early-access version 1542
This commit is contained in:
parent
bd67820611
commit
c9048cd64a
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1541.
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This is the source code for early-access 1542.
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## Legal Notice
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@ -761,7 +761,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
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for (const auto& joystick : value) {
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if (auto* const controller = joystick->GetSDLGameController()) {
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std::string name =
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fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
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fmt::format("{} {}", GetControllerName(controller), joystick->GetPort());
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devices.emplace_back(Common::ParamPackage{
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{"class", "sdl"},
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{"display", std::move(name)},
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@ -782,6 +782,17 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
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return devices;
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}
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std::string SDLState::GetControllerName(SDL_GameController* controller) const {
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switch (SDL_GameControllerGetType(controller)) {
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case SDL_CONTROLLER_TYPE_XBOX360:
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return "XBox 360 Controller";
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case SDL_CONTROLLER_TYPE_XBOXONE:
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return "XBox One Controller";
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default:
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return SDL_GameControllerName(controller);
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}
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}
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namespace {
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Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
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float value = 0.1f) {
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@ -930,16 +941,19 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
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return {};
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}
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const bool invert =
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SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
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// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
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// We will add those afterwards
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// This list also excludes Screenshot since theres not really a mapping for that
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using ButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
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static constexpr ButtonBindings switch_to_sdl_button{{
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{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
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{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
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{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
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{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
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const ButtonBindings switch_to_sdl_button{{
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{Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A},
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{Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B},
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{Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X},
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{Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y},
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{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
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{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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@ -14,6 +14,7 @@
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#include "input_common/sdl/sdl.h"
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union SDL_Event;
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using SDL_GameController = struct _SDL_GameController;
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using SDL_Joystick = struct _SDL_Joystick;
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using SDL_JoystickID = s32;
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@ -64,6 +65,9 @@ private:
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/// Needs to be called before SDL_QuitSubSystem.
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void CloseJoysticks();
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/// Returns a custom name for specific controllers because the default name is not correct
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std::string GetControllerName(SDL_GameController* controller) const;
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// Set to true if SDL supports game controller subsystem
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bool has_gamecontroller = false;
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@ -27,11 +27,9 @@ class Socket {
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public:
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using clock = std::chrono::system_clock;
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explicit Socket(const std::string& host, u16 port, std::size_t pad_index_,
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SocketCallback callback_)
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explicit Socket(const std::string& host, u16 port, SocketCallback callback_)
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: callback(std::move(callback_)), timer(io_service),
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socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()),
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pad_index(pad_index_) {
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socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()) {
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boost::system::error_code ec{};
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auto ipv4 = boost::asio::ip::make_address_v4(host, ec);
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if (ec.value() != boost::system::errc::success) {
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@ -99,15 +97,15 @@ private:
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void HandleSend(const boost::system::error_code&) {
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boost::system::error_code _ignored{};
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// Send a request for getting port info for the pad
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const Request::PortInfo port_info{1, {static_cast<u8>(pad_index), 0, 0, 0}};
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const Request::PortInfo port_info{4, {0, 1, 2, 3}};
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const auto port_message = Request::Create(port_info, client_id);
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std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
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socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored);
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// Send a request for getting pad data for the pad
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const Request::PadData pad_data{
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Request::PadData::Flags::Id,
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static_cast<u8>(pad_index),
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Request::PadData::Flags::AllPorts,
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0,
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EMPTY_MAC_ADDRESS,
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};
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const auto pad_message = Request::Create(pad_data, client_id);
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@ -122,7 +120,6 @@ private:
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udp::socket socket;
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const u32 client_id;
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std::size_t pad_index{};
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static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
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static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
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@ -150,34 +147,32 @@ Client::~Client() {
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Reset();
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}
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Client::ClientData::ClientData() = default;
