early-access version 2812
This commit is contained in:
		| @@ -1,7 +1,7 @@ | ||||
| yuzu emulator early access | ||||
| ============= | ||||
|  | ||||
| This is the source code for early-access 2811. | ||||
| This is the source code for early-access 2812. | ||||
|  | ||||
| ## Legal Notice | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/) | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "common/address_space.inc" | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/) | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| @@ -24,9 +23,29 @@ template <typename VaType, VaType UnmappedVa, typename PaType, PaType UnmappedPa | ||||
|           bool PaContigSplit, size_t AddressSpaceBits, typename ExtraBlockInfo = EmptyStruct> | ||||
| requires AddressSpaceValid<VaType, AddressSpaceBits> | ||||
| class FlatAddressSpaceMap { | ||||
| private: | ||||
|     std::function<void(VaType, VaType)> | ||||
|         unmapCallback{}; //!< Callback called when the mappings in an region have changed | ||||
| public: | ||||
|     /// The maximum VA that this AS can technically reach | ||||
|     static constexpr VaType VaMaximum{(1ULL << (AddressSpaceBits - 1)) + | ||||
|                                       ((1ULL << (AddressSpaceBits - 1)) - 1)}; | ||||
|  | ||||
|     explicit FlatAddressSpaceMap(VaType va_limit, | ||||
|                                  std::function<void(VaType, VaType)> unmap_callback = {}); | ||||
|  | ||||
|     FlatAddressSpaceMap() = default; | ||||
|  | ||||
|     void Map(VaType virt, PaType phys, VaType size, ExtraBlockInfo extra_info = {}) { | ||||
|         std::scoped_lock lock(block_mutex); | ||||
|         MapLocked(virt, phys, size, extra_info); | ||||
|     } | ||||
|  | ||||
|     void Unmap(VaType virt, VaType size) { | ||||
|         std::scoped_lock lock(block_mutex); | ||||
|         UnmapLocked(virt, size); | ||||
|     } | ||||
|  | ||||
|     VaType GetVALimit() const { | ||||
|         return va_limit; | ||||
|     } | ||||
|  | ||||
| protected: | ||||
|     /** | ||||
| @@ -34,68 +53,55 @@ protected: | ||||
|      * another block with a different phys address is hit | ||||
|      */ | ||||
|     struct Block { | ||||
|         VaType virt{UnmappedVa}; //!< VA of the block | ||||
|         PaType phys{UnmappedPa}; //!< PA of the block, will increase 1-1 with VA until a new block | ||||
|                                  //!< is encountered | ||||
|         [[no_unique_address]] ExtraBlockInfo extraInfo; | ||||
|         /// VA of the block | ||||
|         VaType virt{UnmappedVa}; | ||||
|         /// PA of the block, will increase 1-1 with VA until a new block is encountered | ||||
|         PaType phys{UnmappedPa}; | ||||
|         [[no_unique_address]] ExtraBlockInfo extra_info; | ||||
|  | ||||
|         Block() = default; | ||||
|  | ||||
|         Block(VaType virt_, PaType phys_, ExtraBlockInfo extraInfo_) | ||||
|             : virt(virt_), phys(phys_), extraInfo(extraInfo_) {} | ||||
|         Block(VaType virt_, PaType phys_, ExtraBlockInfo extra_info_) | ||||
|             : virt(virt_), phys(phys_), extra_info(extra_info_) {} | ||||
|  | ||||
|         constexpr bool Valid() { | ||||
|         bool Valid() const { | ||||
|             return virt != UnmappedVa; | ||||
|         } | ||||
|  | ||||
|         constexpr bool Mapped() { | ||||
|         bool Mapped() const { | ||||
|             return phys != UnmappedPa; | ||||
|         } | ||||
|  | ||||
|         constexpr bool Unmapped() { | ||||
|         bool Unmapped() const { | ||||
|             return phys == UnmappedPa; | ||||
|         } | ||||
|  | ||||
|         bool operator<(const VaType& pVirt) const { | ||||
|             return virt < pVirt; | ||||
|         bool operator<(const VaType& p_virt) const { | ||||
|             return virt < p_virt; | ||||
|         } | ||||
|     }; | ||||
|  | ||||
|     std::mutex blockMutex; | ||||
|     std::vector<Block> blocks{Block{}}; | ||||
|  | ||||
|     /** | ||||
|      * @brief Maps a PA range into the given AS region | ||||
|      * @note blockMutex MUST be locked when calling this | ||||
|      * @note block_mutex MUST be locked when calling this | ||||
|      */ | ||||
|     void MapLocked(VaType virt, PaType phys, VaType size, ExtraBlockInfo extraInfo); | ||||
|     void MapLocked(VaType virt, PaType phys, VaType size, ExtraBlockInfo extra_info); | ||||
|  | ||||
|     /** | ||||
|      * @brief Unmaps the given range and merges it with other unmapped regions | ||||
|      * @note blockMutex MUST be locked when calling this | ||||
|      * @note block_mutex MUST be locked when calling this | ||||
|      */ | ||||
|     void UnmapLocked(VaType virt, VaType size); | ||||
|  | ||||
| public: | ||||
|     static constexpr VaType VaMaximum{(1ULL << (AddressSpaceBits - 1)) + | ||||
|                                       ((1ULL << (AddressSpaceBits - 1)) - | ||||
