,7 +1189,8 @@ void QtSoftwareKeyboardDialog::InlineKeyboardButtonClicked(QPushButton* button)
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return;
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}
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InlineTextInsertString(button->text().toStdU16String());
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const auto button_text = button->text();
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InlineTextInsertString(Common::U16StringFromBuffer(button_text.utf16(), button_text.size()));
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// Revert the keyboard to lowercase if the shift key is active.
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if (bottom_osk_index == BottomOSKIndex::UpperCase && !caps_lock_enabled) {
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@ -1282,11 +1283,11 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(Core::HID::NpadButton button
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if (is_inline) {
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emit SubmitInlineText(SwkbdReplyType::DecidedCancel, current_text, cursor_position);
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} else {
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auto text = ui->topOSK->currentIndex() == 1
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? ui->text_edit_osk->toPlainText().toStdU16String()
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: ui->line_edit_osk->text().toStdU16String();
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const auto text = ui->topOSK->currentIndex() == 1 ? ui->text_edit_osk->toPlainText()
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: ui->line_edit_osk->text();
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auto text_str = Common::U16StringFromBuffer(text.utf16(), text.size());
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emit SubmitNormalText(SwkbdResult::Cancel, std::move(text));
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emit SubmitNormalText(SwkbdResult::Cancel, std::move(text_str));
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}
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break;
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case Core::HID::NpadButton::Y:
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@ -1401,7 +1401,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
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type == StartGameType::Normal) {
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// Load per game settings
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const auto file_path = std::filesystem::path{filename.toStdU16String()};
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const auto file_path =
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std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
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const auto config_file_name = title_id == 0
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? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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@ -1482,7 +1483,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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}
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if (res != Loader::ResultStatus::Success || title_name.empty()) {
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title_name = Common::FS::PathToUTF8String(
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std::filesystem::path{filename.toStdU16String()}.filename());
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std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
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.filename());
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}
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const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
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const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
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