early-access version 1542

This commit is contained in:
pineappleEA 2021-03-31 18:56:15 +02:00
parent bd67820611
commit c9048cd64a
7 changed files with 126 additions and 109 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 1541.
This is the source code for early-access 1542.
## Legal Notice

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@ -761,7 +761,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
for (const auto& joystick : value) {
if (auto* const controller = joystick->GetSDLGameController()) {
std::string name =
fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
fmt::format("{} {}", GetControllerName(controller), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
{"display", std::move(name)},
@ -782,6 +782,17 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
return devices;
}
std::string SDLState::GetControllerName(SDL_GameController* controller) const {
switch (SDL_GameControllerGetType(controller)) {
case SDL_CONTROLLER_TYPE_XBOX360:
return "XBox 360 Controller";
case SDL_CONTROLLER_TYPE_XBOXONE:
return "XBox One Controller";
default:
return SDL_GameControllerName(controller);
}
}
namespace {
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
float value = 0.1f) {
@ -930,16 +941,19 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
return {};
}
const bool invert =
SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
// This list also excludes Screenshot since theres not really a mapping for that
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
static constexpr ButtonBindings switch_to_sdl_button{{
{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
const ButtonBindings switch_to_sdl_button{{
{Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A},
{Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B},
{Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X},
{Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y},
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},

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@ -14,6 +14,7 @@
#include "input_common/sdl/sdl.h"
union SDL_Event;
using SDL_GameController = struct _SDL_GameController;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
@ -64,6 +65,9 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
/// Returns a custom name for specific controllers because the default name is not correct
std::string GetControllerName(SDL_GameController* controller) const;
// Set to true if SDL supports game controller subsystem
bool has_gamecontroller = false;

