early-access version 2372
This commit is contained in:
		| @@ -1,7 +1,7 @@ | ||||
| yuzu emulator early access | ||||
| ============= | ||||
|  | ||||
| This is the source code for early-access 2370. | ||||
| This is the source code for early-access 2372. | ||||
|  | ||||
| ## Legal Notice | ||||
|  | ||||
|   | ||||
| @@ -317,6 +317,8 @@ struct System::Impl { | ||||
|         is_powered_on = false; | ||||
|         exit_lock = false; | ||||
|  | ||||
|         gpu_core->NotifyShutdown(); | ||||
|  | ||||
|         services.reset(); | ||||
|         service_manager.reset(); | ||||
|         cheat_engine.reset(); | ||||
|   | ||||
| @@ -186,6 +186,10 @@ u32 BufferQueue::Query(QueryType type) { | ||||
|     case QueryType::NativeWindowWidth: | ||||
|     case QueryType::NativeWindowHeight: | ||||
|         break; | ||||
|     case QueryType::NativeWindowMinUndequeuedBuffers: | ||||
|         return 0; | ||||
|     case QueryType::NativeWindowConsumerUsageBits: | ||||
|         return 0; | ||||
|     } | ||||
|     UNIMPLEMENTED_MSG("Unimplemented query type={}", type); | ||||
|     return 0; | ||||
|   | ||||
| @@ -57,6 +57,11 @@ public: | ||||
|         NativeWindowWidth = 0, | ||||
|         NativeWindowHeight = 1, | ||||
|         NativeWindowFormat = 2, | ||||
|         /// The minimum number of buffers that must remain un-dequeued after a buffer has been | ||||
|         /// queued | ||||
|         NativeWindowMinUndequeuedBuffers = 3, | ||||
|         /// The consumer gralloc usage bits currently set by the consumer | ||||
|         NativeWindowConsumerUsageBits = 10, | ||||
|     }; | ||||
|  | ||||
|     explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_, | ||||
|   | ||||
| @@ -100,9 +100,6 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) { | ||||
|  | ||||
|     LOG_DEBUG(Service, "Opening \"{}\" display", name); | ||||
|  | ||||
|     // TODO(Subv): Currently we only support the Default display. | ||||
|     ASSERT(name == "Default"); | ||||
|  | ||||
|     const auto itr = | ||||
|         std::find_if(displays.begin(), displays.end(), | ||||
|                      [&](const VI::Display& display) { return display.GetName() == name; }); | ||||
| @@ -266,11 +263,10 @@ void NVFlinger::Compose() { | ||||
|  | ||||
|         auto& gpu = system.GPU(); | ||||
|         const auto& multi_fence = buffer->get().multi_fence; | ||||
|         const auto stop_token = vsync_thread.get_stop_token(); | ||||
|         guard->unlock(); | ||||
|         for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) { | ||||
|             const auto& fence = multi_fence.fences[fence_id]; | ||||
|             gpu.WaitFence(fence.id, fence.value, stop_token); | ||||
|             gpu.WaitFence(fence.id, fence.value); | ||||
|         } | ||||
|         guard->lock(); | ||||
|  | ||||
|   | ||||
| @@ -17,7 +17,6 @@ | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/hardware_interrupt_manager.h" | ||||
| #include "core/hle/service/nvdrv/nvdata.h" | ||||
| #include "core/hle/service/nvflinger/buffer_queue.h" | ||||
| #include "core/perf_stats.h" | ||||
| #include "video_core/cdma_pusher.h" | ||||
| #include "video_core/dma_pusher.h" | ||||
| @@ -206,7 +205,7 @@ struct GPU::Impl { | ||||
|     } | ||||
|  | ||||
|     /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. | ||||
|     void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {}) { | ||||
|     void WaitFence(u32 syncpoint_id, u32 value) { | ||||
|         // Synced GPU, is always in sync | ||||
|         if (!is_async) { | ||||
|             return; | ||||
| @@ -218,8 +217,13 @@ struct GPU::Impl { | ||||
|         } | ||||
|         MICROPROFILE_SCOPE(GPU_wait); | ||||
