early-access version 2926
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commit
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2924.
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This is the source code for early-access 2926.
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## Legal Notice
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@ -489,11 +489,11 @@ void TexturePass(Environment& env, IR::Program& program) {
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inst->SetFlags(flags);
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break;
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case IR::Opcode::ImageSampleImplicitLod:
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if (flags.type == TextureType::Color2D) {
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auto texture_type = ReadTextureType(env, cbuf);
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if (texture_type == TextureType::Color2DRect) {
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PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
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}
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if (flags.type != TextureType::Color2D) {
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break;
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}
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if (ReadTextureType(env, cbuf) == TextureType::Color2DRect) {
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PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
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}
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break;
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case IR::Opcode::ImageFetch:
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@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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constexpr u32 CACHE_VERSION = 5;
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constexpr u32 CACHE_VERSION = 6;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -53,7 +53,7 @@ using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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constexpr u32 CACHE_VERSION = 5;
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constexpr u32 CACHE_VERSION = 6;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -39,11 +39,8 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
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return Shader::TextureType::Color1D;
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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if (entry.normalized_coords) {
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return Shader::TextureType::Color2D;
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} else {
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return Shader::TextureType::Color2DRect;
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}
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return entry.normalized_coords ? Shader::TextureType::Color2D
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: Shader::TextureType::Color2DRect;
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case Tegra::Texture::TextureType::Texture3D:
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return Shader::TextureType::Color3D;
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case Tegra::Texture::TextureType::TextureCubemap:
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