early-access version 3913
This commit is contained in:
parent
729208f9b5
commit
b5cdabcc51
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3912.
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This is the source code for early-access 3913.
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## Legal Notice
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@ -218,7 +218,6 @@ public:
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return;
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}
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m_window->OnSurfaceChanged(m_native_window);
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m_system.Renderer().NotifySurfaceChanged();
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}
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void ConfigureFilesystemProvider(const std::string& filepath) {
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@ -89,9 +89,6 @@ public:
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void RequestScreenshot(void* data, std::function<void(bool)> callback,
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const Layout::FramebufferLayout& layout);
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/// This is called to notify the rendering backend of a surface change
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virtual void NotifySurfaceChanged() {}
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protected:
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Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
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std::unique_ptr<Core::Frontend::GraphicsContext> context;
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@ -618,13 +618,14 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
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const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key);
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const VkPipelineLayout layout = *clear_color_pipeline_layout;
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record(
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[pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf, vk::CommandBuffer) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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BindBlitState(cmdbuf, dst_region);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf, vk::CommandBuffer) {
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constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
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cmdbuf.SetBlendConstants(blend_constants.data());
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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BindBlitState(cmdbuf, dst_region);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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}
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@ -877,7 +878,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.depthTestEnable = VK_FALSE,
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.depthTestEnable = key.depth_clear,
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.depthWriteEnable = key.depth_clear,
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.depthCompareOp = VK_COMPARE_OP_ALWAYS,
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.depthBoundsTestEnable = VK_FALSE,
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@ -56,10 +56,6 @@ public:
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return device.GetDriverName();
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}
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void NotifySurfaceChanged() override {
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present_manager.NotifySurfaceChanged();
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}
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private:
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void Report() const;
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@ -103,8 +103,7 @@ PresentManager::PresentManager(const vk::Instance& instance_,
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surface{surface_}, blit_supported{CanBlitToSwapchain(device.GetPhysical(),
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swapchain.GetImageViewFormat())},
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use_present_thread{Settings::values.async_presentation.GetValue()},
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image_count{swapchain.GetImageCount()}, last_render_surface{
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render_window_.GetWindowInfo().render_surface} {
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image_count{swapchain.GetImageCount()} {
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auto& dld = device.GetLogical();
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cmdpool = dld.CreateCommandPool({
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@ -289,44 +288,36 @@ void PresentManager::PresentThread(std::stop_token token) {
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}
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}
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void PresentManager::NotifySurfaceChanged() {
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#ifdef ANDROID
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std::scoped_lock lock{recreate_surface_mutex};
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recreate_surface_cv.notify_one();
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#endif
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void PresentManager::RecreateSwapchain(Frame* frame) {
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swapchain.Create(*surface, frame->width, frame->height, frame->is_srgb);
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image_count = swapchain.GetImageCount();
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}
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void PresentManager::CopyToSwapchain(Frame* frame) {
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MICROPROFILE_SCOPE(Vulkan_CopyToSwapchain);
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bool requires_recreation = false;
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const auto recreate_swapchain = [&] {
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swapchain.Create(*surface, frame->width, frame->height, frame->is_srgb);
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image_count = swapchain.GetImageCount();
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};
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while (true) {
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try {
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// Recreate surface and swapchain if needed.
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if (requires_recreation) {
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surface = CreateSurface(instance, render_window.GetWindowInfo());
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RecreateSwapchain(frame);
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}
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#ifdef ANDROID
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std::unique_lock lock{recreate_surface_mutex};
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// Draw to swapchain.
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return CopyToSwapchainImpl(frame);
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} catch (const vk::Exception& except) {
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if (except.GetResult() != VK_ERROR_SURFACE_LOST_KHR) {
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throw;
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}
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const auto needs_recreation = [&] {
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if (last_render_surface != render_window.GetWindowInfo().render_surface) {
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return true;
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requires_recreation = true;
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}
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if (swapchain.NeedsRecreation(frame->is_srgb)) {
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return true;
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}
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return false;
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};
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recreate_surface_cv.wait_for(lock, std::chrono::milliseconds(400),
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[&]() { return !needs_recreation(); });
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// If the frontend recreated the surface, recreate the renderer surface and swapchain.
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if (last_render_surface != render_window.GetWindowInfo().render_surface) {
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last_render_surface = render_window.GetWindowInfo().render_surface;
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surface = CreateSurface(instance, render_window.GetWindowInfo());
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recreate_swapchain();
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}
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#endif
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}
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void PresentManager::CopyToSwapchainImpl(Frame* frame) {
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MICROPROFILE_SCOPE(Vulkan_CopyToSwapchain);
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// If the size or colorspace of the incoming frames has changed, recreate the swapchain
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// to account for that.