|                                        1)}; //!< The maximum VA that this AS can technically reach | ||||
|     std::mutex block_mutex; | ||||
|     std::vector<Block> blocks{Block{}}; | ||||
|  | ||||
|     VaType vaLimit{VaMaximum}; //!< A soft limit on the maximum VA of the AS | ||||
|     /// a soft limit on the maximum VA of the AS | ||||
|     VaType va_limit{VaMaximum}; | ||||
|  | ||||
|     FlatAddressSpaceMap(VaType vaLimit, std::function<void(VaType, VaType)> unmapCallback = {}); | ||||
|  | ||||
|     FlatAddressSpaceMap() = default; | ||||
|  | ||||
|     void Map(VaType virt, PaType phys, VaType size, ExtraBlockInfo extraInfo = {}) { | ||||
|         std::scoped_lock lock(blockMutex); | ||||
|         MapLocked(virt, phys, size, extraInfo); | ||||
|     } | ||||
|  | ||||
|     void Unmap(VaType virt, VaType size) { | ||||
|         std::scoped_lock lock(blockMutex); | ||||
|         UnmapLocked(virt, size); | ||||
|     } | ||||
| private: | ||||
|     /// Callback called when the mappings in an region have changed | ||||
|     std::function<void(VaType, VaType)> unmap_callback{}; | ||||
| }; | ||||
|  | ||||
| /** | ||||
| @@ -109,14 +115,8 @@ class FlatAllocator | ||||
| private: | ||||
|     using Base = FlatAddressSpaceMap<VaType, UnmappedVa, bool, false, false, AddressSpaceBits>; | ||||
|  | ||||
|     VaType currentLinearAllocEnd; //!< The end address for the initial linear allocation pass, once | ||||
|                                   //!< this reaches the AS limit the slower allocation path will be | ||||
|                                   //!< used | ||||
|  | ||||
| public: | ||||
|     VaType vaStart; //!< The base VA of the allocator, no allocations will be below this | ||||
|  | ||||
|     FlatAllocator(VaType vaStart, VaType vaLimit = Base::VaMaximum); | ||||
|     explicit FlatAllocator(VaType virt_start, VaType va_limit = Base::VaMaximum); | ||||
|  | ||||
|     /** | ||||
|      * @brief Allocates a region in the AS of the given size and returns its address | ||||
| @@ -132,5 +132,19 @@ public: | ||||
|      * @brief Frees an AS region so it can be used again | ||||
|      */ | ||||
|     void Free(VaType virt, VaType size); | ||||
|  | ||||
|     VaType GetVAStart() const { | ||||
|         return virt_start; | ||||
|     } | ||||
|  | ||||
| private: | ||||
|     /// The base VA of the allocator, no allocations will be below this | ||||
|     VaType virt_start; | ||||
|  | ||||
|     /** | ||||
|      * The end address for the initial linear allocation pass | ||||
|      * Once this reaches the AS limit the slower allocation path will be used | ||||
|      */ | ||||
|     VaType current_linear_alloc_end; | ||||
| }; | ||||
| } // namespace Common | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| // SPDX-License-Identifier: GPLv3 or later | ||||
| // Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/) | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "common/address_space.h" | ||||
| #include "common/assert.h" | ||||
| @@ -30,137 +30,151 @@ | ||||
|         FlatAllocator<VaType, UnmappedVa, AddressSpaceBits> | ||||
|  | ||||
| namespace Common { | ||||
| MAP_MEMBER_CONST()::FlatAddressSpaceMap(VaType vaLimit_, | ||||
|                                         std::function<void(VaType, VaType)> unmapCallback_) | ||||
|     : unmapCallback(std::move(unmapCallback_)), vaLimit(vaLimit_) { | ||||
|     if (vaLimit > VaMaximum) | ||||
| MAP_MEMBER_CONST()::FlatAddressSpaceMap(VaType va_limit_, | ||||
|                                         std::function<void(VaType, VaType)> unmap_callback_) | ||||
|     : va_limit{va_limit_}, unmap_callback{std::move(unmap_callback_)} { | ||||
|     if (va_limit > VaMaximum) { | ||||
|         UNREACHABLE_MSG("Invalid VA limit!"); | ||||
|     } | ||||
| } | ||||
|  | ||||
| MAP_MEMBER(void)::MapLocked(VaType virt, PaType phys, VaType size, ExtraBlockInfo extraInfo) { | ||||
|     VaType virtEnd{virt + size}; | ||||
| MAP_MEMBER(void)::MapLocked(VaType virt, PaType phys, VaType size, ExtraBlockInfo extra_info) { | ||||
|     VaType virt_end{virt + size}; | ||||
|  | ||||
|     if (virtEnd > vaLimit) | ||||
|         UNREACHABLE_MSG("Trying to map a block past the VA limit: virtEnd: 0x{:X}, vaLimit: 0x{:X}", | ||||
|                         virtEnd, vaLimit); | ||||
|     if (virt_end > va_limit) { | ||||
|         UNREACHABLE_MSG( | ||||
|             "Trying to map a block past the VA limit: virt_end: 0x{:X}, va_limit: 0x{:X}", virt_end, | ||||
|             va_limit); | ||||
|     } | ||||
|  | ||||
|     auto blockEndSuccessor{std::lower_bound(blocks.begin(), blocks.end(), virtEnd)}; | ||||
|     if (blockEndSuccessor == blocks.begin()) | ||||
|         UNREACHABLE_MSG("Trying to map a block before the VA start: virtEnd: 0x{:X}", virtEnd); | ||||
|     auto block_end_successor{std::lower_bound(blocks.begin(), blocks.end(), virt_end)}; | ||||