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@ -27,11 +27,9 @@ class Socket {
public:
using clock = std::chrono::system_clock;
explicit Socket(const std::string& host, u16 port, std::size_t pad_index_,
SocketCallback callback_)
explicit Socket(const std::string& host, u16 port, SocketCallback callback_)
: callback(std::move(callback_)), timer(io_service),
socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()),
pad_index(pad_index_) {
socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()) {
boost::system::error_code ec{};
auto ipv4 = boost::asio::ip::make_address_v4(host, ec);
if (ec.value() != boost::system::errc::success) {
@ -99,15 +97,15 @@ private:
void HandleSend(const boost::system::error_code&) {
boost::system::error_code _ignored{};
// Send a request for getting port info for the pad
const Request::PortInfo port_info{1, {static_cast<u8>(pad_index), 0, 0, 0}};
const Request::PortInfo port_info{4, {0, 1, 2, 3}};
const auto port_message = Request::Create(port_info, client_id);
std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored);
// Send a request for getting pad data for the pad
const Request::PadData pad_data{
Request::PadData::Flags::Id,
static_cast<u8>(pad_index),
Request::PadData::Flags::AllPorts,
0,
EMPTY_MAC_ADDRESS,
};
const auto pad_message = Request::Create(pad_data, client_id);
@ -122,7 +120,6 @@ private:
udp::socket socket;
const u32 client_id;
std::size_t pad_index{};
static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
@ -150,34 +147,32 @@ Client::~Client() {
Reset();
}
Client::ClientData::ClientData() = default;
Client::ClientConnection::ClientConnection() = default;
Client::ClientData::~ClientData() = default;
Client::ClientConnection::~ClientConnection() = default;
std::vector<Common::ParamPackage> Client::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
for (std::size_t client = 0; client < clients.size(); client++) {
if (!DeviceConnected(client)) {
for (std::size_t pad = 0; pad < pads.size(); pad++) {
if (!DeviceConnected(pad)) {
continue;
}
std::string name = fmt::format("UDP Controller {}", client);
std::string name = fmt::format("UDP Controller {}", pad);
devices.emplace_back(Common::ParamPackage{
{"class", "cemuhookudp"},
{"display", std::move(name)},
{"port", std::to_string(client)},
{"port", std::to_string(pad)},
});
}
return devices;
}
bool Client::DeviceConnected(std::size_t client) const {
bool Client::DeviceConnected(std::size_t pad) const {
// Use last timestamp to detect if the socket has stopped sending data
const auto now = std::chrono::steady_clock::now();
const auto time_difference =
static_cast<u64>(std::chrono::duration_cast<std::chrono::milliseconds>(
now - clients[client].last_motion_update)
.count());
return time_difference < 1000 && clients[client].active == 1;
const auto time_difference = static_cast<u64>(
std::chrono::duration_cast<std::chrono::milliseconds>(now - pads[pad].last_update).count());
return time_difference < 1000 && pads[pad].connected;
}
void Client::ReloadSockets() {
@ -202,25 +197,21 @@ void Client::ReloadSockets() {
continue;
}
for (std::size_t pad = 0; pad < 4; ++pad) {
const std::size_t client_number =
GetClientNumber(udp_input_address, udp_input_port, pad);
if (client_number != MAX_UDP_CLIENTS) {
LOG_ERROR(Input, "Duplicated UDP servers found");
continue;
}
StartCommunication(client++, udp_input_address, udp_input_port, pad);
const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port);
if (client_number != MAX_UDP_CLIENTS) {
LOG_ERROR(Input, "Duplicated UDP servers found");
continue;
}
StartCommunication(client++, udp_input_address, udp_input_port);
}
}
std::size_t Client::GetClientNumber(std::string_view host, u16 port, std::size_t pad) const {
std::size_t Client::GetClientNumber(std::string_view host, u16 port) const {
for (std::size_t client = 0; client < clients.size(); client++) {
if (clients[client].active == -1) {
continue;
}
if (clients[client].host == host && clients[client].port == port &&
clients[client].pad_index == pad) {
if (clients[client].host == host && clients[client].port == port) {
return client;
}
}
@ -236,69 +227,75 @@ void Client::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
}
void Client::OnPadData(Response::PadData data, std::size_t client) {
// Accept packets only for the correct pad
if (static_cast<u8>(clients[client].pad_index) != data.info.id) {
const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id;
if (pad_index >= pads.size()) {
LOG_ERROR(Input, "Invalid pad id {}", data.info.id);
return;
}
LOG_TRACE(Input, "PadData packet received");
if (data.packet_counter == clients[client].packet_sequence) {
if (data.packet_counter == pads[pad_index].packet_sequence) {
LOG_WARNING(
Input,
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
clients[client].packet_sequence, data.packet_counter);
pads[pad_index].packet_sequence, data.packet_counter);
pads[pad_index].connected = false;
return;
}
clients[client].active = static_cast<s8>(data.info.is_pad_active);
clients[client].packet_sequence = data.packet_counter;
clients[client].active = 1;
pads[pad_index].connected = true;
pads[pad_index].packet_sequence = data.packet_counter;
const auto now = std::chrono::steady_clock::now();
const auto time_difference =
static_cast<u64>(std::chrono::duration_cast<std::chrono::microseconds>(
now - clients[client].last_motion_update)
.count());
clients[client].last_motion_update = now;
const auto time_difference = static_cast<u64>(
std::chrono::duration_cast<std::chrono::microseconds>(now - pads[pad_index].last_update)
.count());
pads[pad_index].last_update = now;
const Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
pads[pad_index].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
// Gyroscope values are not it the correct scale from better joy.
// Dividing by 312 allows us to make one full turn = 1 turn
// This must be a configurable valued called sensitivity
clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
clients[client].motion.UpdateRotation(time_difference);
clients[client].motion.UpdateOrientation(time_difference);
pads[pad_index].motion.SetGyroscope(raw_gyroscope / 312.0f);
pads[pad_index].motion.UpdateRotation(time_difference);
pads[pad_index].motion.UpdateOrientation(time_difference);
{
std::lock_guard guard(clients[client].status.update_mutex);
clients[client].status.motion_status = clients[client].motion.GetMotion();
std::lock_guard guard(pads[pad_index].status.update_mutex);
pads[pad_index].status.motion_status = pads[pad_index].motion.GetMotion();
for (std::size_t id = 0; id < data.touch.size(); ++id) {
UpdateTouchInput(data.touch[id], client, id);
}
if (configuring) {
const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
UpdateYuzuSettings(client, accelerometer, gyroscope);
const Common::Vec3f gyroscope = pads[pad_index].motion.GetGyroscope();
const Common::Vec3f accelerometer = pads[pad_index].motion.GetAcceleration();
UpdateYuzuSettings(client, data.info.id, accelerometer, gyroscope);
}
}
}
void Client::StartCommunication(std::size_t client, const std::string& host, u16 port,
std::size_t pad_index) {
void Client::StartCommunication(std::size_t client, const std::string& host, u16 port) {
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
[this](Response::PortInfo info) { OnPortInfo(info); },
[this, client](Response::PadData data) { OnPadData(data, client); }};
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}:{}", host, port,
pad_index);
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
clients[client].host = host;
clients[client].port = port;
clients[client].pad_index = pad_index;
clients[client].active = 0;
clients[client].socket = std::make_unique<Socket>(host, port, pad_index, callback);
clients[client].socket = std::make_unique<Socket>(host, port, callback);
clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
// Set motion parameters
// SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
// Real HW values are unknown, 0.0001 is an approximate to Standard
clients[client].motion.SetGyroThreshold(0.0001f);
for (std::size_t pad = 0; pad < PADS_PER_CLIENT; pad++) {
pads[client * PADS_PER_CLIENT + pad].motion.SetGyroThreshold(0.0001f);
}
}
void Client::Reset() {
@ -311,8 +308,8 @@ void Client::Reset() {
}
}
void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
const Common::Vec3<float>& gyro) {
void Client::UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro) {
if (gyro.Length() > 0.2f) {
LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client,
gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]);
@ -320,7 +317,7 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a
UDPPadStatus pad{
.host = clients[client].host,
.port = clients[client].port,
.pad_index = clients[client].pad_index,
.pad_index = pad_index,
};
for (std::size_t i = 0; i < 3; ++i) {
if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
@ -391,19 +388,19 @@ void Client::EndConfiguration() {
}
DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
const std::size_t client_number = GetClientNumber(host, port, pad);
if (client_number == MAX_UDP_CLIENTS) {
return clients[0].status;
const std::size_t client_number = GetClientNumber(host, port);
if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
return pads[0].status;
}
return clients[client_number].status;
return pads[(client_number * PADS_PER_CLIENT) + pad].status;
}
const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
const std::size_t client_number = GetClientNumber(host, port, pad);
if (client_number == MAX_UDP_CLIENTS) {
return clients[0].status;
const std::size_t client_number = GetClientNumber(host, port);
if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
return pads[0].status;
}
return clients[client_number].status;
return pads[(client_number * PADS_PER_CLIENT) + pad].status;
}
Input::TouchStatus& Client::GetTouchState() {
@ -422,7 +419,7 @@ const Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() const {
return pad_queue;
}
void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
void TestCommunication(const std::string& host, u16 port,
const std::function<void()>& success_callback,
const std::function<void()>& failure_callback) {
std::thread([=] {
@ -432,9 +429,10 @@ void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
.port_info = [](Response::PortInfo) {},
.pad_data = [&](Response::PadData) { success_event.Set(); },
};
Socket socket{host, port, pad_index, std::move(callback)};
Socket socket{host, port, std::move(callback)};
std::thread worker_thread{SocketLoop, &socket};
const bool result = success_event.WaitFor(std::chrono::seconds(5));
const bool result =
success_event.WaitUntil(std::chrono::steady_clock::now() + std::chrono::seconds(10));
socket.Stop();
worker_thread.join();
if (result) {
@ -446,8 +444,7 @@ void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
}
CalibrationConfigurationJob::CalibrationConfigurationJob(
const std::string& host, u16 port, std::size_t pad_index,
std::function<void(Status)> status_callback,
const std::string& host, u16 port, std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback) {
std::thread([=, this] {
@ -491,7 +488,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
complete_event.Set();
}
}};
Socket socket{host, port, pad_index, std::move(callback)};
Socket socket{host, port, std::move(callback)};
std::thread worker_thread{SocketLoop, &socket};
complete_event.Wait();
socket.Stop();