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@ -334,11 +325,11 @@ void PresentManager::CopyToSwapchain(Frame* frame) {
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const bool size_changed =
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swapchain.GetWidth() != frame->width || swapchain.GetHeight() != frame->height;
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if (srgb_changed || size_changed) {
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recreate_swapchain();
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RecreateSwapchain(frame);
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}
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while (swapchain.AcquireNextImage()) {
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recreate_swapchain();
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RecreateSwapchain(frame);
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}
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const vk::CommandBuffer cmdbuf{frame->cmdbuf};
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/// Waits for the present thread to finish presenting all queued frames.
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void WaitPresent();
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/// This is called to notify the rendering backend of a surface change
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void NotifySurfaceChanged();
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private:
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void PresentThread(std::stop_token token);
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void CopyToSwapchain(Frame* frame);
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void CopyToSwapchainImpl(Frame* frame);
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void RecreateSwapchain(Frame* frame);
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private:
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const vk::Instance& instance;
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Core::Frontend::EmuWindow& render_window;
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@ -76,16 +77,13 @@ private:
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std::queue<Frame*> free_queue;
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std::condition_variable_any frame_cv;
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std::condition_variable free_cv;
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std::condition_variable recreate_surface_cv;
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std::mutex swapchain_mutex;
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std::mutex recreate_surface_mutex;
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std::mutex queue_mutex;
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std::mutex free_mutex;
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std::jthread present_thread;
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bool blit_supported;
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bool use_present_thread;
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std::size_t image_count{};
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void* last_render_surface{};
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};
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} // namespace Vulkan
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@ -424,7 +424,8 @@ void RasterizerVulkan::Clear(u32 layer_count) {
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return;
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}
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if (use_stencil && regs.stencil_front_mask != 0xFF && regs.stencil_front_mask != 0) {
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if (use_stencil && framebuffer->HasAspectStencilBit() && regs.stencil_front_mask != 0xFF &&
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regs.stencil_front_mask != 0) {
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Region2D dst_region = {
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Offset2D{.x = clear_rect.rect.offset.x, .y = clear_rect.rect.offset.y},
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Offset2D{.x = clear_rect.rect.offset.x + static_cast<s32>(clear_rect.rect.extent.width),
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@ -24,25 +24,38 @@ using namespace Common::Literals;
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// Maximum potential alignment of a Vulkan buffer
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constexpr VkDeviceSize MAX_ALIGNMENT = 256;
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// Maximum size to put elements in the stream buffer
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constexpr VkDeviceSize MAX_STREAM_BUFFER_REQUEST_SIZE = 8_MiB;
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// Stream buffer size in bytes
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constexpr VkDeviceSize STREAM_BUFFER_SIZE = 128_MiB;
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constexpr VkDeviceSize REGION_SIZE = STREAM_BUFFER_SIZE / StagingBufferPool::NUM_SYNCS;
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constexpr VkDeviceSize MAX_STREAM_BUFFER_SIZE = 128_MiB;
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size_t Region(size_t iterator) noexcept {
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return iterator / REGION_SIZE;
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size_t GetStreamBufferSize(const Device& device) {
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VkDeviceSize size{0};
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if (device.HasDebuggingToolAttached()) {
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ForEachDeviceLocalHostVisibleHeap(device, [&size](size_t index, VkMemoryHeap& heap) {
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size = std::max(size, heap.size);
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});
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// If rebar is not supported, cut the max heap size to 40%. This will allow 2 captures to be
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// loaded at the same time in RenderDoc. If rebar is supported, this shouldn't be an issue
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// as the heap will be much larger.
