early-access version 2164
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2162.
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This is the source code for early-access 2164.
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## Legal Notice
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@ -32,6 +32,7 @@ if (MSVC)
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# /Zc:externConstexpr - Allow extern constexpr variables to have external linkage, like the standard mandates
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# /Zc:inline - Let codegen omit inline functions in object files
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# /Zc:throwingNew - Let codegen assume `operator new` (without std::nothrow) will never return null
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# /GT - Supports fiber safety for data allocated using static thread-local storage
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add_compile_options(
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/MP
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/Zi
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@ -9,7 +9,7 @@
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namespace FileSys {
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const std::array<const char*, 15> LANGUAGE_NAMES{{
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const std::array<const char*, 16> LANGUAGE_NAMES{{
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"AmericanEnglish",
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"BritishEnglish",
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"Japanese",
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@ -25,6 +25,7 @@ const std::array<const char*, 15> LANGUAGE_NAMES{{
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"Korean",
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"Taiwanese",
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"Chinese",
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"BrazilianPortuguese",
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}};
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std::string LanguageEntry::GetApplicationName() const {
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@ -88,11 +88,12 @@ enum class Language : u8 {
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Korean = 12,
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Taiwanese = 13,
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Chinese = 14,
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BrazilianPortuguese = 15,
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Default = 255,
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};
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extern const std::array<const char*, 15> LANGUAGE_NAMES;
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extern const std::array<const char*, 16> LANGUAGE_NAMES;
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// A class representing the format used by NX metadata files, typically named Control.nacp.
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// These store application name, dev name, title id, and other miscellaneous data.
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@ -277,6 +277,25 @@ constexpr ApplicationLanguagePriorityList priority_list_simplified_chinese = {{
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ApplicationLanguage::Korean,
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}};
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constexpr ApplicationLanguagePriorityList priority_list_brazilian_portuguese = {{
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ApplicationLanguage::BrazilianPortuguese,
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ApplicationLanguage::Portuguese,
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ApplicationLanguage::LatinAmericanSpanish,
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ApplicationLanguage::AmericanEnglish,
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ApplicationLanguage::BritishEnglish,
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ApplicationLanguage::Japanese,
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ApplicationLanguage::French,
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ApplicationLanguage::German,
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ApplicationLanguage::Spanish,
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ApplicationLanguage::Italian,
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ApplicationLanguage::Dutch,
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ApplicationLanguage::CanadianFrench,
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ApplicationLanguage::Russian,
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ApplicationLanguage::Korean,
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ApplicationLanguage::SimplifiedChinese,
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ApplicationLanguage::TraditionalChinese,
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}};
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const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList(
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const ApplicationLanguage lang) {
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switch (lang) {
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@ -310,6 +329,8 @@ const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList(
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return &priority_list_traditional_chinese;
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case ApplicationLanguage::SimplifiedChinese:
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return &priority_list_simplified_chinese;
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case ApplicationLanguage::BrazilianPortuguese:
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return &priority_list_brazilian_portuguese;
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default:
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return nullptr;
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}
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@ -339,7 +360,6 @@ std::optional<ApplicationLanguage> ConvertToApplicationLanguage(
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case Set::LanguageCode::FR_CA:
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return ApplicationLanguage::CanadianFrench;
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case Set::LanguageCode::PT:
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case Set::LanguageCode::PT_BR:
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return ApplicationLanguage::Portuguese;
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case Set::LanguageCode::RU:
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return ApplicationLanguage::Russian;
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@ -351,6 +371,8 @@ std::optional<ApplicationLanguage> ConvertToApplicationLanguage(
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case Set::LanguageCode::ZH_CN:
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case Set::LanguageCode::ZH_HANS:
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return ApplicationLanguage::SimplifiedChinese;
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case Set::LanguageCode::PT_BR:
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return ApplicationLanguage::BrazilianPortuguese;
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default:
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return std::nullopt;
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}
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@ -388,6 +410,8 @@ std::optional<Set::LanguageCode> ConvertToLanguageCode(const ApplicationLanguage
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return Set::LanguageCode::ZH_HANT;
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case ApplicationLanguage::SimplifiedChinese:
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return Set::LanguageCode::ZH_HANS;
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case ApplicationLanguage::BrazilianPortuguese:
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return Set::LanguageCode::PT_BR;
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default:
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return std::nullopt;
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}
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@ -30,6 +30,7 @@ enum class ApplicationLanguage : u8 {
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Korean,
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TraditionalChinese,
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SimplifiedChinese,
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BrazilianPortuguese,
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Count
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};
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using ApplicationLanguagePriorityList =
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@ -188,8 +188,8 @@ Device::Device() {
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const int version_major =
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std::atoi(driver_version.substr(0, driver_version.find(".")).data());
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if (version_major >= 495 && version_major <= 496) {
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LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 through 496 causes significant problems "
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if (version_major >= 495) {
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LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems "
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"with yuzu. Forcing GLASM as a mitigation.");
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shader_backend = Settings::ShaderBackend::GLASM;
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use_assembly_shaders = true;
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