|         std::unique_lock lock{sync_mutex}; | ||||
|         sync_cv.wait(lock, stop_token, | ||||
|                      [=, this] { return syncpoints.at(syncpoint_id).load() >= value; }); | ||||
|         sync_cv.wait(lock, [=, this] { | ||||
|             if (shutting_down.load(std::memory_order_relaxed)) { | ||||
|                 // We're shutting down, ensure no threads continue to wait for the next syncpoint | ||||
|                 return true; | ||||
|             } | ||||
|             return syncpoints.at(syncpoint_id).load() >= value; | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     void IncrementSyncPoint(u32 syncpoint_id) { | ||||
| @@ -307,6 +311,12 @@ struct GPU::Impl { | ||||
|         cpu_context->MakeCurrent(); | ||||
|     } | ||||
|  | ||||
|     void NotifyShutdown() { | ||||
|         std::unique_lock lk{sync_mutex}; | ||||
|         shutting_down.store(true, std::memory_order::relaxed); | ||||
|         sync_cv.notify_all(); | ||||
|     } | ||||
|  | ||||
|     /// Obtain the CPU Context | ||||
|     void ObtainContext() { | ||||
|         cpu_context->MakeCurrent(); | ||||
| @@ -665,6 +675,8 @@ struct GPU::Impl { | ||||
|     std::unique_ptr<Engines::KeplerMemory> kepler_memory; | ||||
|     /// Shader build notifier | ||||
|     std::unique_ptr<VideoCore::ShaderNotify> shader_notify; | ||||
|     /// When true, we are about to shut down emulation session, so terminate outstanding tasks | ||||
|     std::atomic_bool shutting_down{}; | ||||
|  | ||||
|     std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{}; | ||||
|  | ||||
| @@ -673,7 +685,7 @@ struct GPU::Impl { | ||||
|     std::mutex sync_mutex; | ||||
|     std::mutex device_mutex; | ||||
|  | ||||
|     std::condition_variable_any sync_cv; | ||||
|     std::condition_variable sync_cv; | ||||
|  | ||||
|     struct FlushRequest { | ||||
|         explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_) | ||||
| @@ -812,8 +824,8 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const { | ||||
|     return impl->ShaderNotify(); | ||||
| } | ||||
|  | ||||
| void GPU::WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token) { | ||||
|     impl->WaitFence(syncpoint_id, value, stop_token); | ||||
| void GPU::WaitFence(u32 syncpoint_id, u32 value) { | ||||
|     impl->WaitFence(syncpoint_id, value); | ||||
| } | ||||
|  | ||||
| void GPU::IncrementSyncPoint(u32 syncpoint_id) { | ||||
| @@ -852,6 +864,10 @@ void GPU::Start() { | ||||
|     impl->Start(); | ||||
| } | ||||
|  | ||||
| void GPU::NotifyShutdown() { | ||||
|     impl->NotifyShutdown(); | ||||
| } | ||||
|  | ||||
| void GPU::ObtainContext() { | ||||
|     impl->ObtainContext(); | ||||
| } | ||||
|   | ||||
| @@ -5,7 +5,6 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include <memory> | ||||
| #include <stop_token> | ||||
|  | ||||
| #include "common/bit_field.h" | ||||
| #include "common/common_types.h" | ||||
| @@ -210,7 +209,7 @@ public: | ||||
|     [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const; | ||||
|  | ||||
|     /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. | ||||
|     void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {}); | ||||
|     void WaitFence(u32 syncpoint_id, u32 value); | ||||
|  | ||||
|     void IncrementSyncPoint(u32 syncpoint_id); | ||||
|  | ||||
| @@ -233,6 +232,9 @@ public: | ||||
|     /// core timing events. | ||||
|     void Start(); | ||||
|  | ||||
|     /// Performs any additional necessary steps to shutdown GPU emulation. | ||||
|     void NotifyShutdown(); | ||||
|  | ||||
|     /// Obtain the CPU Context | ||||
|     void ObtainContext(); | ||||
|  | ||||
|   | ||||
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