early-access version 4158

This commit is contained in:
pineappleEA 2024-02-21 18:56:03 +01:00
parent d3f62ba875
commit cb22e3fb42
5 changed files with 54 additions and 34 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 4157.
This is the source code for early-access 4158.
## Legal Notice

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@ -64,17 +64,17 @@ data class PlayerInput(
fun hasMapping(): Boolean {
var hasMapping = false
buttons.forEach {
if (it != "[empty]") {
if (it != "[empty]" && it.isNotEmpty()) {
hasMapping = true
}
}
analogs.forEach {
if (it != "[empty]") {
if (it != "[empty]" && it.isNotEmpty()) {
hasMapping = true
}
}
motions.forEach {
if (it != "[empty]") {
if (it != "[empty]" && it.isNotEmpty()) {
hasMapping = true
}
}

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@ -292,6 +292,9 @@ void EmulationSession::ShutdownEmulation() {
// Unload user input.
m_system.HIDCore().UnloadInputDevices();
// Enable all controllers
m_system.HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
// Shutdown the main emulated process
if (m_load_result == Core::SystemResultStatus::Success) {
m_system.DetachDebugger();

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@ -102,8 +102,50 @@ void ApplyControllerConfig(size_t player_index,
}
}
std::vector<s32> GetSupportedStyles(int player_index) {
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
const auto npad_style_set = hid_core.GetSupportedStyleTag();
std::vector<s32> supported_indexes;
if (npad_style_set.fullkey == 1) {
supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::Fullkey));
}
if (npad_style_set.joycon_dual == 1) {
supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::JoyconDual));
}
if (npad_style_set.joycon_left == 1) {
supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::JoyconLeft));
}
if (npad_style_set.joycon_right == 1) {
supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::JoyconRight));
}
if (player_index == 0 && npad_style_set.handheld == 1) {
supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::Handheld));
}
if (npad_style_set.gamecube == 1) {
supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::GameCube));
}
return supported_indexes;
}
void ConnectController(size_t player_index, bool connected) {
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
ApplyControllerConfig(player_index, [&](Core::HID::EmulatedController* controller) {
auto supported_styles = GetSupportedStyles(player_index);
auto controller_style = controller->GetNpadStyleIndex(true);
auto style = std::find(supported_styles.begin(), supported_styles.end(),
static_cast<int>(controller_style));
if (style == supported_styles.end() && !supported_styles.empty()) {
controller->SetNpadStyleIndex(
static_cast<Core::HID::NpadStyleIndex>(supported_styles[0]));
}
});
if (player_index == 0) {
auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
auto* player_one = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
@ -522,36 +564,10 @@ jint Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getButtonNameImpl(JNIEnv
jintArray Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getSupportedStyleTagsImpl(
JNIEnv* env, jobject j_obj, jint j_player_index) {
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
const auto npad_style_set = hid_core.GetSupportedStyleTag();
std::vector<s32> supported_indexes;
if (npad_style_set.fullkey == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::Fullkey));
}
if (npad_style_set.joycon_dual == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconDual));
}
if (npad_style_set.joycon_left == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconLeft));
}
if (npad_style_set.joycon_right == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconRight));
}
if (j_player_index == 0 && npad_style_set.handheld == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::Handheld));
}
if (npad_style_set.gamecube == 1) {
supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::GameCube));
}
jintArray j_supported_indexes = env->NewIntArray(supported_indexes.size());
env->SetIntArrayRegion(j_supported_indexes, 0, supported_indexes.size(),
supported_indexes.data());
auto supported_styles = GetSupportedStyles(j_player_index);
jintArray j_supported_indexes = env->NewIntArray(supported_styles.size());
env->SetIntArrayRegion(j_supported_indexes, 0, supported_styles.size(),
supported_styles.data());
return j_supported_indexes;
}

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@ -3,6 +3,7 @@
#pragma once
#include <mutex>
#include <optional>
#include "core/crypto/aes_util.h"