|     if (block_end_successor == blocks.begin()) { | ||||
|         UNREACHABLE_MSG("Trying to map a block before the VA start: virt_end: 0x{:X}", virt_end); | ||||
|     } | ||||
|  | ||||
|     auto blockEndPredecessor{std::prev(blockEndSuccessor)}; | ||||
|     auto block_end_predecessor{std::prev(block_end_successor)}; | ||||
|  | ||||
|     if (blockEndSuccessor != blocks.end()) { | ||||
|     if (block_end_successor != blocks.end()) { | ||||
|         // We have blocks in front of us, if one is directly in front then we don't have to add a | ||||
|         // tail | ||||
|         if (blockEndSuccessor->virt != virtEnd) { | ||||
|         if (block_end_successor->virt != virt_end) { | ||||
|             PaType tailPhys{[&]() -> PaType { | ||||
|                 if constexpr (!PaContigSplit) { | ||||
|                     return blockEndPredecessor | ||||
|                         ->phys; // Always propagate unmapped regions rather than calculating offset | ||||
|                     // Always propagate unmapped regions rather than calculating offset | ||||
|                     return block_end_predecessor->phys; | ||||
|                 } else { | ||||
|                     if (blockEndPredecessor->Unmapped()) | ||||
|                         return blockEndPredecessor->phys; // Always propagate unmapped regions | ||||
|                                                           // rather than calculating offset | ||||
|                     else | ||||
|                         return blockEndPredecessor->phys + virtEnd - blockEndPredecessor->virt; | ||||
|                     if (block_end_predecessor->Unmapped()) { | ||||
|                         // Always propagate unmapped regions rather than calculating offset | ||||
|                         return block_end_predecessor->phys; | ||||
|                     } else { | ||||
|                         return block_end_predecessor->phys + virt_end - block_end_predecessor->virt; | ||||
|                     } | ||||
|                 } | ||||
|             }()}; | ||||
|  | ||||
|             if (blockEndPredecessor->virt >= virt) { | ||||
|             if (block_end_predecessor->virt >= virt) { | ||||
|                 // If this block's start would be overlapped by the map then reuse it as a tail | ||||
|                 // block | ||||
|                 blockEndPredecessor->virt = virtEnd; | ||||
|                 blockEndPredecessor->phys = tailPhys; | ||||
|                 blockEndPredecessor->extraInfo = blockEndPredecessor->extraInfo; | ||||
|                 block_end_predecessor->virt = virt_end; | ||||
|                 block_end_predecessor->phys = tailPhys; | ||||
|                 block_end_predecessor->extra_info = block_end_predecessor->extra_info; | ||||
|  | ||||
|                 // No longer predecessor anymore | ||||
|                 blockEndSuccessor = blockEndPredecessor--; | ||||
|                 block_end_successor = block_end_predecessor--; | ||||
|             } else { | ||||
|                 // Else insert a new one and we're done | ||||
|                 blocks.insert(blockEndSuccessor, | ||||
|                               {Block(virt, phys, extraInfo), | ||||
|                                Block(virtEnd, tailPhys, blockEndPredecessor->extraInfo)}); | ||||
|                 if (unmapCallback) | ||||
|                     unmapCallback(virt, size); | ||||
|                 blocks.insert(block_end_successor, | ||||
|                               {Block(virt, phys, extra_info), | ||||
|                                Block(virt_end, tailPhys, block_end_predecessor->extra_info)}); | ||||
|                 if (unmap_callback) { | ||||
|                     unmap_callback(virt, size); | ||||
|                 } | ||||
|  | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|     } else { | ||||
|         // blockEndPredecessor will always be unmapped as blocks has to be terminated by an unmapped | ||||
|         // chunk | ||||
|         if (blockEndPredecessor != blocks.begin() && blockEndPredecessor->virt >= virt) { | ||||
|         // block_end_predecessor will always be unmapped as blocks has to be terminated by an | ||||
|         // unmapped chunk | ||||
|         if (block_end_predecessor != blocks.begin() && block_end_predecessor->virt >= virt) { | ||||
|             // Move the unmapped block start backwards | ||||
|             blockEndPredecessor->virt = virtEnd; | ||||
|             block_end_predecessor->virt = virt_end; | ||||
|  | ||||
|             // No longer predecessor anymore | ||||
|             blockEndSuccessor = blockEndPredecessor--; | ||||
|             block_end_successor = block_end_predecessor--; | ||||
|         } else { | ||||
|             // Else insert a new one and we're done | ||||
|             blocks.insert(blockEndSuccessor, | ||||
|                           {Block(virt, phys, extraInfo), Block(virtEnd, UnmappedPa, {})}); | ||||
