early-access version 3922
This commit is contained in:
		@@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3921.
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This is the source code for early-access 3922.
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## Legal Notice
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@@ -98,12 +98,11 @@ void AudioRenderer::SetCommandBuffer(s32 session_id, CpuAddr buffer, u64 size, u
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}
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void AudioRenderer::PostDSPClearCommandBuffer() noexcept {
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    command_buffers[0].buffer = 0;
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    command_buffers[0].size = 0;
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    command_buffers[0].reset_buffer = false;
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    command_buffers[1].buffer = 0;
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    command_buffers[1].size = 0;
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    command_buffers[1].reset_buffer = false;
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    for (auto& buffer : command_buffers) {
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        buffer.buffer = 0;
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        buffer.size = 0;
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        buffer.reset_buffer = false;
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    }
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}
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u32 AudioRenderer::GetRemainCommandCount(s32 session_id) const noexcept {
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@@ -68,7 +68,6 @@ struct LevelInfo {
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    Extent2D tile_size;
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    u32 bpp_log2;
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    u32 tile_width_spacing;
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    u32 num_levels;
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};
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[[nodiscard]] constexpr u32 AdjustTileSize(u32 shift, u32 unit_factor, u32 dimension) {
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@@ -119,11 +118,11 @@ template <u32 GOB_EXTENT>
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}
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[[nodiscard]] constexpr Extent3D AdjustMipBlockSize(Extent3D num_tiles, Extent3D block_size,
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                                                    u32 level, u32 num_levels) {
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                                                    u32 level) {
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    return {
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        .width = AdjustMipBlockSize<GOB_SIZE_X>(num_tiles.width, block_size.width, level),
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        .height = AdjustMipBlockSize<GOB_SIZE_Y>(num_tiles.height, block_size.height, level),
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        .depth = level == 0 && num_levels == 1
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        .depth = level == 0
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                     ? block_size.depth
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                     : AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level),
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    };
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@@ -167,6 +166,13 @@ template <u32 GOB_EXTENT>
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}
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[[nodiscard]] constexpr Extent3D TileShift(const LevelInfo& info, u32 level) {
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    if (level == 0) {
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        return Extent3D{
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            .width = info.block.width,
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            .height = info.block.height,
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            .depth = info.block.depth,
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        };
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    }
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    const Extent3D blocks = NumLevelBlocks(info, level);
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    return Extent3D{
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        .width = AdjustTileSize(info.block.width, GOB_SIZE_X, blocks.width),
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@@ -251,7 +257,7 @@ template <u32 GOB_EXTENT>
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}
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[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
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                                                u32 tile_width_spacing, u32 num_levels) {
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                                                u32 tile_width_spacing) {
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    const u32 bytes_per_block = BytesPerBlock(format);
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    return {
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        .size =
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@@ -264,18 +270,16 @@ template <u32 GOB_EXTENT>
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        .tile_size = DefaultBlockSize(format),
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        .bpp_log2 = BytesPerBlockLog2(bytes_per_block),
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        .tile_width_spacing = tile_width_spacing,
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        .num_levels = num_levels,
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    };
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}
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[[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) {
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    return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing,
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                         info.resources.levels);
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    return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing);
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}
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[[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block,
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                                                 u32 tile_width_spacing, u32 level) {
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    const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing, level);
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    const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing);
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    u32 offset = 0;
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    for (u32 current_level = 0; current_level < level; ++current_level) {
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        offset += CalculateLevelSize(info, current_level);
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@@ -462,7 +466,7 @@ template <u32 GOB_EXTENT>
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    };
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    const u32 bpp_log2 = BytesPerBlockLog2(info.format);
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    const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing);
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    const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0, info.resources.levels);
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    const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0);
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    return Extent3D{
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        .width = Common::AlignUpLog2(num_tiles.width, alignment),
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        .height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
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@@ -529,8 +533,7 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
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    UNIMPLEMENTED_IF(copy.image_extent != level_size);
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    const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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    const Extent3D block =
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        AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
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    const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
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    size_t host_offset = copy.buffer_offset;
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@@ -695,7 +698,7 @@ u32 CalculateLevelStrideAlignment(const ImageInfo& info, u32 level) {
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    const Extent2D tile_size = DefaultBlockSize(info.format);
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    const Extent3D level_size = AdjustMipSize(info.size, level);
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    const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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    const Extent3D block = AdjustMipBlockSize(num_tiles, info.block, level, info.resources.levels);
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    const Extent3D block = AdjustMipBlockSize(num_tiles, info.block, level);
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    const u32 bpp_log2 = BytesPerBlockLog2(info.format);
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    return StrideAlignment(num_tiles, block, bpp_log2, info.tile_width_spacing);
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}
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@@ -884,8 +887,7 @@ boost::container::small_vector<BufferImageCopy, 16> UnswizzleImage(Tegra::Memory
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            .image_extent = level_size,
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        };
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        const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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        const Extent3D block =
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            AdjustMipBlockSize(num_tiles, info.block, level, level_info.num_levels);
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        const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
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        const u32 stride_alignment = StrideAlignment(num_tiles, info.block, gob, bpp_log2);
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        size_t guest_layer_offset = 0;
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@@ -1039,7 +1041,7 @@ Extent3D MipBlockSize(const ImageInfo& info, u32 level) {
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    const Extent2D tile_size = DefaultBlockSize(info.format);
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    const Extent3D level_size = AdjustMipSize(info.size, level);
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    const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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    return AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
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    return AdjustMipBlockSize(num_tiles, level_info.block, level);
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}
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boost::container::small_vector<SwizzleParameters, 16> FullUploadSwizzles(const ImageInfo& info) {
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@@ -1061,8 +1063,7 @@ boost::container::small_vector<SwizzleParameters, 16> FullUploadSwizzles(const I
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    for (s32 level = 0; level < num_levels; ++level) {
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        const Extent3D level_size = AdjustMipSize(size, level);
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        const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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        const Extent3D block =
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            AdjustMipBlockSize(num_tiles, info.block, level, level_info.num_levels);
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        const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
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        params[level] = SwizzleParameters{
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            .num_tiles = num_tiles,
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            .block = block,
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@@ -1291,11 +1292,11 @@ u32 MapSizeBytes(const ImageBase& image) {
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    }
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}
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static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0, 1}, 0) ==
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static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0}, 0) ==
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              0x7f8000);
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static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0, 1}, 0) == 0x4000);
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static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x40000);
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static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0, 1}, 0) == 0x4000);
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static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0}, 0) == 0x40000);
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static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) ==
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              0x2afc00);
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