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Client::ClientConnection::ClientConnection() = default;
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Client::ClientData::~ClientData() = default;
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Client::ClientConnection::~ClientConnection() = default;
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std::vector<Common::ParamPackage> Client::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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for (std::size_t client = 0; client < clients.size(); client++) {
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if (!DeviceConnected(client)) {
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for (std::size_t pad = 0; pad < pads.size(); pad++) {
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if (!DeviceConnected(pad)) {
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continue;
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}
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std::string name = fmt::format("UDP Controller {}", client);
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std::string name = fmt::format("UDP Controller {}", pad);
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devices.emplace_back(Common::ParamPackage{
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{"class", "cemuhookudp"},
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{"display", std::move(name)},
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{"port", std::to_string(client)},
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{"port", std::to_string(pad)},
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});
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}
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return devices;
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}
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bool Client::DeviceConnected(std::size_t client) const {
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bool Client::DeviceConnected(std::size_t pad) const {
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// Use last timestamp to detect if the socket has stopped sending data
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const auto now = std::chrono::steady_clock::now();
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const auto time_difference =
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static_cast<u64>(std::chrono::duration_cast<std::chrono::milliseconds>(
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now - clients[client].last_motion_update)
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.count());
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return time_difference < 1000 && clients[client].active == 1;
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const auto time_difference = static_cast<u64>(
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std::chrono::duration_cast<std::chrono::milliseconds>(now - pads[pad].last_update).count());
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return time_difference < 1000 && pads[pad].connected;
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}
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void Client::ReloadSockets() {
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@ -202,25 +197,21 @@ void Client::ReloadSockets() {
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continue;
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}
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for (std::size_t pad = 0; pad < 4; ++pad) {
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const std::size_t client_number =
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GetClientNumber(udp_input_address, udp_input_port, pad);
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if (client_number != MAX_UDP_CLIENTS) {
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LOG_ERROR(Input, "Duplicated UDP servers found");
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continue;
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}
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StartCommunication(client++, udp_input_address, udp_input_port, pad);
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const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port);
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if (client_number != MAX_UDP_CLIENTS) {
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LOG_ERROR(Input, "Duplicated UDP servers found");
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continue;
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}
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StartCommunication(client++, udp_input_address, udp_input_port);
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}
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}
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std::size_t Client::GetClientNumber(std::string_view host, u16 port, std::size_t pad) const {
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std::size_t Client::GetClientNumber(std::string_view host, u16 port) const {
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for (std::size_t client = 0; client < clients.size(); client++) {
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if (clients[client].active == -1) {
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continue;
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}
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if (clients[client].host == host && clients[client].port == port &&
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clients[client].pad_index == pad) {
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if (clients[client].host == host && clients[client].port == port) {
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return client;
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}
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}
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@ -236,69 +227,75 @@ void Client::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
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}
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void Client::OnPadData(Response::PadData data, std::size_t client) {
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// Accept packets only for the correct pad
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if (static_cast<u8>(clients[client].pad_index) != data.info.id) {
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const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id;
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if (pad_index >= pads.size()) {
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LOG_ERROR(Input, "Invalid pad id {}", data.info.id);
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return;
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}
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LOG_TRACE(Input, "PadData packet received");
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if (data.packet_counter == clients[client].packet_sequence) {
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if (data.packet_counter == pads[pad_index].packet_sequence) {
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LOG_WARNING(
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Input,
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"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
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clients[client].packet_sequence, data.packet_counter);
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pads[pad_index].packet_sequence, data.packet_counter);
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pads[pad_index].connected = false;
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return;
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}
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clients[client].active = static_cast<s8>(data.info.is_pad_active);
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clients[client].packet_sequence = data.packet_counter;
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clients[client].active = 1;
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pads[pad_index].connected = true;
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pads[pad_index].packet_sequence = data.packet_counter;
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const auto now = std::chrono::steady_clock::now();
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const auto time_difference =
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static_cast<u64>(std::chrono::duration_cast<std::chrono::microseconds>(
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now - clients[client].last_motion_update)
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.count());
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clients[client].last_motion_update = now;
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const auto time_difference = static_cast<u64>(
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std::chrono::duration_cast<std::chrono::microseconds>(now - pads[pad_index].last_update)
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.count());
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pads[pad_index].last_update = now;
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const Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
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clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
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pads[pad_index].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
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// Gyroscope values are not it the correct scale from better joy.
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// Dividing by 312 allows us to make one full turn = 1 turn
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// This must be a configurable valued called sensitivity
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clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
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clients[client].motion.UpdateRotation(time_difference);
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clients[client].motion.UpdateOrientation(time_difference);
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pads[pad_index].motion.SetGyroscope(raw_gyroscope / 312.0f);
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pads[pad_index].motion.UpdateRotation(time_difference);
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pads[pad_index].motion.UpdateOrientation(time_difference);
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{
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std::lock_guard guard(clients[client].status.update_mutex);
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clients[client].status.motion_status = clients[client].motion.GetMotion();
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std::lock_guard guard(pads[pad_index].status.update_mutex);
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pads[pad_index].status.motion_status = pads[pad_index].motion.GetMotion();
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for (std::size_t id = 0; id < data.touch.size(); ++id) {
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UpdateTouchInput(data.touch[id], client, id);
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}
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if (configuring) {
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const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
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const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
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UpdateYuzuSettings(client, accelerometer, gyroscope);
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const Common::Vec3f gyroscope = pads[pad_index].motion.GetGyroscope();
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const Common::Vec3f accelerometer = pads[pad_index].motion.GetAcceleration();
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UpdateYuzuSettings(client, data.info.id, accelerometer, gyroscope);
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}
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}
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}
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void Client::StartCommunication(std::size_t client, const std::string& host, u16 port,
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std::size_t pad_index) {
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void Client::StartCommunication(std::size_t client, const std::string& host, u16 port) {
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SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
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[this](Response::PortInfo info) { OnPortInfo(info); },
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[this, client](Response::PadData data) { OnPadData(data, client); }};
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LOG_INFO(Input, "Starting communication with UDP input server on {}:{}:{}", host, port,
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pad_index);
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LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
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clients[client].host = host;
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clients[client].port = port;
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clients[client].pad_index = pad_index;
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clients[client].active = 0;
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clients[client].socket = std::make_unique<Socket>(host, port, pad_index, callback);
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clients[client].socket = std::make_unique<Socket>(host, port, callback);
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clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
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// Set motion parameters
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// SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
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// Real HW values are unknown, 0.0001 is an approximate to Standard
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clients[client].motion.SetGyroThreshold(0.0001f);
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for (std::size_t pad = 0; pad < PADS_PER_CLIENT; pad++) {
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pads[client * PADS_PER_CLIENT + pad].motion.SetGyroThreshold(0.0001f);
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}
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}
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void Client::Reset() {
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@ -311,8 +308,8 @@ void Client::Reset() {
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}
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}
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void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
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const Common::Vec3<float>& gyro) {
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void Client::UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
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const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro) {
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if (gyro.Length() > 0.2f) {
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LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client,
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gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]);
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@ -320,7 +317,7 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a