|             if (unmapCallback) | ||||
|                 unmapCallback(virt, size); | ||||
|             blocks.insert(block_end_successor, | ||||
|                           {Block(virt, phys, extra_info), Block(virt_end, UnmappedPa, {})}); | ||||
|             if (unmap_callback) { | ||||
|                 unmap_callback(virt, size); | ||||
|             } | ||||
|  | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     auto blockStartSuccessor{blockEndSuccessor}; | ||||
|     auto block_start_successor{block_end_successor}; | ||||
|  | ||||
|     // Walk the block vector to find the start successor as this is more efficient than another | ||||
|     // binary search in most scenarios | ||||
|     while (std::prev(blockStartSuccessor)->virt >= virt) | ||||
|         blockStartSuccessor--; | ||||
|  | ||||
|     // Check that the start successor is either the end block or something in between | ||||
|     if (blockStartSuccessor->virt > virtEnd) { | ||||
|         UNREACHABLE_MSG("Unsorted block in AS map: virt: 0x{:X}", blockStartSuccessor->virt); | ||||
|     } else if (blockStartSuccessor->virt == virtEnd) { | ||||
|         // We need to create a new block as there are none spare that we would overwrite | ||||
|         blocks.insert(blockStartSuccessor, Block(virt, phys, extraInfo)); | ||||
|     } else { | ||||
|         // Erase overwritten blocks | ||||
|         if (auto eraseStart{std::next(blockStartSuccessor)}; eraseStart != blockEndSuccessor) | ||||
|             blocks.erase(eraseStart, blockEndSuccessor); | ||||
|  | ||||
|         // Reuse a block that would otherwise be overwritten as a start block | ||||
|         blockStartSuccessor->virt = virt; | ||||
|         blockStartSuccessor->phys = phys; | ||||
|         blockStartSuccessor->extraInfo = extraInfo; | ||||
|     while (std::prev(block_start_successor)->virt >= virt) { | ||||
|         block_start_successor--; | ||||
|     } | ||||
|  | ||||
|     if (unmapCallback) | ||||
|         unmapCallback(virt, size); | ||||
|     // Check that the start successor is either the end block or something in between | ||||
|     if (block_start_successor->virt > virt_end) { | ||||
|         UNREACHABLE_MSG("Unsorted block in AS map: virt: 0x{:X}", block_start_successor->virt); | ||||
|     } else if (block_start_successor->virt == virt_end) { | ||||
|         // We need to create a new block as there are none spare that we would overwrite | ||||
|         blocks.insert(block_start_successor, Block(virt, phys, extra_info)); | ||||
|     } else { | ||||
|         // Erase overwritten blocks | ||||
|         if (auto eraseStart{std::next(block_start_successor)}; eraseStart != block_end_successor) { | ||||
|             blocks.erase(eraseStart, block_end_successor); | ||||
|         } | ||||
|  | ||||
|         // Reuse a block that would otherwise be overwritten as a start block | ||||
|         block_start_successor->virt = virt; | ||||
|         block_start_successor->phys = phys; | ||||
|         block_start_successor->extra_info = extra_info; | ||||
|     } | ||||
|  | ||||
|     if (unmap_callback) { | ||||
|         unmap_callback(virt, size); | ||||
|     } | ||||
| } | ||||
|  | ||||
| MAP_MEMBER(void)::UnmapLocked(VaType virt, VaType size) { | ||||
|     VaType virtEnd{virt + size}; | ||||
|     VaType virt_end{virt + size}; | ||||
|  | ||||
|     if (virtEnd > vaLimit) | ||||
|         UNREACHABLE_MSG("Trying to map a block past the VA limit: virtEnd: 0x{:X}, vaLimit: 0x{:X}", | ||||
|                         virtEnd, vaLimit); | ||||
|     if (virt_end > va_limit) { | ||||
|         UNREACHABLE_MSG( | ||||
|             "Trying to map a block past the VA limit: virt_end: 0x{:X}, va_limit: 0x{:X}", virt_end, | ||||
|             va_limit); | ||||
|     } | ||||
|  | ||||
|     auto blockEndSuccessor{std::lower_bound(blocks.begin(), blocks.end(), virtEnd)}; | ||||
|     if (blockEndSuccessor == blocks.begin()) | ||||
|         UNREACHABLE_MSG("Trying to unmap a block before the VA start: virtEnd: 0x{:X}", virtEnd); | ||||
|     auto block_end_successor{std::lower_bound(blocks.begin(), blocks.end(), virt_end)}; | ||||
|     if (block_end_successor == blocks.begin()) { | ||||
|         UNREACHABLE_MSG("Trying to unmap a block before the VA start: virt_end: 0x{:X}", virt_end); | ||||
|     } | ||||
|  | ||||
|     auto blockEndPredecessor{std::prev(blockEndSuccessor)}; | ||||
|     auto block_end_predecessor{std::prev(block_end_successor)}; | ||||
|  | ||||
|     auto walkBackToPredecessor{[&](auto iter) { | ||||
|         while (iter->virt >= virt) | ||||
|     auto walk_back_to_predecessor{[&](auto iter) { | ||||
|         while (iter->virt >= virt) { | ||||
|             iter--; | ||||
|         } | ||||
|  | ||||
|         return iter; | ||||
|     }}; | ||||
|  | ||||
|     auto eraseBlocksWithEndUnmapped{[&](auto unmappedEnd) { | ||||