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@ -84,7 +84,7 @@ public:
std::vector<Common::ParamPackage> GetInputDevices() const;
bool DeviceConnected(std::size_t client) const;
bool DeviceConnected(std::size_t pad) const;
void ReloadSockets();
Common::SPSCQueue<UDPPadStatus>& GetPadQueue();
@ -97,38 +97,40 @@ public:
const Input::TouchStatus& GetTouchState() const;
private:
struct ClientData {
ClientData();
~ClientData();
std::string host{"127.0.0.1"};
u16 port{26760};
struct PadData {
std::size_t pad_index{};
std::unique_ptr<Socket> socket;
bool connected{};
DeviceStatus status;
std::thread thread;
u64 packet_sequence{};
s8 active{-1};
// Realtime values
// motion is initalized with PID values for drift correction on joycons
InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
std::chrono::time_point<std::chrono::steady_clock> last_motion_update;
std::chrono::time_point<std::chrono::steady_clock> last_update;
};
struct ClientConnection {
ClientConnection();
~ClientConnection();
std::string host{"127.0.0.1"};
u16 port{26760};
s8 active{-1};
std::unique_ptr<Socket> socket;
std::thread thread;
};
// For shutting down, clear all data, join all threads, release usb
void Reset();
// Translates configuration to client number
std::size_t GetClientNumber(std::string_view host, u16 port, std::size_t pad) const;
std::size_t GetClientNumber(std::string_view host, u16 port) const;
void OnVersion(Response::Version);
void OnPortInfo(Response::PortInfo);
void OnPadData(Response::PadData, std::size_t client);
void StartCommunication(std::size_t client, const std::string& host, u16 port,
std::size_t pad_index);
void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
const Common::Vec3<float>& gyro);
void StartCommunication(std::size_t client, const std::string& host, u16 port);
void UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro);
// Returns an unused finger id, if there is no fingers available std::nullopt will be
// returned
@ -140,10 +142,12 @@ private:
bool configuring = false;
// Allocate clients for 8 udp servers
static constexpr std::size_t MAX_UDP_CLIENTS = 4 * 8;
static constexpr std::size_t MAX_UDP_CLIENTS = 8;
static constexpr std::size_t PADS_PER_CLIENT = 4;
// Each client can have up 2 touch inputs
static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2;
std::array<ClientData, MAX_UDP_CLIENTS> clients{};
std::array<PadData, MAX_UDP_CLIENTS * PADS_PER_CLIENT> pads{};
std::array<ClientConnection, MAX_UDP_CLIENTS> clients{};
Common::SPSCQueue<UDPPadStatus> pad_queue{};
Input::TouchStatus touch_status{};
std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{};
@ -164,7 +168,7 @@ public:
* @param status_callback Callback for job status updates
* @param data_callback Called when calibration data is ready
*/
explicit CalibrationConfigurationJob(const std::string& host, u16 port, std::size_t pad_index,
explicit CalibrationConfigurationJob(const std::string& host, u16 port,
std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback);
~CalibrationConfigurationJob();
@ -174,7 +178,7 @@ private:
Common::Event complete_event;
};
void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
void TestCommunication(const std::string& host, u16 port,
const std::function<void()>& success_callback,
const std::function<void()>& failure_callback);

