early-access version 1902

main
pineappleEA 2021-07-21 01:51:30 +02:00
parent 574d954e17
commit e69256cbda
3 changed files with 4 additions and 8 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 1901.
This is the source code for early-access 1902.
## Legal Notice

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@ -600,13 +600,9 @@ bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
ClearDownload(subtract_interval);
common_ranges.subtract(subtract_interval);
BufferId buffer;
do {
has_deleted_buffers = false;
buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
} while (has_deleted_buffers);
const BufferId buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
auto& dest_buffer = slot_buffers[buffer];
const u32 offset = static_cast<u32>(*cpu_dst_address - dest_buffer.CpuAddr());
const u32 offset = dest_buffer.Offset(*cpu_dst_address);
runtime.ClearBuffer(dest_buffer, offset, size, value);
return true;
}

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@ -147,7 +147,7 @@ void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) {
glClearNamedBufferSubData(dest_buffer.Handle(), GL_R32UI, static_cast<GLintptr>(offset),
static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RGBA, GL_UNSIGNED_INT,
static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RED, GL_UNSIGNED_INT,
&value);
}