|         auto blockStartPredecessor{walkBackToPredecessor(unmappedEnd)}; | ||||
|         auto blockStartSuccessor{std::next(blockStartPredecessor)}; | ||||
|     auto erase_blocks_with_end_unmapped{[&](auto unmappedEnd) { | ||||
|         auto block_start_predecessor{walk_back_to_predecessor(unmappedEnd)}; | ||||
|         auto block_start_successor{std::next(block_start_predecessor)}; | ||||
|  | ||||
|         auto eraseEnd{[&]() { | ||||
|             if (blockStartPredecessor->Unmapped()) { | ||||
|             if (block_start_predecessor->Unmapped()) { | ||||
|                 // If the start predecessor is unmapped then we can erase everything in our region | ||||
|                 // and be done | ||||
|                 return std::next(unmappedEnd); | ||||
| @@ -174,158 +188,171 @@ MAP_MEMBER(void)::UnmapLocked(VaType virt, VaType size) { | ||||
|  | ||||
|         // We can't have two unmapped regions after each other | ||||
|         if (eraseEnd != blocks.end() && | ||||
|             (eraseEnd == blockStartSuccessor || | ||||
|              (blockStartPredecessor->Unmapped() && eraseEnd->Unmapped()))) | ||||
|             (eraseEnd == block_start_successor || | ||||
|              (block_start_predecessor->Unmapped() && eraseEnd->Unmapped()))) { | ||||
|             UNREACHABLE_MSG("Multiple contiguous unmapped regions are unsupported!"); | ||||
|         } | ||||
|  | ||||
|         blocks.erase(blockStartSuccessor, eraseEnd); | ||||
|         blocks.erase(block_start_successor, eraseEnd); | ||||
|     }}; | ||||
|  | ||||
|     // We can avoid any splitting logic if these are the case | ||||
|     if (blockEndPredecessor->Unmapped()) { | ||||
|         if (blockEndPredecessor->virt > virt) | ||||
|             eraseBlocksWithEndUnmapped(blockEndPredecessor); | ||||
|     if (block_end_predecessor->Unmapped()) { | ||||
|         if (block_end_predecessor->virt > virt) { | ||||
|             erase_blocks_with_end_unmapped(block_end_predecessor); | ||||
|         } | ||||
|  | ||||
|         if (unmapCallback) | ||||
|             unmapCallback(virt, size); | ||||
|         if (unmap_callback) { | ||||
|             unmap_callback(virt, size); | ||||
|         } | ||||
|  | ||||
|         return; // The region is unmapped, bail out early | ||||
|     } else if (blockEndSuccessor->virt == virtEnd && blockEndSuccessor->Unmapped()) { | ||||
|         eraseBlocksWithEndUnmapped(blockEndSuccessor); | ||||
|     } else if (block_end_successor->virt == virt_end && block_end_successor->Unmapped()) { | ||||
|         erase_blocks_with_end_unmapped(block_end_successor); | ||||
|  | ||||
|         if (unmapCallback) | ||||
|             unmapCallback(virt, size); | ||||
|         if (unmap_callback) { | ||||
|             unmap_callback(virt, size); | ||||
|         } | ||||
|  | ||||
|         return; // The region is unmapped here and doesn't need splitting, bail out early | ||||
|     } else if (blockEndSuccessor == blocks.end()) { | ||||
|     } else if (block_end_successor == blocks.end()) { | ||||
|         // This should never happen as the end should always follow an unmapped block | ||||
|         UNREACHABLE_MSG("Unexpected Memory Manager state!"); | ||||
|     } else if (blockEndSuccessor->virt != virtEnd) { | ||||
|     } else if (block_end_successor->virt != virt_end) { | ||||
|         // If one block is directly in front then we don't have to add a tail | ||||
|  | ||||
|         // The previous block is mapped so we will need to add a tail with an offset | ||||
|         PaType tailPhys{[&]() { | ||||
|             if constexpr (PaContigSplit) | ||||
|                 return blockEndPredecessor->phys + virtEnd - blockEndPredecessor->virt; | ||||
|             else | ||||
|                 return blockEndPredecessor->phys; | ||||
|             if constexpr (PaContigSplit) { | ||||
|                 return block_end_predecessor->phys + virt_end - block_end_predecessor->virt; | ||||
|             } else { | ||||
|                 return block_end_predecessor->phys; | ||||
|             } | ||||
|         }()}; | ||||
|  | ||||
|         if (blockEndPredecessor->virt >= virt) { | ||||
|         if (block_end_predecessor->virt >= virt) { | ||||
|             // If this block's start would be overlapped by the unmap then reuse it as a tail block | ||||
|             blockEndPredecessor->virt = virtEnd; | ||||
|             blockEndPredecessor->phys = tailPhys; | ||||
|             block_end_predecessor->virt = virt_end; | ||||
|             block_end_predecessor->phys = tailPhys; | ||||
|  | ||||
|             // No longer predecessor anymore | ||||
|             blockEndSuccessor = blockEndPredecessor--; | ||||
|             block_end_successor = block_end_predecessor--; | ||||
|         } else { | ||||
|             blocks.insert(blockEndSuccessor, | ||||
|             blocks.insert(block_end_successor, | ||||
