early-access version 3449

main
pineappleEA 2023-03-11 12:22:28 +01:00
parent 0b99ea7c93
commit 9ecf62dac4
3 changed files with 28 additions and 80 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3448.
This is the source code for early-access 3449.
## Legal Notice

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@ -47,41 +47,24 @@ Scheduler::Scheduler(const Device& device_, StateTracker& state_tracker_)
Scheduler::~Scheduler() = default;
void Scheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
// When flushing, we only send data to the worker thread; no waiting is necessary.
SubmitExecution(signal_semaphore, wait_semaphore);
AllocateNewContext();
}
void Scheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
// When finishing, we need to wait for the submission to have executed on the device.
const u64 presubmit_tick = CurrentTick();
SubmitExecution(signal_semaphore, wait_semaphore);
DrainRequests();
WaitWorker();
Wait(presubmit_tick);
AllocateNewContext();
}
void Scheduler::DrainRequests() {
MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
DispatchWork();
// Wait until the queue is empty and the queue lock can be held.
// This drains the queue.
std::unique_lock ql{queue_mutex};
event_cv.wait(ql, [this] { return work_queue.empty(); });
}
void Scheduler::WaitWorker() {
MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
DispatchWork();
// Wait until the queue is empty and the execution lock can be held.
// This ensures Vulkan is aware of everything we have done when we return.
std::unique_lock el{execution_mutex};
event_cv.wait(el, [this] {
std::scoped_lock ql{queue_mutex};
return work_queue.empty();
});
std::unique_lock lock{work_mutex};
wait_cv.wait(lock, [this] { return work_queue.empty(); });
}
void Scheduler::DispatchWork() {
@ -89,10 +72,10 @@ void Scheduler::DispatchWork() {
return;
}
{
std::scoped_lock ql{queue_mutex};
std::scoped_lock lock{work_mutex};
work_queue.push(std::move(chunk));
}
event_cv.notify_all();
work_cv.notify_one();
AcquireNewChunk();
}
@ -154,59 +137,30 @@ bool Scheduler::UpdateRescaling(bool is_rescaling) {
void Scheduler::WorkerThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("VulkanWorker");
const auto TryPopQueue{[this](auto& work) -> bool {
std::scoped_lock ql{queue_mutex};
if (work_queue.empty()) {
return false;
}
work = std::move(work_queue.front());
work_queue.pop();
event_cv.notify_all();
return true;
}};
while (!stop_token.stop_requested()) {
do {
std::unique_ptr<CommandChunk> work;
bool has_submit{false};
{
std::unique_lock el{execution_mutex};
// Wait for work.
Common::CondvarWait(event_cv, el, stop_token, [&] {
std::scoped_lock ql{queue_mutex};
return !work_queue.empty();
});
// If we've been asked to stop, we're done.
if (stop_token.stop_requested()) {
return;
std::unique_lock lock{work_mutex};
if (work_queue.empty()) {
wait_cv.notify_all();
}
// If we don't have any work, restart from the top.
if (!TryPopQueue(work)) {
Common::CondvarWait(work_cv, lock, stop_token, [&] { return !work_queue.empty(); });
if (stop_token.stop_requested()) {
continue;
}
work = std::move(work_queue.front());
work_queue.pop();
// Perform the work, tracking whether the chunk was a submission
// before executing.
const bool has_submit = work->HasSubmit();
has_submit = work->HasSubmit();
work->ExecuteAll(current_cmdbuf);
// If the chunk was a submission, reallocate the command buffer.
if (has_submit) {
AllocateWorkerCommandBuffer();
}
}
{
std::scoped_lock rl{reserve_mutex};
// Recycle the chunk back to the reserve.
chunk_reserve.emplace_back(std::move(work));
if (has_submit) {
AllocateWorkerCommandBuffer();
}
}
std::scoped_lock reserve_lock{reserve_mutex};
chunk_reserve.push_back(std::move(work));
} while (!stop_token.stop_requested());
}
void Scheduler::AllocateWorkerCommandBuffer() {
@ -335,16 +289,13 @@ void Scheduler::EndRenderPass() {
}
void Scheduler::AcquireNewChunk() {
std::scoped_lock rl{reserve_mutex};
std::scoped_lock lock{reserve_mutex};
if (chunk_reserve.empty()) {
// If we don't have anything reserved, we need to make a new chunk.
chunk = std::make_unique<CommandChunk>();
} else {
// Otherwise, we can just take from the reserve.
chunk = std::make_unique<CommandChunk>();
chunk_reserve.pop_back();
return;
}
chunk = std::move(chunk_reserve.back());
chunk_reserve.pop_back();
}
} // namespace Vulkan

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@ -39,9 +39,6 @@ public:
/// Sends the current execution context to the GPU and waits for it to complete.
void Finish(VkSemaphore signal_semaphore = nullptr, VkSemaphore wait_semaphore = nullptr);
/// Waits for the worker thread to begin executing everything.
void DrainRequests();
/// Waits for the worker thread to finish executing everything. After this function returns it's
/// safe to touch worker resources.
void WaitWorker();
@ -235,10 +232,10 @@ private:
std::queue<std::unique_ptr<CommandChunk>> work_queue;
std::vector<std::unique_ptr<CommandChunk>> chunk_reserve;
std::mutex execution_mutex;
std::mutex reserve_mutex;
std::mutex queue_mutex;
std::condition_variable_any event_cv;
std::mutex work_mutex;
std::condition_variable_any work_cv;
std::condition_variable wait_cv;
std::jthread worker_thread;
};