early-access version 3329

main
pineappleEA 2023-01-26 01:31:50 +01:00
parent 7baa863787
commit ebe91be572
14 changed files with 26 additions and 32 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3328.
This is the source code for early-access 3329.
## Legal Notice

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@ -11,7 +11,6 @@
namespace Core::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_JOYSTICK_MIN = 0x7ffe;
constexpr s32 HID_TRIGGER_MAX = 0x7fff;
// Use a common UUID for TAS and Virtual Gamepad
constexpr Common::UUID TAS_UUID =
@ -864,16 +863,9 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
return;
}
const auto FloatToShort = [](float a) {
if (a > 0) {
return static_cast<s32>(a * HID_JOYSTICK_MAX);
}
return static_cast<s32>(a * HID_JOYSTICK_MIN);
};
const AnalogStickState stick{
.x = FloatToShort(controller.stick_values[index].x.value),
.y = FloatToShort(controller.stick_values[index].y.value),
.x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
.y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
};
switch (index) {

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@ -11,6 +11,11 @@ namespace InputCommon {
class Stick final : public Common::Input::InputDevice {
public:
// Some games such as EARTH DEFENSE FORCE: WORLD BROTHERS
// do not play nicely with the theoretical maximum range.
// Using a value one lower from the maximum emulates real stick behavior.
static constexpr float MAX_RANGE = 32766.0f / 32767.0f;
using Button = std::unique_ptr<Common::Input::InputDevice>;
Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_, Button updater_,
@ -196,7 +201,7 @@ public:
}
void UpdateStatus() {
const float coef = modifier_status.value ? modifier_scale : 1.0f;
const float coef = modifier_status.value ? modifier_scale : MAX_RANGE;
bool r = right_status;
bool l = left_status;
@ -290,7 +295,7 @@ public:
if (down_status) {
--y;
}
const float coef = modifier_status.value ? modifier_scale : 1.0f;
const float coef = modifier_status.value ? modifier_scale : MAX_RANGE;
status.x.raw_value = static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF);
status.y.raw_value = static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF);
return status;

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@ -66,7 +66,6 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
web_tab->SetWebServiceConfigEnabled(enable_web_config);
hotkeys_tab->Populate(registry);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
input_tab->Initialize(input_subsystem);

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@ -89,7 +89,6 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
"using-a-controller-or-android-phone-for-motion-or-touch-input'><span "
"style=\"text-decoration: underline; color:#039be5;\">Learn More</span></a>"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
SetConfiguration();
UpdateUiDisplay();
ConnectEvents();

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@ -66,8 +66,6 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
// remove Help question mark button from the title bar
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
addons_tab->SetTitleId(title_id);

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@ -17,7 +17,6 @@ ConfigureTasDialog::ConfigureTasDialog(QWidget* parent)
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("TAS Configuration"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
connect(ui->tas_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });

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@ -20,9 +20,8 @@ ControllerDialog::ControllerDialog(Core::HID::HIDCore& hid_core_,
setWindowTitle(tr("Controller P1"));
resize(500, 350);
setMinimumSize(500, 350);
// Remove the "?" button from the titlebar and enable the maximize button
setWindowFlags((windowFlags() & ~Qt::WindowContextHelpButtonHint) |
Qt::WindowMaximizeButtonHint);
// Enable the maximize button
setWindowFlags(windowFlags() | Qt::WindowMaximizeButtonHint);
widget = new PlayerControlPreview(this);
refreshConfiguration();

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@ -49,9 +49,8 @@ MicroProfileDialog::MicroProfileDialog(QWidget* parent) : QWidget(parent, Qt::Di
setObjectName(QStringLiteral("MicroProfile"));
setWindowTitle(tr("&MicroProfile"));
resize(1000, 600);
// Remove the "?" button from the titlebar and enable the maximize button
setWindowFlags((windowFlags() & ~Qt::WindowContextHelpButtonHint) |
Qt::WindowMaximizeButtonHint);
// Enable the maximize button
setWindowFlags(windowFlags() | Qt::WindowMaximizeButtonHint);
#if MICROPROFILE_ENABLED

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@ -46,7 +46,6 @@ InstallDialog::InstallDialog(QWidget* parent, const QStringList& files) : QDialo
vbox_layout->addLayout(hbox_layout);
setLayout(vbox_layout);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
setWindowTitle(tr("Install Files to NAND"));
}

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@ -2757,8 +2757,7 @@ void GMainWindow::OnMenuInstallToNAND() {
ui->action_Install_File_NAND->setEnabled(false);
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
~Qt::WindowMaximizeButtonHint);
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint);
install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
install_progress->show();
@ -4455,6 +4454,9 @@ int main(int argc, char* argv[]) {
}
#endif
// Disables the "?" button on all dialogs.
QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);

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@ -16,8 +16,6 @@ LimitableInputDialog::LimitableInputDialog(QWidget* parent) : QDialog{parent} {
LimitableInputDialog::~LimitableInputDialog() = default;
void LimitableInputDialog::CreateUI() {
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
text_label = new QLabel(this);
text_entry = new QLineEdit(this);
text_label_invalid = new QLabel(this);

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@ -8,7 +8,6 @@
SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
setWindowTitle(tr("Enter a hotkey"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
key_sequence = new QKeySequenceEdit;

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@ -5,8 +5,8 @@
namespace DefaultINI {
const char* sdl2_config_file = R"(
const char* sdl2_config_file =
R"(
[ControlsP0]
# The input devices and parameters for each Switch native input
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
@ -143,6 +143,8 @@ mouse_enabled =
# 0 (default): Disabled, 1: Enabled
keyboard_enabled =
)"
R"(
[Core]
# Whether to use multi-core for CPU emulation
# 0: Disabled, 1 (default): Enabled
@ -242,6 +244,8 @@ cpuopt_unsafe_fastmem_check =
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_global_monitor =
)"
R"(
[Renderer]
# Which backend API to use.
# 0: OpenGL, 1 (default): Vulkan
@ -360,6 +364,8 @@ bg_red =
bg_blue =
bg_green =
)"
R"(
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select