|                           {Block(virt, UnmappedPa, {}), | ||||
|                            Block(virtEnd, tailPhys, blockEndPredecessor->extraInfo)}); | ||||
|             if (unmapCallback) | ||||
|                 unmapCallback(virt, size); | ||||
|                            Block(virt_end, tailPhys, block_end_predecessor->extra_info)}); | ||||
|             if (unmap_callback) { | ||||
|                 unmap_callback(virt, size); | ||||
|             } | ||||
|  | ||||
|             return; // The previous block is mapped and ends before | ||||
|             // The previous block is mapped and ends before | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Walk the block vector to find the start predecessor as this is more efficient than another | ||||
|     // binary search in most scenarios | ||||
|     auto blockStartPredecessor{walkBackToPredecessor(blockEndSuccessor)}; | ||||
|     auto blockStartSuccessor{std::next(blockStartPredecessor)}; | ||||
|     auto block_start_predecessor{walk_back_to_predecessor(block_end_successor)}; | ||||
|     auto block_start_successor{std::next(block_start_predecessor)}; | ||||
|  | ||||
|     if (blockStartSuccessor->virt > virtEnd) { | ||||
|         UNREACHABLE_MSG("Unsorted block in AS map: virt: 0x{:X}", blockStartSuccessor->virt); | ||||
|     } else if (blockStartSuccessor->virt == virtEnd) { | ||||
|     if (block_start_successor->virt > virt_end) { | ||||
|         UNREACHABLE_MSG("Unsorted block in AS map: virt: 0x{:X}", block_start_successor->virt); | ||||
|     } else if (block_start_successor->virt == virt_end) { | ||||
|         // There are no blocks between the start and the end that would let us skip inserting a new | ||||
|         // one for head | ||||
|  | ||||
|         // The previous block is may be unmapped, if so we don't need to insert any unmaps after it | ||||
|         if (blockStartPredecessor->Mapped()) | ||||
|             blocks.insert(blockStartSuccessor, Block(virt, UnmappedPa, {})); | ||||
|     } else if (blockStartPredecessor->Unmapped()) { | ||||
|         if (block_start_predecessor->Mapped()) { | ||||
|             blocks.insert(block_start_successor, Block(virt, UnmappedPa, {})); | ||||
|         } | ||||
|     } else if (block_start_predecessor->Unmapped()) { | ||||
|         // If the previous block is unmapped | ||||
|         blocks.erase(blockStartSuccessor, blockEndPredecessor); | ||||
|         blocks.erase(block_start_successor, block_end_predecessor); | ||||
|     } else { | ||||
|         // Erase overwritten blocks, skipping the first one as we have written the unmapped start | ||||
|         // block there | ||||
|         if (auto eraseStart{std::next(blockStartSuccessor)}; eraseStart != blockEndSuccessor) | ||||
|             blocks.erase(eraseStart, blockEndSuccessor); | ||||
|         if (auto eraseStart{std::next(block_start_successor)}; eraseStart != block_end_successor) { | ||||
|             blocks.erase(eraseStart, block_end_successor); | ||||
|         } | ||||
|  | ||||
|         // Add in the unmapped block header | ||||
|         blockStartSuccessor->virt = virt; | ||||
|         blockStartSuccessor->phys = UnmappedPa; | ||||
|         block_start_successor->virt = virt; | ||||
|         block_start_successor->phys = UnmappedPa; | ||||
|     } | ||||
|  | ||||
|     if (unmapCallback) | ||||
|         unmapCallback(virt, size); | ||||
|     if (unmap_callback) | ||||
|         unmap_callback(virt, size); | ||||
| } | ||||
|  | ||||
| ALLOC_MEMBER_CONST()::FlatAllocator(VaType vaStart_, VaType vaLimit_) | ||||
|     : Base(vaLimit_), currentLinearAllocEnd(vaStart_), vaStart(vaStart_) {} | ||||
| ALLOC_MEMBER_CONST()::FlatAllocator(VaType virt_start_, VaType va_limit_) | ||||
|     : Base{va_limit_}, virt_start{virt_start_}, current_linear_alloc_end{virt_start_} {} | ||||
|  | ||||
| ALLOC_MEMBER(VaType)::Allocate(VaType size) { | ||||
|     std::scoped_lock lock(this->blockMutex); | ||||
|     std::scoped_lock lock(this->block_mutex); | ||||
|  | ||||
|     VaType allocStart{UnmappedVa}; | ||||
|     VaType allocEnd{currentLinearAllocEnd + size}; | ||||
|     VaType alloc_start{UnmappedVa}; | ||||
|     VaType alloc_end{current_linear_alloc_end + size}; | ||||
|  | ||||
|     // Avoid searching backwards in the address space if possible | ||||
|     if (allocEnd >= currentLinearAllocEnd && allocEnd <= this->vaLimit) { | ||||
|         auto allocEndSuccessor{ | ||||
|             std::lower_bound(this->blocks.begin(), this->blocks.end(), allocEnd)}; | ||||
|         if (allocEndSuccessor == this->blocks.begin()) | ||||
|     if (alloc_end >= current_linear_alloc_end && alloc_end <= this->va_limit) { | ||||
|         auto alloc_end_successor{ | ||||
|             std::lower_bound(this->blocks.begin(), this->blocks.end(), alloc_end)}; | ||||
|         if (alloc_end_successor == this->blocks.begin()) { | ||||