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UDPPadStatus pad{
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.host = clients[client].host,
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.port = clients[client].port,
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.pad_index = clients[client].pad_index,
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.pad_index = pad_index,
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};
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for (std::size_t i = 0; i < 3; ++i) {
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if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
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@ -391,19 +388,19 @@ void Client::EndConfiguration() {
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}
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DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
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const std::size_t client_number = GetClientNumber(host, port, pad);
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if (client_number == MAX_UDP_CLIENTS) {
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return clients[0].status;
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const std::size_t client_number = GetClientNumber(host, port);
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if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
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return pads[0].status;
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}
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return clients[client_number].status;
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return pads[(client_number * PADS_PER_CLIENT) + pad].status;
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}
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const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
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const std::size_t client_number = GetClientNumber(host, port, pad);
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if (client_number == MAX_UDP_CLIENTS) {
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return clients[0].status;
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const std::size_t client_number = GetClientNumber(host, port);
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if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
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return pads[0].status;
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}
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return clients[client_number].status;
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return pads[(client_number * PADS_PER_CLIENT) + pad].status;
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}
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Input::TouchStatus& Client::GetTouchState() {
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@ -422,7 +419,7 @@ const Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() const {
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return pad_queue;
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}
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void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
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void TestCommunication(const std::string& host, u16 port,
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const std::function<void()>& success_callback,
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const std::function<void()>& failure_callback) {
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std::thread([=] {
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@ -432,9 +429,10 @@ void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
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.port_info = [](Response::PortInfo) {},
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.pad_data = [&](Response::PadData) { success_event.Set(); },
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};
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Socket socket{host, port, pad_index, std::move(callback)};
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Socket socket{host, port, std::move(callback)};
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std::thread worker_thread{SocketLoop, &socket};
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const bool result = success_event.WaitFor(std::chrono::seconds(5));
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const bool result =
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success_event.WaitUntil(std::chrono::steady_clock::now() + std::chrono::seconds(10));
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socket.Stop();
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worker_thread.join();
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if (result) {
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@ -446,8 +444,7 @@ void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
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}
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CalibrationConfigurationJob::CalibrationConfigurationJob(
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const std::string& host, u16 port, std::size_t pad_index,
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std::function<void(Status)> status_callback,
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const std::string& host, u16 port, std::function<void(Status)> status_callback,
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std::function<void(u16, u16, u16, u16)> data_callback) {
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std::thread([=, this] {
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@ -491,7 +488,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
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complete_event.Set();
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}
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}};
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Socket socket{host, port, pad_index, std::move(callback)};
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Socket socket{host, port, std::move(callback)};