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if (size <= 256_MiB) {
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size = size * 40 / 100;
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}
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} else {
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size = MAX_STREAM_BUFFER_SIZE;
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}
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return std::min(Common::AlignUp(size, MAX_ALIGNMENT), MAX_STREAM_BUFFER_SIZE);
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}
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} // Anonymous namespace
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StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& memory_allocator_,
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Scheduler& scheduler_)
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: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_} {
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: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_},
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stream_buffer_size{GetStreamBufferSize(device)}, region_size{stream_buffer_size /
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StagingBufferPool::NUM_SYNCS} {
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VkBufferCreateInfo stream_ci = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = STREAM_BUFFER_SIZE,
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.size = stream_buffer_size,
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.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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@ -63,7 +76,7 @@ StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& mem
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StagingBufferPool::~StagingBufferPool() = default;
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StagingBufferRef StagingBufferPool::Request(size_t size, MemoryUsage usage, bool deferred) {
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if (!deferred && usage == MemoryUsage::Upload && size <= MAX_STREAM_BUFFER_REQUEST_SIZE) {
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if (!deferred && usage == MemoryUsage::Upload && size <= region_size) {
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return GetStreamBuffer(size);
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}
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return GetStagingBuffer(size, usage, deferred);
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@ -101,7 +114,7 @@ StagingBufferRef StagingBufferPool::GetStreamBuffer(size_t size) {
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used_iterator = iterator;
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free_iterator = std::max(free_iterator, iterator + size);
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if (iterator + size >= STREAM_BUFFER_SIZE) {
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if (iterator + size >= stream_buffer_size) {
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std::fill(sync_ticks.begin() + Region(used_iterator), sync_ticks.begin() + NUM_SYNCS,
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current_tick);
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used_iterator = 0;
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void ReleaseCache(MemoryUsage usage);
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void ReleaseLevel(StagingBuffersCache& cache, size_t log2);
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size_t Region(size_t iter) const noexcept {
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return iter / region_size;
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}
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const Device& device;
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MemoryAllocator& memory_allocator;
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@ -101,6 +104,8 @@ private:
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vk::Buffer stream_buffer;
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std::span<u8> stream_pointer;
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VkDeviceSize stream_buffer_size;
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VkDeviceSize region_size;
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size_t iterator = 0;
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size_t used_iterator = 0;
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/literals.h"
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#include "common/logging/log.h"
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#include "common/polyfill_ranges.h"
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#include "video_core/vulkan_common/vma.h"
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@ -69,8 +70,7 @@ struct Range {
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case MemoryUsage::Download:
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return VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
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case MemoryUsage::DeviceLocal:
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return VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
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VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT;
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return {};
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}
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return {};
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}
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@ -212,7 +212,20 @@ MemoryAllocator::MemoryAllocator(const Device& device_)
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: device{device_}, allocator{device.GetAllocator()},
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properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
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buffer_image_granularity{
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device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {}
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device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
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// GPUs not supporting rebar may only have a region with less than 256MB host visible/device
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// local memory. In that case, opening 2 RenderDoc captures side-by-side is not possible due to
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// the heap running out of memory. With RenderDoc attached and only a small host/device region,
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// only allow the stream buffer in this memory heap.
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if (device.HasDebuggingToolAttached()) {
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using namespace Common::Literals;
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ForEachDeviceLocalHostVisibleHeap(device, [this](size_t index, VkMemoryHeap& heap) {
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if (heap.size <= 256_MiB) {
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valid_memory_types &= ~(1u << index);
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}
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});
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}
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}
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MemoryAllocator::~MemoryAllocator() = default;
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@ -244,7 +257,7 @@ vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo& ci, MemoryUsa
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.usage = MemoryUsageVma(usage),
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.requiredFlags = 0,
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.preferredFlags = MemoryUsagePreferedVmaFlags(usage),
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.memoryTypeBits = 0,
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.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
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.pool = VK_NULL_HANDLE,
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.pUserData = nullptr,
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.priority = 0.f,
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#include <span>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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VK_DEFINE_HANDLE(VmaAllocator)
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@ -26,6 +27,18 @@ enum class MemoryUsage {
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Stream, ///< Requests device local host visible buffer, falling back host memory.
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};
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template <typename F>
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void ForEachDeviceLocalHostVisibleHeap(const Device& device, F&& f) {
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auto memory_props = device.GetPhysical().GetMemoryProperties().memoryProperties;
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for (size_t i = 0; i < memory_props.memoryTypeCount; i++) {
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auto& memory_type = memory_props.memoryTypes[i];
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if ((memory_type.propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) &&
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(memory_type.propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)) {
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f(memory_type.heapIndex, memory_props.memoryHeaps[memory_type.heapIndex]);
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}
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}
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}
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/// Ownership handle of a memory commitment.
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/// Points to a subregion of a memory allocation.
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class MemoryCommit {
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@ -124,6 +137,7 @@ private:
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std::vector<std::unique_ptr<MemoryAllocation>> allocations; ///< Current allocations.
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VkDeviceSize buffer_image_granularity; // The granularity for adjacent offsets between buffers
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// and optimal images
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u32 valid_memory_types{~0u};
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};
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} // namespace Vulkan
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@ -117,6 +117,9 @@ public:
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virtual ~Exception() = default;
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const char* what() const noexcept override;
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VkResult GetResult() const noexcept {
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return result;
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}
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private:
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VkResult result;
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