|             UNREACHABLE_MSG("First block in AS map is invalid!"); | ||||
|         } | ||||
|  | ||||
|         auto allocEndPredecessor{std::prev(allocEndSuccessor)}; | ||||
|         if (allocEndPredecessor->virt <= currentLinearAllocEnd) { | ||||
|             allocStart = currentLinearAllocEnd; | ||||
|         auto alloc_end_predecessor{std::prev(alloc_end_successor)}; | ||||
|         if (alloc_end_predecessor->virt <= current_linear_alloc_end) { | ||||
|             alloc_start = current_linear_alloc_end; | ||||
|         } else { | ||||
|             // Skip over fixed any mappings in front of us | ||||
|             while (allocEndSuccessor != this->blocks.end()) { | ||||
|                 if (allocEndSuccessor->virt - allocEndPredecessor->virt < size || | ||||
|                     allocEndPredecessor->Mapped()) { | ||||
|                     allocStart = allocEndPredecessor->virt; | ||||
|             while (alloc_end_successor != this->blocks.end()) { | ||||
|                 if (alloc_end_successor->virt - alloc_end_predecessor->virt < size || | ||||
|                     alloc_end_predecessor->Mapped()) { | ||||
|                     alloc_start = alloc_end_predecessor->virt; | ||||
|                     break; | ||||
|                 } | ||||
|  | ||||
|                 allocEndPredecessor = allocEndSuccessor++; | ||||
|                 alloc_end_predecessor = alloc_end_successor++; | ||||
|  | ||||
|                 // Use the VA limit to calculate if we can fit in the final block since it has no | ||||
|                 // successor | ||||
|                 if (allocEndSuccessor == this->blocks.end()) { | ||||
|                     allocEnd = allocEndPredecessor->virt + size; | ||||
|                 if (alloc_end_successor == this->blocks.end()) { | ||||
|                     alloc_end = alloc_end_predecessor->virt + size; | ||||
|  | ||||
|                     if (allocEnd >= allocEndPredecessor->virt && allocEnd <= this->vaLimit) | ||||
|                         allocStart = allocEndPredecessor->virt; | ||||
|                     if (alloc_end >= alloc_end_predecessor->virt && alloc_end <= this->va_limit) { | ||||
|                         alloc_start = alloc_end_predecessor->virt; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     if (allocStart != UnmappedVa) { | ||||
|         currentLinearAllocEnd = allocStart + size; | ||||
|     if (alloc_start != UnmappedVa) { | ||||
|         current_linear_alloc_end = alloc_start + size; | ||||
|     } else { // If linear allocation overflows the AS then find a gap | ||||
|         if (this->blocks.size() <= 2) | ||||
|         if (this->blocks.size() <= 2) { | ||||
|             UNREACHABLE_MSG("Unexpected allocator state!"); | ||||
|  | ||||
|         auto searchPredecessor{this->blocks.begin()}; | ||||
|         auto searchSuccessor{std::next(searchPredecessor)}; | ||||
|  | ||||
|         while (searchSuccessor != this->blocks.end() && | ||||
|                (searchSuccessor->virt - searchPredecessor->virt < size || | ||||
|                 searchPredecessor->Mapped())) { | ||||
|             searchPredecessor = searchSuccessor++; | ||||
|         } | ||||
|  | ||||
|         if (searchSuccessor != this->blocks.end()) | ||||
|             allocStart = searchPredecessor->virt; | ||||
|         else | ||||
|         auto search_predecessor{this->blocks.begin()}; | ||||
|         auto search_successor{std::next(search_predecessor)}; | ||||
|  | ||||
|         while (search_successor != this->blocks.end() && | ||||
|                (search_successor->virt - search_predecessor->virt < size || | ||||
|                 search_predecessor->Mapped())) { | ||||
|             search_predecessor = search_successor++; | ||||
|         } | ||||
|  | ||||
|         if (search_successor != this->blocks.end()) { | ||||
|             alloc_start = search_predecessor->virt; | ||||
|         } else { | ||||
|             return {}; // AS is full | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     this->MapLocked(allocStart, true, size, {}); | ||||
|     return allocStart; | ||||
|     this->MapLocked(alloc_start, true, size, {}); | ||||
|     return alloc_start; | ||||
| } | ||||
|  | ||||
| ALLOC_MEMBER(void)::AllocateFixed(VaType virt, VaType size) { | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later | ||||
|  | ||||
| #ifdef _WIN32 | ||||
| #include <windows.h> | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2022 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2022 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "core/hle/service/nvdrv/core/container.h" | ||||
| #include "core/hle/service/nvdrv/core/nvmap.h" | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2022 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2022 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2022 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2022 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "common/alignment.h" | ||||