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std::thread worker_thread{SocketLoop, &socket};
|
||||
complete_event.Wait();
|
||||
socket.Stop();
|
||||
|
@ -84,7 +84,7 @@ public:
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const;
|
||||
|
||||
bool DeviceConnected(std::size_t client) const;
|
||||
bool DeviceConnected(std::size_t pad) const;
|
||||
void ReloadSockets();
|
||||
|
||||
Common::SPSCQueue<UDPPadStatus>& GetPadQueue();
|
||||
@ -97,38 +97,40 @@ public:
|
||||
const Input::TouchStatus& GetTouchState() const;
|
||||
|
||||
private:
|
||||
struct ClientData {
|
||||
ClientData();
|
||||
~ClientData();
|
||||
|
||||
std::string host{"127.0.0.1"};
|
||||
u16 port{26760};
|
||||
struct PadData {
|
||||
std::size_t pad_index{};
|
||||
std::unique_ptr<Socket> socket;
|
||||
bool connected{};
|
||||
DeviceStatus status;
|
||||
std::thread thread;
|
||||
u64 packet_sequence{};
|
||||
s8 active{-1};
|
||||
|
||||
// Realtime values
|
||||
// motion is initalized with PID values for drift correction on joycons
|
||||
InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_motion_update;
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
struct ClientConnection {
|
||||
ClientConnection();
|
||||
~ClientConnection();
|
||||
std::string host{"127.0.0.1"};
|
||||
u16 port{26760};
|
||||
s8 active{-1};
|
||||
std::unique_ptr<Socket> socket;
|
||||
std::thread thread;
|
||||
};
|
||||
|
||||
// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
// Translates configuration to client number
|
||||
std::size_t GetClientNumber(std::string_view host, u16 port, std::size_t pad) const;
|
||||
std::size_t GetClientNumber(std::string_view host, u16 port) const;
|
||||
|
||||
void OnVersion(Response::Version);
|
||||
void OnPortInfo(Response::PortInfo);
|
||||
void OnPadData(Response::PadData, std::size_t client);
|
||||
void StartCommunication(std::size_t client, const std::string& host, u16 port,
|
||||
std::size_t pad_index);
|
||||
void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
|
||||
const Common::Vec3<float>& gyro);
|
||||
void StartCommunication(std::size_t client, const std::string& host, u16 port);
|
||||
void UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
|
||||
const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro);
|
||||
|
||||
// Returns an unused finger id, if there is no fingers available std::nullopt will be
|
||||
// returned
|
||||
@ -140,10 +142,12 @@ private:
|
||||
bool configuring = false;
|
||||
|
||||
// Allocate clients for 8 udp servers
|
||||
static constexpr std::size_t MAX_UDP_CLIENTS = 4 * 8;
|
||||
static constexpr std::size_t MAX_UDP_CLIENTS = 8;
|
||||
static constexpr std::size_t PADS_PER_CLIENT = 4;
|
||||
// Each client can have up 2 touch inputs
|
||||
static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2;
|
||||
std::array<ClientData, MAX_UDP_CLIENTS> clients{};
|
||||
std::array<PadData, MAX_UDP_CLIENTS * PADS_PER_CLIENT> pads{};
|
||||
std::array<ClientConnection, MAX_UDP_CLIENTS> clients{};
|
||||
Common::SPSCQueue<UDPPadStatus> pad_queue{};
|
||||
Input::TouchStatus touch_status{};
|
||||
std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{};
|
||||
@ -164,7 +168,7 @@ public:
|
||||
* @param status_callback Callback for job status updates
|
||||
* @param data_callback Called when calibration data is ready
|
||||
*/
|
||||
explicit CalibrationConfigurationJob(const std::string& host, u16 port, std::size_t pad_index,
|
||||
explicit CalibrationConfigurationJob(const std::string& host, u16 port,
|
||||
std::function<void(Status)> status_callback,
|
||||
std::function<void(u16, u16, u16, u16)> data_callback);
|
||||
~CalibrationConfigurationJob();
|
||||
@ -174,7 +178,7 @@ private:
|
||||
Common::Event complete_event;
|
||||
};
|
||||
|
||||
void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
|
||||
void TestCommunication(const std::string& host, u16 port,
|
||||
const std::function<void()>& success_callback,
|
||||
const std::function<void()>& failure_callback);
|
||||
|
||||
|
@ -23,8 +23,7 @@
|
||||
#include "yuzu/configuration/configure_touch_from_button.h"
|
||||
|
||||
CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
|
||||
const std::string& host, u16 port,
|
||||
u8 pad_index)
|
||||
const std::string& host, u16 port)
|
||||
: QDialog(parent) {
|
||||
layout = new QVBoxLayout;
|
||||
status_label = new QLabel(tr("Communicating with the server..."));
|
||||
@ -41,7 +40,7 @@ CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
|
||||
|
||||
using namespace InputCommon::CemuhookUDP;
|
||||
job = std::make_unique<CalibrationConfigurationJob>(
|
||||
host, port, pad_index,
|
||||
host, port,
|
||||
[this](CalibrationConfigurationJob::Status status) {
|
||||
QString text;
|
||||
switch (status) {
|
||||
@ -217,7 +216,7 @@ void ConfigureMotionTouch::OnCemuhookUDPTest() {
|
||||
ui->udp_test->setText(tr("Testing"));
|
||||
udp_test_in_progress = true;
|
||||
InputCommon::CemuhookUDP::TestCommunication(
|
||||
ui->udp_server->text().toStdString(), static_cast<u16>(ui->udp_port->text().toInt()), 0,
|
||||
ui->udp_server->text().toStdString(), static_cast<u16>(ui->udp_port->text().toInt()),
|
||||
[this] {
|
||||
LOG_INFO(Frontend, "UDP input test success");
|
||||
QMetaObject::invokeMethod(this, "ShowUDPTestResult", Q_ARG(bool, true));
|
||||
@ -232,7 +231,7 @@ void ConfigureMotionTouch::OnConfigureTouchCalibration() {
|
||||
ui->touch_calibration_config->setEnabled(false);
|
||||
ui->touch_calibration_config->setText(tr("Configuring"));
|
||||
CalibrationConfigurationDialog dialog(this, ui->udp_server->text().toStdString(),
|
||||
static_cast<u16>(ui->udp_port->text().toUInt()), 0);
|
||||
static_cast<u16>(ui->udp_port->text().toUInt()));
|
||||
dialog.exec();
|
||||
if (dialog.completed) {
|
||||
min_x = dialog.min_x;
|
||||
|
@ -29,8 +29,7 @@ class ConfigureMotionTouch;
|
||||
class CalibrationConfigurationDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit CalibrationConfigurationDialog(QWidget* parent, const std::string& host, u16 port,
|
||||
u8 pad_index);
|
||||
explicit CalibrationConfigurationDialog(QWidget* parent, const std::string& host, u16 port);
|
||||
~CalibrationConfigurationDialog() override;
|
||||
|
||||
private:
|
||||
|
Loading…
Reference in New Issue
Block a user