34 lines
1.7 KiB
Markdown
Executable File
34 lines
1.7 KiB
Markdown
Executable File
PS Vita
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=======
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SDL port for the Sony Playstation Vita and Sony Playstation TV
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Credit to
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* xerpi, cpasjuste and rsn8887 for initial (vita2d) port
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* vitasdk/dolcesdk devs
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* CBPS discord (Namely Graphene and SonicMastr)
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Building
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--------
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To build for the PSVita, make sure you have vitasdk and cmake installed and run:
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```
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cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
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cmake --build build
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cmake --install build
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```
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Notes
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-----
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* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON`
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These renderers support 720p and 1080i resolutions. These can be specified with:
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`SDL_setenv("VITA_RESOLUTION", "720", 1);` and `SDL_setenv("VITA_RESOLUTION", "1080", 1);`
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* Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with `-DVIDEO_VITA_PVR=ON` as long as gl4es4vita is present in your SDK.
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They support the same resolutions as the gles1/gles2 backends and require specifying `SDL_setenv("VITA_PVR_OGL", "1", 1);`
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anytime before video subsystem initialization.
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* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
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* By default SDL emits mouse events for touch events on every touchscreen.
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Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
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Individual touchscreens can be disabled with:
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`SDL_setenv("VITA_DISABLE_TOUCH_FRONT", "1", 1);` and `SDL_setenv("VITA_DISABLE_TOUCH_BACK", "1", 1);`
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* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
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