| #include "common/assert.h" | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2022 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2022 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2022 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2022 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "common/assert.h" | ||||
| #include "core/hle/service/nvdrv/core/syncpoint_manager.h" | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2022 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2022 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team, Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include <cstring> | ||||
| #include <utility> | ||||
| @@ -473,16 +472,16 @@ void nvhost_as_gpu::GetVARegionsImpl(IoctlGetVaRegions& params) { | ||||
|  | ||||
|     params.regions = std::array<VaRegion, 2>{ | ||||
|         VaRegion{ | ||||
|             .offset = vm.small_page_allocator->vaStart << VM::PAGE_SIZE_BITS, | ||||
|             .offset = vm.small_page_allocator->GetVAStart() << VM::PAGE_SIZE_BITS, | ||||
|             .page_size = VM::PAGE_SIZE, | ||||
|             ._pad0_{}, | ||||
|             .pages = vm.small_page_allocator->vaLimit - vm.small_page_allocator->vaStart, | ||||
|             .pages = vm.small_page_allocator->GetVALimit() - vm.small_page_allocator->GetVAStart(), | ||||
|         }, | ||||
|         VaRegion{ | ||||
|             .offset = vm.big_page_allocator->vaStart << vm.big_page_size_bits, | ||||
|             .offset = vm.big_page_allocator->GetVAStart() << vm.big_page_size_bits, | ||||
|             .page_size = vm.big_page_size, | ||||
|             ._pad0_{}, | ||||
|             .pages = vm.big_page_allocator->vaLimit - vm.big_page_allocator->vaStart, | ||||
|             .pages = vm.big_page_allocator->GetVALimit() - vm.big_page_allocator->GetVAStart(), | ||||
|         }, | ||||
|     }; | ||||
| } | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team, Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team, Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include <bit> | ||||
| #include <cstdlib> | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team, Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include <utility> | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include <cinttypes> | ||||
| #include "common/logging/log.h" | ||||
|   | ||||
| @@ -1570,7 +1570,7 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) { | ||||
|         JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap); | ||||
|     } | ||||
|     Register(new_buffer_id); | ||||
|     TouchBuffer(new_buffer, new_buffer_id); | ||||
|     TouchBuffer(slot_buffers[new_buffer_id], new_buffer_id); | ||||
|     return new_buffer_id; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "common/assert.h" | ||||
| #include "video_core/control/channel_state.h" | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,3 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "video_core/control/channel_state_cache.inc" | ||||
|  | ||||
| namespace VideoCommon { | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,3 +1,5 @@ | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include <algorithm> | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include <memory> | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2022 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2022 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "common/assert.h" | ||||
| #include "video_core/host1x/control.h" | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team and Skyline Team and Contributors | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-FileCopyrightText: 2021 Skyline Team and Contributors | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2022 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "core/core.h" | ||||
| #include "video_core/host1x/host1x.h" | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2022 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "common/microprofile.h" | ||||
| #include "video_core/host1x/syncpoint_manager.h" | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv3 or any later version | ||||
| // Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #include "video_core/control/channel_state_cache.inc" | ||||
| #include "video_core/texture_cache/texture_cache_base.h" | ||||
|   | ||||
| @@ -1,7 +1,5 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,5 @@ | ||||
| // SPDX-FileCopyrightText: 2021 yuzu emulator team | ||||
| // (https://github.com/skyline-emu/) | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 | ||||
| // or any later version Refer to the license.txt file included. | ||||
| // SPDX-FileCopyrightText: 2021 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-3.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user