early-access version 4158
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 4157.
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This is the source code for early-access 4158.
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## Legal Notice
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@ -64,17 +64,17 @@ data class PlayerInput(
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fun hasMapping(): Boolean {
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var hasMapping = false
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buttons.forEach {
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if (it != "[empty]") {
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if (it != "[empty]" && it.isNotEmpty()) {
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hasMapping = true
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}
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}
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analogs.forEach {
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if (it != "[empty]") {
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if (it != "[empty]" && it.isNotEmpty()) {
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hasMapping = true
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}
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}
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motions.forEach {
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if (it != "[empty]") {
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if (it != "[empty]" && it.isNotEmpty()) {
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hasMapping = true
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}
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}
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@ -292,6 +292,9 @@ void EmulationSession::ShutdownEmulation() {
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// Unload user input.
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m_system.HIDCore().UnloadInputDevices();
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// Enable all controllers
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m_system.HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
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// Shutdown the main emulated process
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if (m_load_result == Core::SystemResultStatus::Success) {
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m_system.DetachDebugger();
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@ -102,8 +102,50 @@ void ApplyControllerConfig(size_t player_index,
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}
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}
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std::vector<s32> GetSupportedStyles(int player_index) {
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auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
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const auto npad_style_set = hid_core.GetSupportedStyleTag();
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std::vector<s32> supported_indexes;
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if (npad_style_set.fullkey == 1) {
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supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::Fullkey));
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}
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if (npad_style_set.joycon_dual == 1) {
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supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::JoyconDual));
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}
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if (npad_style_set.joycon_left == 1) {
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supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::JoyconLeft));
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}
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if (npad_style_set.joycon_right == 1) {
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supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::JoyconRight));
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}
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if (player_index == 0 && npad_style_set.handheld == 1) {
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supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::Handheld));
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}
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if (npad_style_set.gamecube == 1) {
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supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::GameCube));
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}
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return supported_indexes;
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}
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void ConnectController(size_t player_index, bool connected) {
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auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
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ApplyControllerConfig(player_index, [&](Core::HID::EmulatedController* controller) {
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auto supported_styles = GetSupportedStyles(player_index);
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auto controller_style = controller->GetNpadStyleIndex(true);
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auto style = std::find(supported_styles.begin(), supported_styles.end(),
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static_cast<int>(controller_style));
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if (style == supported_styles.end() && !supported_styles.empty()) {
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controller->SetNpadStyleIndex(
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static_cast<Core::HID::NpadStyleIndex>(supported_styles[0]));
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}
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});
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if (player_index == 0) {
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auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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auto* player_one = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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@ -522,36 +564,10 @@ jint Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getButtonNameImpl(JNIEnv
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jintArray Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getSupportedStyleTagsImpl(
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JNIEnv* env, jobject j_obj, jint j_player_index) {
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auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
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const auto npad_style_set = hid_core.GetSupportedStyleTag();
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std::vector<s32> supported_indexes;
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if (npad_style_set.fullkey == 1) {
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supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::Fullkey));
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}
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if (npad_style_set.joycon_dual == 1) {
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supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconDual));
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}
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if (npad_style_set.joycon_left == 1) {
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supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconLeft));
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}
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if (npad_style_set.joycon_right == 1) {
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supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconRight));
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}
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if (j_player_index == 0 && npad_style_set.handheld == 1) {
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supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::Handheld));
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}
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if (npad_style_set.gamecube == 1) {
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supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::GameCube));
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}
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jintArray j_supported_indexes = env->NewIntArray(supported_indexes.size());
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env->SetIntArrayRegion(j_supported_indexes, 0, supported_indexes.size(),
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supported_indexes.data());
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auto supported_styles = GetSupportedStyles(j_player_index);
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jintArray j_supported_indexes = env->NewIntArray(supported_styles.size());
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env->SetIntArrayRegion(j_supported_indexes, 0, supported_styles.size(),
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supported_styles.data());
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return j_supported_indexes;
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}
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@ -3,6 +3,7 @@
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#pragma once
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#include <mutex>
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#include <optional>
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#include "core/crypto/aes_util.h"
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