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@ -23,8 +23,7 @@
#include "yuzu/configuration/configure_touch_from_button.h"
CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
const std::string& host, u16 port,
u8 pad_index)
const std::string& host, u16 port)
: QDialog(parent) {
layout = new QVBoxLayout;
status_label = new QLabel(tr("Communicating with the server..."));
@ -41,7 +40,7 @@ CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
using namespace InputCommon::CemuhookUDP;
job = std::make_unique<CalibrationConfigurationJob>(
host, port, pad_index,
host, port,
[this](CalibrationConfigurationJob::Status status) {
QString text;
switch (status) {
@ -217,7 +216,7 @@ void ConfigureMotionTouch::OnCemuhookUDPTest() {
ui->udp_test->setText(tr("Testing"));
udp_test_in_progress = true;
InputCommon::CemuhookUDP::TestCommunication(
ui->udp_server->text().toStdString(), static_cast<u16>(ui->udp_port->text().toInt()), 0,
ui->udp_server->text().toStdString(), static_cast<u16>(ui->udp_port->text().toInt()),
[this] {
LOG_INFO(Frontend, "UDP input test success");
QMetaObject::invokeMethod(this, "ShowUDPTestResult", Q_ARG(bool, true));
@ -232,7 +231,7 @@ void ConfigureMotionTouch::OnConfigureTouchCalibration() {
ui->touch_calibration_config->setEnabled(false);
ui->touch_calibration_config->setText(tr("Configuring"));
CalibrationConfigurationDialog dialog(this, ui->udp_server->text().toStdString(),
static_cast<u16>(ui->udp_port->text().toUInt()), 0);
static_cast<u16>(ui->udp_port->text().toUInt()));
dialog.exec();
if (dialog.completed) {
min_x = dialog.min_x;

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@ -29,8 +29,7 @@ class ConfigureMotionTouch;
class CalibrationConfigurationDialog : public QDialog {
Q_OBJECT
public:
explicit CalibrationConfigurationDialog(QWidget* parent, const std::string& host, u16 port,
u8 pad_index);
explicit CalibrationConfigurationDialog(QWidget* parent, const std::string& host, u16 port);
~CalibrationConfigurationDialog() override;
private: