early-access version 2372
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349ec14ec3
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6d636a7410
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2370.
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This is the source code for early-access 2372.
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## Legal Notice
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@ -317,6 +317,8 @@ struct System::Impl {
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is_powered_on = false;
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exit_lock = false;
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gpu_core->NotifyShutdown();
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services.reset();
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service_manager.reset();
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cheat_engine.reset();
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@ -186,6 +186,10 @@ u32 BufferQueue::Query(QueryType type) {
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case QueryType::NativeWindowWidth:
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case QueryType::NativeWindowHeight:
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break;
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case QueryType::NativeWindowMinUndequeuedBuffers:
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return 0;
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case QueryType::NativeWindowConsumerUsageBits:
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return 0;
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}
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UNIMPLEMENTED_MSG("Unimplemented query type={}", type);
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return 0;
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@ -57,6 +57,11 @@ public:
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NativeWindowWidth = 0,
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NativeWindowHeight = 1,
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NativeWindowFormat = 2,
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/// The minimum number of buffers that must remain un-dequeued after a buffer has been
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/// queued
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NativeWindowMinUndequeuedBuffers = 3,
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/// The consumer gralloc usage bits currently set by the consumer
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NativeWindowConsumerUsageBits = 10,
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};
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explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
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@ -100,9 +100,6 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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LOG_DEBUG(Service, "Opening \"{}\" display", name);
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// TODO(Subv): Currently we only support the Default display.
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ASSERT(name == "Default");
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.GetName() == name; });
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@ -266,11 +263,10 @@ void NVFlinger::Compose() {
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auto& gpu = system.GPU();
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const auto& multi_fence = buffer->get().multi_fence;
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const auto stop_token = vsync_thread.get_stop_token();
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guard->unlock();
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for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
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const auto& fence = multi_fence.fences[fence_id];
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gpu.WaitFence(fence.id, fence.value, stop_token);
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gpu.WaitFence(fence.id, fence.value);
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}
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guard->lock();
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@ -17,7 +17,6 @@
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#include "core/frontend/emu_window.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/perf_stats.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/dma_pusher.h"
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@ -206,7 +205,7 @@ struct GPU::Impl {
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}
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {}) {
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void WaitFence(u32 syncpoint_id, u32 value) {
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// Synced GPU, is always in sync
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if (!is_async) {
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return;
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@ -218,8 +217,13 @@ struct GPU::Impl {
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}
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MICROPROFILE_SCOPE(GPU_wait);
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std::unique_lock lock{sync_mutex};
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sync_cv.wait(lock, stop_token,
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[=, this] { return syncpoints.at(syncpoint_id).load() >= value; });
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sync_cv.wait(lock, [=, this] {
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if (shutting_down.load(std::memory_order_relaxed)) {
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// We're shutting down, ensure no threads continue to wait for the next syncpoint
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return true;
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}
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return syncpoints.at(syncpoint_id).load() >= value;
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});
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}
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void IncrementSyncPoint(u32 syncpoint_id) {
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@ -307,6 +311,12 @@ struct GPU::Impl {
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cpu_context->MakeCurrent();
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}
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void NotifyShutdown() {
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std::unique_lock lk{sync_mutex};
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shutting_down.store(true, std::memory_order::relaxed);
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sync_cv.notify_all();
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}
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/// Obtain the CPU Context
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void ObtainContext() {
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cpu_context->MakeCurrent();
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@ -665,6 +675,8 @@ struct GPU::Impl {
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std::unique_ptr<Engines::KeplerMemory> kepler_memory;
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/// Shader build notifier
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std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
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/// When true, we are about to shut down emulation session, so terminate outstanding tasks
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std::atomic_bool shutting_down{};
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std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
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@ -673,7 +685,7 @@ struct GPU::Impl {
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std::mutex sync_mutex;
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std::mutex device_mutex;
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std::condition_variable_any sync_cv;
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std::condition_variable sync_cv;
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struct FlushRequest {
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explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
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@ -812,8 +824,8 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
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return impl->ShaderNotify();
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}
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void GPU::WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token) {
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impl->WaitFence(syncpoint_id, value, stop_token);
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void GPU::WaitFence(u32 syncpoint_id, u32 value) {
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impl->WaitFence(syncpoint_id, value);
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}
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void GPU::IncrementSyncPoint(u32 syncpoint_id) {
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@ -852,6 +864,10 @@ void GPU::Start() {
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impl->Start();
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}
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void GPU::NotifyShutdown() {
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impl->NotifyShutdown();
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}
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void GPU::ObtainContext() {
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impl->ObtainContext();
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}
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@ -5,7 +5,6 @@
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#pragma once
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#include <memory>
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#include <stop_token>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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@ -210,7 +209,7 @@ public:
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[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {});
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void WaitFence(u32 syncpoint_id, u32 value);
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void IncrementSyncPoint(u32 syncpoint_id);
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@ -233,6 +232,9 @@ public:
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/// core timing events.
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void Start();
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/// Performs any additional necessary steps to shutdown GPU emulation.
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void NotifyShutdown();
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/// Obtain the CPU Context
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void ObtainContext();
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